Use these terms to distinguish player roles, NPCs and build-specific advice. Gameplay definitions follow IllFonic’s March 26 multiplayer overview; later changes retain their patch context.

Stalk

Michael builds levels of Stalk by focusing on targets with Killer Sense. The publisher describes tracking benefits and additional execution options; exact thresholds are not established here. See Playing Michael.

Bloodthirst

Michael’s numbered Bloodthirst levels appear in the patch notes. Patch 1.1.0, October 6 increases the amount required for each level and changes gains from Stalking and Executions. Do not transfer an older threshold or combat value to a newer build.

Build-specific

A claim tied to a named version and not assumed to apply later.

Civilian

The playable team opposing Michael Myers in official multiplayer material.

Evidence class

The strength of the source behind a claim.

Michael Myers

The one-player opposing role in the official 1v4 description.

Needs review

A useful lead that has not met this wiki’s verification bar.

Reproducible observation

A behavior seen repeatedly with enough context for another player to test.

Resident versus Civilian

Civilian is the playable role terminology used in the multiplayer overview. Residents are NPCs players can warn and guide. Read Playing Civilians.

Perk Deck

A Civilian loadout’s collection of Perk Cards. The launch patch limits duplicates; see progression.

Shape Jump

Michael’s published unseen movement tool, subject to darkness or line-of-sight conditions. See Playing Michael.