Final Fantasy Resonance official cover art

Tested in the demo

Quick answer

Kingy played the Steam demo on October 21 and 22, 2026, through the Earth Shrine and Belmodar to Mitra, where Rain gets the first Visions, Tronn and Leah, and on through Grandshelt Castle. The demo states its caps (character Lv.15, Vision Mastery rank 5), and Options > Gameplay has a Difficulty setting (Casual, Normal or Expert). Staggering every enemy in one turn triggers a Sweeping Stagger and a Resonance, the game's name for the previews' Full Break. Visions grow by Mastery Rank, and learned abilities stay equippable with another Vision for an AP cost.

How this guide was checked

Coverage: Released October 22, 2026 (Square Enix lists Steam for October 23 · the Steam listing shows October 22) · official sources checked October 22, 2026 UTC · demo (title screen 1.0.0.0) played about 2½ hours on October 21, 2026 (Steam build 24032336) and continued on October 22: prologue, Earth Shrine, Belmodar, Mitra, the first Visions and Grandshelt Castle. Research checked 22 Oct 2026. Updated 22 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 4 sources
4 sources

Before you start

  • Tested on the public demo, title screen version 1.0.0.0, on Steam for Windows 11: October 21, 2026 (Steam build 24032336, keyboard and mouse, Normal difficulty), continued from the same save on October 22. The full game or a later patch can change any of this.
1

The demo states its caps and carryover up front

The first screen says the demo covers the complete first chapter and lists its restrictions: character level cap 15 and Vision Mastery rank cap 5. It also says saved data can be carried over to the full game.

We stopped in Chapter 1 at party Lv.5, so we didn't reach either cap or the chapter's end. The transfer itself can only be tested with the full game.

Demo welcome screen: complete first chapter, demo restrictions character level cap 15 and Vision Mastery rank cap 5, saved data can be carried over to the full game
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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2

No Dungeon or Colosseum in the public demo

The title menu offers New Game, Options, Quit Game and Full Game, which opens the full game's store page; once you have a save, Continue and Load Game appear too. The Tokyo Game Show Dungeon and Colosseum choices aren't here. New Game asks for Casual, Normal or Expert, and the prompt says difficulty can be changed at any time from Options.

Demo title menu with New Game, Options, Quit Game and Full Game, version 1.0.0.0 in the corner
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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3

Saves: anywhere on the world map, never inside a town

Save at save points or from the System Menu while you're on the world map. Inside Mitra neither the System Menu nor the main menu offers Save, so step out to the map first. Load shows a separate Autosave above the numbered slots, and the save list always adds the next empty slot: after five saves it offered slot 06.

On Steam for Windows the saves are files in %LOCALAPPDATA%\FFRS_DEMO\Steam\ under your Steam ID, and Steam Cloud listed them as synced. The demo has no import, export or transfer menu.

System Menu on the world map with Save at the top, followed by Load, Help, Options, Return to Title and Quit Game
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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4

Battles are turn-based

Battles use menu commands: Attack, Skills, your Vision's skills, Defend, Items and Escape, plus Summon Esper or Limit Bursts when available. A turn-order bar across the top shows allies in blue and enemies in red, acting left to right. Tab fast-forwards animations, and Escape was greyed out in the boss fight. Escape can also fail: one attempt in a random battle didn't work, and the turn was spent.

Turn Order tutorial: turn order is shown at the top of the screen, allies in blue, enemies in red, acting from left to right
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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5

Stagger, and the Sweeping Stagger that unlocks a Resonance

Enemies carry a yellow stagger gauge under their HP. Empty it and they lose their turn and take extra damage. Stagger every enemy in the same turn and the game calls a Sweeping Stagger: every party member gets a bonus action, and then you choose a Resonance, a big attack from one of your equipped Visions. The full rules are on the Full Break, Limit Burst and Espers page.

Animated clip: Blizzard hits the second Gigantoad, the SWEEPING STAGGER banner appears, then the Select Resonance wheel offers Hibernal Fury or Healing Wind
Kingy silent clip (7 s) from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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6

The Limit gauge is its own bar, and damage fills it

Each character's battle box has a Limit bar under HP and MP. It started empty and rose after the character took hits. We didn't see it jump when we staggered an enemy, but Tronn's Mastery Rank 3 ability is called Fill LB on Stagger, so staggering is meant to feed it at least through that ability.

Battle HUD where HP has dropped from 5199 to 4880 and the pink Limit bar below MP has begun to fill
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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7

A Limit Burst in action

Reveal solution / story details

In the prologue, once the gauge was full, R opened Limit Bursts. The pre-set character's Chaotic Convergence reads 'Deal Dark magic damage to an enemy', so that one is an attack. In Chapter 1 both main characters have attacking Limit Bursts too. Lasswell's Null Moon deals non-elemental physical damage and makes the target easier to stagger for 3 turns; in our run it hit the Grandshelt Castle boss for 368. Rain's Infinity Drive deals Fire physical damage to one enemy, 50% more if the target is staggered.

Animated clip: the Limit Bursts menu shows Chaotic Convergence, the target is chosen and the attack plays
Kingy silent clip (8 s) from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
Spoiler clip · Lasswell's Limit Burst, Null Moon, on a staggered enemy · reveal

Checked on screen · Oct 22, 2026

3:10–3:28 · 18 sLasswell's Limit Burst, Null Moon, on a staggered enemy

Use Lasswell's Null Moon while the enemy is staggered: the banner names it, a crescent-moon cutscene plays and the hit lands on the staggered enemy.

Paperboy360Full video ↗
Credits

“Final Fantasy Resonance – All Summons, Limit Bursts & Resonance Attacks” by Paperboy360 · Sep 5, 2026 · Public demo per the uploader, uploaded Sep 5, 2026; Y-button prompts, platform and version not shown

Independent creator · no partnership implied

Creator? Ask us to remove this

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8

Bahamut: 'Stays in battle for 3 turns'

Reveal solution / story details

The prologue's Summon Esper menu lists Bahamut for 50 MP with the text 'Stays in battle for 3 turns.' Once summoned, Bahamut joined the turn-order bar and stood on the field, where the enemy hit it. It didn't take actions of its own.

Summon Esper menu in a prologue battle: Bahamut, 50 MP, Summon Bahamut, lord of the heavens, stays in battle for 3 turns
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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9

Bahamut on the field

Reveal solution / story details

With Bahamut out, the summoner kept taking normal turns. The enemy's attacks landed on Bahamut, and the summon call then came up as dialogue.

Animated clip: with Bahamut standing behind the party, the summoner casts a spell, the enemy strikes Bahamut, and the summoning line appears
Kingy silent clip (13 s) from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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10

The finisher: Megaflare

Reveal solution / story details

After the summon turn and two more turns by the summoner, Bahamut finished with Megaflare for a total of 1,199,988 damage and left the field. That fits the three-turn rule. It was a scripted prologue fight against a single enemy, so this doesn't show whether Megaflare hits all enemies or which element it uses. Rain and Lasswell had no Summon Esper command by the end of our run.

Animated clip: the end of Megaflare, a damage total of 1199988 over the enemy, and Bahamut dissolving from the field
Kingy silent clip (6 s) from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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11

The prologue hands you a strong pre-set character

Reveal solution / story details

The prologue plays as a high-level pre-set character with spells such as Dystopia ('Deal Dark magic damage to all enemies'). Chapter 1 then starts Rain and Lasswell at level 1.

Animated clip: Dystopia is cast on three soldiers and damage numbers appear over each of them
Kingy silent clip (7 s) from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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12

The first Visions arrive in Mitra

Reveal solution / story details

Visions aren't available in the Earth Shrine. After Belmodar, the story sends Rain to his house in Mitra, where he obtains two: Black Mage Tronn and White Mage Leah. You then equip them from Equipment & Abilities. Neither is on the previews' list of named Visions.

Notice reading Obtained visions: Tronn and Leah, with an OK button
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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13

Learned abilities move with the character, not the Vision

At Mastery Rank 1, Tronn taught Rain Restore MP on Stagger. With Leah equipped instead, Rain could still slot that ability for 20 of his 100 AP. Lasswell, with no Vision at all, could slot Leah's First Aid (10 AP). The details are on the Visions and inherited abilities page.

Rain's Equipment & Abilities screen with Leah as his Vision and Tronn's Restore MP on Stagger equipped in the first ability slot, AP 20/100
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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14

Seven text languages, two voice languages

Text Language offers Japanese, English, German, French, Spanish, Korean and Traditional Chinese. Voice Language is Japanese or English. Both can be changed from the title-screen Options.

Options, Gameplay tab, with the Text Language list open and Traditional Chinese at the bottom
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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15

Other options worth knowing

Gameplay has a Difficulty setting, Casual, Normal or Expert ('Change battle difficulty.'), so the choice you make at New Game isn't locked in. It also has Autosave (on by default), Text Speed up to Instant, Sprint Type (Hold, Invert Sprint or Toggle), an Encounter Sensor toggle and two airship settings, Airship Horizontal Camera and Additional Landing Marker. Graphics defaulted to Borderless Windowed at the desktop resolution, 60 FPS with Vsync. Keyboard controls can be remapped; the defaults are in the next section.

Options, Gameplay tab: Text Language English, Voice Language Japanese or English, Autosave On, Text Speed, Command Cursor Position, Sprint Type, Display Encounter Sensor and Camera Sensitivity
Kingy capture from the Final Fantasy Resonance demo 1.0.0.0, October 21, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
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16

Default keyboard controls

Read from Options > Keyboard. To skip a story scene, hold 1 for about 2 seconds; a quick tap only shows or hides the Auto, Log and Skip hints. Some keys change meaning with context: Q is Multicasting in battle and Active Time Chat on the field, and R is Limit Bursts in battle and Chocobo / airship interior on the field. While choosing a target for Tronn's Fire, Q switched it to all enemies (the prompt reads 'Q All'); we haven't confirmed whether that is what the keyboard map calls Multicasting.

In the quest log (J), R is 'To World Map': it opens the kingdom map centred on the current quest's target, and G there recentres on your own position. There's still no fast travel at this point.

WhereKeyAction
MenusW / S / A / DNavigate
MenusFConfirm
MenusCCancel
MenusQ / ESwitch tabs
Menus4Show Tips
Menus and story scenes1Skip (hold about 2 s in story scenes)
BattleRLimit Bursts
BattleQMulticasting
BattleBLibra Details
BattleVUnit Info
BattleTabBattle speed
FieldShiftSprint
FieldRChocobo / airship interior
FieldTabMain menu
FieldQActive Time Chat
FieldJQuests
Field1Track quest
FieldZMini-map
FieldMWorld map
FieldIItems
FieldHRecovery
FieldKEquipment & Abilities
FieldPParty
Field main menuGQuick Heal
Quest log (J)RTo World Map (kingdom map centred on the quest target)
Kingdom mapGRecentre on your position
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17

Healing between battles: the Recovery menu (H)

On the field, H opens Recovery. Choose Items (Potion, Ether, Phoenix Down) or a character's white magic. Leah's Cure can target All (press 1) for 6 MP, and at Lv.6 it healed each party member for about 123–125 HP. The field main menu (Tab) also lists Quick Heal on G.

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18

Not tested yet

We stopped on October 22 back in the capital after Grandshelt Castle, at the start of the next quest. Not reached or not tested: the rest of Chapter 1, awakening materials and an actual awakening, Espers you summon yourself (Carbuncle, Leviathan, Odin), support Limit Bursts, what Multicasting means, the demo caps themselves and the save transfer to the full game, which wasn't installed on our test PC. Those parts still rely on Square Enix's previews and announcements.

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Sources · 4Official · Reported · checked 22 Oct 2026 · Research checked 22 Oct 2026
Latest Updates Vol. 2 ↗Japanese system descriptions translated for this reference: Vision equipment, learning and Full Break.Official ·
Latest Updates Vol. 4 ↗Japanese system descriptions translated: Limit Burst, awakening and Esper duration.Official ·
Kingy play test: Final Fantasy Resonance demo, prologue to the first Visions ↗First-hand play of the public Steam demo (title screen 1.0.0.0, Steam build 24032336) on Windows 11, keyboard and mouse, Normal difficulty, October 21, 2026, in two sessions totalling about 2½ hours of play (in-game clock 2:29:47 at the last save). Covers the playable prologue and Chapter 1 from Grandshelt Castle through the Earth Shrine and its boss Belmodar to Mitra, where the first two Visions, Tronn and Leah, are obtained, plus a few field battles afterwards (party Lv.5, both Visions at Mastery Rank 1). Screenshots and silent GIF clips captured from the game window only; story cutscenes were skipped and not recorded. The rest of Chapter 1, Vision awakening materials, player-summoned Espers and the save transfer to the full game were not reached.Reported ·
Kingy play test: Final Fantasy Resonance demo, Mitra through Grandshelt Castle ↗First-hand play of the public Steam demo (app 4474710, title screen 1.0.0.0; Steam build number not recorded) on the same Windows 11 PC as the October 21 test, keyboard, October 22, 2026, in three sessions. Continues the October 21 save (Chapter 1, party Lv.5, in-game clock 2:29:47), which was started on Normal difficulty. Covers Options and the default keyboard map, field healing, the world-map route from Mitra to Grandshelt, the Royal Capital, with its pickups and battle rewards, Rain's and Lasswell's skill lists and Limit Bursts, Mastery Rank costs for Tronn and Leah up to MR 5, and Grandshelt Castle through its boss, Hell's Rider (party Lv.8, then Lv.9), and the story scenes after it. The last manual save, outside the capital, read 2:48:36; play went on after it. Screenshots of the game window, other windows masked. Stopped back in the capital after the castle, before the end of Chapter 1. The full game wasn't installed on the test PC, so the save transfer to it was not tested.Reported ·

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