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Earth Shrine, Belmodar and Hell's Rider (Chapter 1)

Quick answer

Buy Potions from the soldier outside the Earth Shrine (100 gil, restores 200 HP), save at the entrance and again at the save point before the boss, which unlocks Teleport between the two. Belmodar (Lv.4) can be staggered in about two rounds with Lasswell's Dawn Frost and Rain's Fire, which also stops its charged attack. The win pays 300 EXP, 750 gil and a Phoenix Down. Afterwards you walk from Mitra to Grandshelt, the Royal Capital (Recommended Level 5); the world map has no fast travel yet. Grandshelt Castle's boss, Hell's Rider (Lv.6), comes with three Dark Skeletons that are weak to Fire.

How this guide was checked

Coverage: Released October 22, 2026 (Square Enix lists Steam for October 23 · the Steam listing shows October 22) · official sources checked October 22, 2026 UTC · demo (title screen 1.0.0.0) played about 2½ hours on October 21, 2026 (Steam build 24032336) and continued on October 22: prologue, Earth Shrine, Belmodar, Mitra, the first Visions and Grandshelt Castle. Research checked 22 Oct 2026. Updated 22 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 2 sources
2 sources

Open marked sections to reveal solutions or story details.

Before you start

  • Tested on the public demo 1.0.0.0 (Steam build 24032336), Normal difficulty, October 21, 2026, with Rain and Lasswell at Lv.4 for the boss. The road to the capital and Grandshelt Castle were played from the same save on October 22, 2026, at Lv.5–9, with Lv.8 for Hell's Rider. Levels, prices and drops can differ in the full game.
1

Before you go in: supplies and a free top-up

Two soldiers stand at the shrine door. One runs a shop and the other restores the party's HP, so you can heal here between attempts.

Shop buy list outside the Earth Shrine: Potion 100 gil, Smoke Bomb 300 gil with 3 remaining, Tent 300 gil
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
ItemPriceNote
Potion100 gilRestores 200 HP.
Smoke Bomb300 gilLimited stock: 3 when we checked.
Tent300 gilUsed at save points (Rest in a tent).
Sources for this section
2

Two save points, linked by Teleport

There's a save point just inside the entrance and another at the top of the shrine, right before the boss arena. Save points offer Save progress and Rest in a tent. Reaching the second one unlocks Teleport, which jumps between a dungeon's entrance save point and its deepest one, so you can walk out to the healer and come straight back.

The shrine's big pillared hall is a maze of stairs and ledges. Use Z to cycle the mini-map to its larger view, and look for staircases at the edges of each floor rather than the middle.

Teleport tutorial: Teleport can be used at certain save points to travel between a dungeon's entrance save point and the one at its deepest point
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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3

Enemies we met in and around the shrine

Enemy affinities show as question marks until you hit a weakness or cast Libra (Leah, 1 MP), which also lists HP, type, traits, drops and stealable items. Rain's Fire one-shot an Ivy with a 'Weak' hit.

Libra card for Gigantoad Lv.4: Thunder and Ice affinities, 200 HP, Aquatic, trait Easily staggered, drops Smoke Bomb
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
EnemyLevelWhereWhat we saw
Steel BatLv.1Earth ShrineComes in groups of up to three; affinities not revealed in our fights.
IvyLv.1Earth ShrineWeak to Fire: one Fire killed it.
MandragoraLv.3Field near MitraSeen alongside Goblins; affinities not revealed.
GoblinLv.4Field near MitraLibra: 200 HP, Humanoid, weak to Dark and Ice. Easily staggered; unleashes a powerful skill against targets of equal level. Drops and can be robbed of a Potion.
GigantoadLv.4Field near MitraLibra: 200 HP, Aquatic, weak to Thunder and Ice. Easily staggered. Drops a Smoke Bomb. One Blizzard staggered it.
Sources for this section
4

Weakness hits show up as 'Weak'

Hitting a weakness both deals more damage and drains the stagger gauge faster, so match the element before you worry about raw damage.

Animated clip: Rain casts Fire on an Ivy, the Weak label and damage number appear and the Ivy is defeated
Kingy silent clip (4 s) from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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5

Boss: Belmodar (Lv.4)

Reveal solution / story details

The boss fight is where the game teaches staggering. Belmodar's affinity panel shows two hidden weaknesses and one hidden resistance, and Lasswell's battle line points you at Fire. Escape is disabled.

What worked for us at Lv.4: Lasswell opens with Dawn Frost (5 MP, Ice physical damage with a high stagger rating), Rain follows with Fire, and you repeat. Its stagger gauge was nearly empty after two rounds. When Belmodar glowed red and its icon was flagged in the turn order (a devastating attack), the next Dawn Frost staggered it first. Staggering a lone boss also counts as a Sweeping Stagger, so both characters got a bonus action.

Keep a Potion in reach: Rain and Lasswell sat at roughly 250–370 HP for most of the fight. The win paid 300 EXP, 750 gil and a Phoenix Down, and both characters reached Lv.5.

Animated clip: Lasswell's Dawn Frost hits Belmodar, its stagger gauge empties and the SWEEPING STAGGER banner plays
Kingy silent clip (5 s) from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
  1. Lasswell: Skills > Dawn Frost on Belmodar.
  2. Rain: Skills > Fire on Belmodar.
  3. Repeat; heal with a Potion if either drops below about half HP.
  4. When it's staggered, spend both bonus actions on damage.
Sources for this section
6

Using the bonus phase on a staggered boss

Reveal solution / story details

While Belmodar showed STAGGERED it lost its turn and took more damage, and the turn bar moved straight to our bonus actions. Its gauge refilled afterwards, so plan to stagger it again rather than racing its HP.

Animated clip: Rain casts Fire on the staggered Belmodar during the bonus phase and the damage numbers appear
Kingy silent clip (6 s) from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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7

After the shrine: Mitra

Reveal solution / story details

Mitra is a short walk south-east of the shrine on the world map. An accessory stall in the lower market sells the Hairband for 200 gil (+5 Phys. Def.); both characters start with an empty accessory slot. The story then sends you to Rain's house at the top of town, where the first Visions are obtained. Remember that you can't save inside Mitra; step out to the world map.

Sources for this section
8

From Mitra to Grandshelt, the Royal Capital

Reveal solution / story details

The world map has no Destination List (fast travel) at this point of Chapter 1, and there still wasn't one after Grandshelt Castle, so you walk. The capital's area card reads 'Grandshelt, the Royal Capital - Recommended Level 5', and the city is on fire; the castle's own card also recommends Level 5. Our party arrived at Lv.6. Save on the world map at the capital's entrance before you go in; the game also autosaved as we entered.

Random battles on the way paid 36 EXP, 90 gil and 4 MRP for a pair of toads in the field near Mitra, and 24 EXP, 40 gil and 4 MRP for a forest battle.

  1. Leave Mitra and cross the bridge to the east.
  2. Follow the road south down the east side.
  3. Head west past the coast.
  4. Cross the bridge north of the capital to reach its entrance.
Sources for this section
9

World-map pickups on the way

Look for sparkles and Examine prompts on the world map. One battle also dropped Potion x2.

ItemWhere we found it
PotionNear the Earth Shrine road, west of Mitra
TentSouth-east coast, below the mountain
Mist PotionExamine point on the ridge above the bridge north of the capital
Sources for this section
10

Grandshelt Castle: Charlotte and the chests

Reveal solution / story details

In the throne-room scene, Charlotte temporarily joins the party, and the quest log updates to 'Save the King of Grandshelt'. A chest in the upper hall, on the east side, holds Flame Scroll I x3. A second chest, also in the east of the upper hall, holds Antidote Herb x4; reach it from the upper floor by the east staircase. Rescuing the residents after the skeleton battle gives Phoenix Down x3.

Our party reached Lv.7 inside the castle and Lv.8 by the boss. The grand staircase is blocked by fire and the east of the hall by debris, so the way on starts at the west staircase; the route is in the next section.

Notice in a burning throne room reading Charlotte temporarily joined the party, with an OK button
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 22, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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11

The way through the castle to the boss

Reveal solution / story details

The easy step to miss is the office: its closed double door is on the gallery, just west of the lounge door. A save point appears in the lounge, though the System Menu still had no Save there.

Hell's Rider, an armored rider on a red horned beast, at the top of the grand staircase among fallen soldiers, as the party arrives
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 22, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
  1. Take the west staircase up to the upper floor.
  2. Follow the gallery east to the lounge: a skeleton story battle, then a soldier to rescue.
  3. Back on the gallery, open the closed double door just west of the lounge door. In the office a soldier gives you a Mist Potion and warns that a huge monster is heading for the throne room.
  4. Go west along the upper corridor to the top of the grand staircase, where Hell's Rider appears.
Sources for this section
12

Boss: Hell's Rider (Lv.6)

Reveal solution / story details

Hell's Rider fights alongside three Dark Skeletons (Lv.5), and Escape is greyed out. A Status Ailments tutorial opens first, listing Poison, Blind, Sleep, Silence, Paralysis, Petrify, Confuse, Charm, Berserk and Instant Death/Doom; Lasswell was poisoned during the fight.

The Dark Skeletons showed 'Weak' to Tronn's Fire, and pressing Q while choosing the target sent Fire at every enemy. Hell's Rider itself showed no Weak marker for Fire, Blizzard or Thunder. Charlotte, the guest, cast a shield and healed. Lasswell's Limit Burst, Null Moon, hit the Rider for 368. We got two Sweeping Staggers and took Hibernal Fury both times.

At Lv.8 we won with no KOs and no items used. The result was 385 EXP, 467 gil, 39 MRP and a Mist Potion, with the Overkill and Stagger Finish bonuses.

Choosing a Fire target in the Hell's Rider battle: two Lv.5 Dark Skeletons marked Weak, the 'Q All' prompt at the bottom left, Rain and Lasswell's HP and MP boxes at the bottom right
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 22, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
  1. What we did: cast Tronn's Fire on all enemies (Q while targeting) to hit the Skeletons' weakness.
  2. Lasswell used Null Moon on Hell's Rider for 368; it also makes the target easier to stagger for 3 turns.
  3. After each of our two Sweeping Staggers we chose Hibernal Fury.
Sources for this section
13

Castle battles and rewards

Reveal solution / story details

Against Bombs and a Soul, the Ice from Tronn's Hibernal Fury was resisted; we didn't note which enemy resisted it. The skeleton fight is a story battle with no Escape.

Battle Result after Hell's Rider: 385 EXP, 467 gil, 39 MRP and one Mist Potion, with Overkill Bonus and Stagger Finish Bonus
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 22, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
BattleEnemy levelRewardsResult bonuses
Wraith Soldiers with a SergeantLv.5; Sergeant Lv.6106 EXP, 170 gil, 11 MRPStagger Finish Bonus
Bombs and a SoulLv.548 EXP, 110 gil, 11 MRP, EtherOverkill Bonus, Stagger Finish Bonus
Skeleton (story battle, no Escape)Not noted54 EXP, 90 gil, 6 MRP, Knife of PoisonNone noted
Boss: Hell's Rider with three Dark SkeletonsLv.6; Dark Skeletons Lv.5385 EXP, 467 gil, 39 MRP, Mist PotionOverkill Bonus, Stagger Finish Bonus
Sources for this section
14

After the castle: Umbra (Lv.17) is a scripted loss

Reveal solution / story details

After Hell's Rider, Charlotte leaves the party and the throne room has a scene with the King of Grandshelt. Then, in the courtyard, you fight Umbra (Lv.17). It's scripted: after a few turns Umbra hits both characters for a total of 199,998 and the story carries on with no Game Over.

Next you choose between going after the armored warriors to Felicitas straight away and looking for more Visions first. We tried both answers on a reload: each leads to the same quest, 'Go to the town of Felicitas', and only Lasswell's reply changes. We saw no other effect. The next area card is the capital's Commercial District, now intact. Its inn, the building the party starts in front of, charges 100 gil to Stay.

The quest log's map view centres on the Town of Felicitas, on an island to the south, across the water from the capital. We stopped in the capital without reaching it.

Kingdom of Grandshelt map with the current position at Grandshelt, the Royal Capital, and the quest Chapter 1 - Tailing the Truth: Go to the town of Felicitas
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 22, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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You’re ready when…

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Sources · 2Reported · checked 22 Oct 2026 · Research checked 22 Oct 2026
Kingy play test: Final Fantasy Resonance demo, prologue to the first Visions ↗First-hand play of the public Steam demo (title screen 1.0.0.0, Steam build 24032336) on Windows 11, keyboard and mouse, Normal difficulty, October 21, 2026, in two sessions totalling about 2½ hours of play (in-game clock 2:29:47 at the last save). Covers the playable prologue and Chapter 1 from Grandshelt Castle through the Earth Shrine and its boss Belmodar to Mitra, where the first two Visions, Tronn and Leah, are obtained, plus a few field battles afterwards (party Lv.5, both Visions at Mastery Rank 1). Screenshots and silent GIF clips captured from the game window only; story cutscenes were skipped and not recorded. The rest of Chapter 1, Vision awakening materials, player-summoned Espers and the save transfer to the full game were not reached.Reported ·
Kingy play test: Final Fantasy Resonance demo, Mitra through Grandshelt Castle ↗First-hand play of the public Steam demo (app 4474710, title screen 1.0.0.0; Steam build number not recorded) on the same Windows 11 PC as the October 21 test, keyboard, October 22, 2026, in three sessions. Continues the October 21 save (Chapter 1, party Lv.5, in-game clock 2:29:47), which was started on Normal difficulty. Covers Options and the default keyboard map, field healing, the world-map route from Mitra to Grandshelt, the Royal Capital, with its pickups and battle rewards, Rain's and Lasswell's skill lists and Limit Bursts, Mastery Rank costs for Tronn and Leah up to MR 5, and Grandshelt Castle through its boss, Hell's Rider (party Lv.8, then Lv.9), and the story scenes after it. The last manual save, outside the capital, read 2:48:36; play went on after it. Screenshots of the game window, other windows masked. Stopped back in the capital after the castle, before the end of Chapter 1. The full game wasn't installed on the test PC, so the save transfer to it was not tested.Reported ·

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