Silent Hill: Townfall official cover art
Skip to content
kingy.wiki

INDEPENDENT GAME REFERENCETHE TOWNFALL EDITION

All games ↗

Released · Patch 1.4.0 · Menu build v1.5.154194 · official sources checked October 20, 2026 UTC · Official version source

Early-game mechanics · How-to guide

CRTV tuning: signals, colour alignment and controls

Jump to help ↓

Learn ordinary signal tuning and radio fine tuning, with staged help, attributed PlayStation controls and clear limits for PC inputs and missing footage.

Source-checked

Before you start

Kingy guidance

Have the CRTV available before following these steps. This guide covers ordinary broadcasts and fine tuning at a physical radio, using the pharmacy as an early example. It does not reveal locker combinations, late-game signal locations or story outcomes.

Inspect evidence · 1 source
Silent Hill Townfall: Part 1 – Arrival Walkthrough ↗

QuestDuo · Published 2026-09-24

Locate
CRTV and Pharmacy Puzzle sections; editorial scope
Supports
Have the CRTV available before following these steps. This guide covers ordinary broadcasts and fine tuning at a physical radio, using the pharmacy as an early example. It does not reveal locker combinations, late-game signal locations or story outcomes.
Does not establish
Written-source report, not Kingy gameplay testing. No reviewed recording establishes these inputs across builds, difficulty settings, remapped controls or PC devices.

Checked 2026-09-25T14:20:14Z · available · Source record

You choose how much to reveal

A nudge or the answer.

Choose a hint, an explanation, or the complete tuning steps. No locker combination or later story solution is revealed here.

Give me a hintOne adjustment to try when the colours keep moving.

A small hint

Preview / reporting

If the coloured shapes keep drifting, settle the CRTV’s angle before trying to align them.

Inspect evidence · 1 source
Silent Hill Townfall All CRTV Signal Locations ↗

PowerPyx · Published 2026-09-21

Locate
Part 1, Chapter 4, Signal #5: tilt before colour alignment
Supports
If the coloured shapes keep drifting, settle the CRTV’s angle before trying to align them.
Does not establish
Written-source report, not Kingy gameplay testing. No reviewed recording establishes these inputs across builds, difficulty settings, remapped controls or PC devices.

Checked 2026-09-25T14:20:14Z · available · Source record

Explain the logicHow ordinary tuning differs from radio calibration.

Understand the two tuning modes

Preview / reporting

Tuning finds a transmission. Fine tuning adds angle adjustment and colour alignment after interacting with a VHF transceiver. QuestDuo describes reducing offset and vertical roll before calibrating the colour channels.

Inspect evidence · 1 source
Silent Hill Townfall: Part 1 – Arrival Walkthrough ↗

QuestDuo · Published 2026-09-24

Locate
Pharmacy Puzzle: CRTV Fine Tuning instructions
Supports
Tuning finds a transmission. Fine tuning adds angle adjustment and colour alignment after interacting with a VHF transceiver. QuestDuo describes reducing offset and vertical roll before calibrating the colour channels.
Does not establish
Written-source report, not Kingy gameplay testing. No reviewed recording establishes these inputs across builds, difficulty settings, remapped controls or PC devices.

Checked 2026-09-25T14:20:14Z · available · Source record

Show the stepsFind a signal, settle the image, align colours and store.

Tune and calibrate

Fine-tuning sequenceStabilize the picture first
  1. Preview / reporting

    For an ordinary broadcast, QuestDuo reports holding L1 to inspect the CRTV and using L2/R2 to tune toward the marked frequency. PowerPyx’s first hotel signal instructs pressing X when the tracking dot is inside the box to store it. These are reported PlayStation prompts; follow your on-screen bindings.

    Inspect evidence · 2 sources
    Silent Hill Townfall: Part 1 – Arrival Walkthrough ↗

    QuestDuo · Published 2026-09-24

    Locate
    CRTV section: inspect and frequency controls
    Supports
    For an ordinary broadcast, QuestDuo reports holding L1 to inspect the CRTV and using L2/R2 to tune toward the marked frequency. PowerPyx’s first hotel signal instructs pressing X when the tracking dot is inside the box to store it. These are reported PlayStation prompts; follow your on-screen bindings.
    Does not establish
    Written-source report, not Kingy gameplay testing. No reviewed recording establishes these inputs across builds, difficulty settings, remapped controls or PC devices.

    Checked 2026-09-25T14:20:14Z · available · Source record

    Silent Hill Townfall All CRTV Signal Locations ↗

    PowerPyx · Published 2026-09-21

    Locate
    Part 1, Chapter 2, Signal #1: X and tracking-dot storage
    Supports
    For an ordinary broadcast, QuestDuo reports holding L1 to inspect the CRTV and using L2/R2 to tune toward the marked frequency. PowerPyx’s first hotel signal instructs pressing X when the tracking dot is inside the box to store it. These are reported PlayStation prompts; follow your on-screen bindings.
    Does not establish
    Written-source report, not Kingy gameplay testing. No reviewed recording establishes these inputs across builds, difficulty settings, remapped controls or PC devices.

    Checked 2026-09-25T14:20:14Z · available · Source record

  2. Preview / reporting

    For pharmacy fine tuning, interact with the table radio in the back room. PowerPyx identifies its signal as channel 30.

    Inspect evidence · 1 source
    Silent Hill Townfall All CRTV Signal Locations ↗

    PowerPyx · Published 2026-09-21

    Locate
    Part 1, Chapter 4, Signal #5: pharmacy radio
    Supports
    For pharmacy fine tuning, interact with the table radio in the back room. PowerPyx identifies its signal as channel 30.
    Does not establish
    Written-source report, not Kingy gameplay testing. No reviewed recording establishes these inputs across builds, difficulty settings, remapped controls or PC devices.

    Checked 2026-09-25T14:20:14Z · available · Source record

  3. Preview / reporting

    Stabilize the picture first: adjust the CRTV angle until the colours stop drifting. PowerPyx describes right-stick control.

    Inspect evidence · 1 source
    Silent Hill Townfall All CRTV Signal Locations ↗

    PowerPyx · Published 2026-09-21

    Locate
    Part 1, Chapter 4, Signal #5: tilt adjustment
    Supports
    Stabilize the picture first: adjust the CRTV angle until the colours stop drifting. PowerPyx describes right-stick control.
    Does not establish
    Written-source report, not Kingy gameplay testing. No reviewed recording establishes these inputs across builds, difficulty settings, remapped controls or PC devices.

    Checked 2026-09-25T14:20:14Z · available · Source record

  4. Preview / reporting

    Then align the colours with their boxes using the directional pad, as PowerPyx describes. The stages below distinguish frequency selection from fine tuning.

    Inspect evidence · 1 source
    Silent Hill Townfall All CRTV Signal Locations ↗

    PowerPyx · Published 2026-09-21

    Locate
    Part 1, Chapter 4, Signal #5: directional-pad colour alignment
    Supports
    Then align the colours with their boxes using the directional pad, as PowerPyx describes. The stages below distinguish frequency selection from fine tuning.
    Does not establish
    Written-source report, not Kingy gameplay testing. No reviewed recording establishes these inputs across builds, difficulty settings, remapped controls or PC devices.

    Checked 2026-09-25T14:20:14Z · available · Source record

    Tuning stages at a glance
    StageContextActionLook for
    FrequencyOrdinary broadcastTune toward the markerTracking dot in box
    AnglePhysical radioAdjust CRTV tiltColours stop drifting
    AlignmentPhysical radioUse directional padColours fit the boxes
  5. Preview / reporting

    Store the calibration to reveal the transmission. QuestDuo gives R2 for this fine-tuning step. This is a different context from the ordinary channel-storage X prompt above; do not assume one button applies to both.

    Inspect evidence · 1 source
    Silent Hill Townfall: Part 1 – Arrival Walkthrough ↗

    QuestDuo · Published 2026-09-24

    Locate
    Pharmacy Puzzle: storing the calibration with R2
    Supports
    Store the calibration to reveal the transmission. QuestDuo gives R2 for this fine-tuning step. This is a different context from the ordinary channel-storage X prompt above; do not assume one button applies to both.
    Does not establish
    Written-source report, not Kingy gameplay testing. No reviewed recording establishes these inputs across builds, difficulty settings, remapped controls or PC devices.

    Checked 2026-09-25T14:20:14Z · available · Source record

If you are stuck

Preview / reporting

On PS5, PowerPyx suggests disabling “Enable CRTV Motion Sensor controls” in control options if motion makes alignment difficult. Its alternative uses the right stick. Kingy has not tested this setting.

Inspect evidence · 1 source
Silent Hill Townfall All CRTV Signal Locations ↗

PowerPyx · Published 2026-09-21

Locate
Part 1, Chapter 4, Signal #5: PS5 motion setting
Supports
On PS5, PowerPyx suggests disabling “Enable CRTV Motion Sensor controls” in control options if motion makes alignment difficult. Its alternative uses the right stick. Kingy has not tested this setting.
Does not establish
Written-source report, not Kingy gameplay testing. No reviewed recording establishes these inputs across builds, difficulty settings, remapped controls or PC devices.

Checked 2026-09-25T14:20:14Z · available · Source record

Kingy guidance

If you still cannot tune, check which stage you are in and compare the current on-screen prompt with the steps above. This is a diagnostic suggestion, not a verified bug fix. Exact PC keys, remapping behaviour, reset procedures and calibration persistence remain unconfirmed.

Inspect evidence · 1 source
Silent Hill Townfall: Part 1 – Arrival Walkthrough ↗

QuestDuo · Published 2026-09-24

Locate
Review scope: written CRTV and fine-tuning instructions
Supports
If you still cannot tune, check which stage you are in and compare the current on-screen prompt with the steps above. This is a diagnostic suggestion, not a verified bug fix. Exact PC keys, remapping behaviour, reset procedures and calibration persistence remain unconfirmed.
Does not establish
Written-source report, not Kingy gameplay testing. No reviewed recording establishes these inputs across builds, difficulty settings, remapped controls or PC devices.

Checked 2026-09-25T14:20:14Z · available · Source record

Sources, verification and footage still needed

Kingy guidance

Source-checked, not play-tested by Kingy. The steps use written reports from PowerPyx and QuestDuo; agreement on the sequence does not establish a tested platform/build matrix. Kingy has not reviewed a gameplay recording of these steps. Existing developer statements are retained below with their original source dates.

Inspect evidence · 1 source
Silent Hill Townfall All CRTV Signal Locations ↗

PowerPyx · Published 2026-09-21

Locate
Written-source review; Kingy verification scope
Supports
Source-checked, not play-tested by Kingy. The steps use written reports from PowerPyx and QuestDuo; agreement on the sequence does not establish a tested platform/build matrix. Kingy has not reviewed a gameplay recording of these steps. Existing developer statements are retained below with their original source dates.
Does not establish
Written-source report, not Kingy gameplay testing. No reviewed recording establishes these inputs across builds, difficulty settings, remapped controls or PC devices.

Checked 2026-09-25T14:20:14Z · available · Source record

Kingy guidance

Footage still needed: ordinary tuning and channel storage; radio interaction through stable picture, colour alignment and successful playback; the PS5 motion setting; and PC input prompts. Each capture needs platform, build, difficulty and input settings. No tuning video is available in this guide.

Inspect evidence · 1 source
Silent Hill Townfall: Part 1 – Arrival Walkthrough ↗

QuestDuo · Published 2026-09-24

Locate
Editorial capture requirements; written-source review is not footage evidence
Supports
Footage still needed: ordinary tuning and channel storage; radio interaction through stable picture, colour alignment and successful playback; the PS5 motion setting; and PC input prompts. Each capture needs platform, build, difficulty and input settings. No tuning video is available in this guide.
Does not establish
Written-source report, not Kingy gameplay testing. No reviewed recording establishes these inputs across builds, difficulty settings, remapped controls or PC devices.

Checked 2026-09-25T14:20:14Z · available · Source record

Developer context and promotional media

Earlier developer statements and promotional media explain the design. They do not demonstrate the tuning steps above.

Official statement

The CRTV is a pocket television designed as an evolution of Silent Hill’s handheld radio. McKellan contrasts the old radio’s often passive static warning with an active visual device. It receives both audio and video signals, giving the designers more ways to connect narrative presentation with encounters and exploration.

Inspect evidence · 1 source
First-person gameplay reveal ↗

Jon McKellan and Motoi Okamoto / PlayStation Blog · Published 2026-02-12

Locate
The CRTV – reimagining the iconic radio
Supports
The CRTV is a pocket television designed as an evolution of Silent Hill’s handheld radio. McKellan contrasts the old radio’s often passive static warning with an active visual device. It receives both audio and video signals, giving the designers more ways to connect narrative presentation with encounters and exploration.
Does not establish
Does not establish unrestricted surveillance or a permanently accurate radar.

Checked 2026-09-10 · available · Source record

Official statement

The February reveal says the CRTV lets Simon “see” through the environment and locate nearby threats. It also picks up signals around town that reveal story information and help with challenges. The wording describes its purposes, but does not provide exact range, battery behavior or a full control tutorial.

Inspect evidence · 1 source
First-person gameplay reveal ↗

Jon McKellan and Motoi Okamoto / PlayStation Blog · Published 2026-02-12

Locate
The CRTV – reimagining the iconic radio
Supports
The February reveal says the CRTV lets Simon “see” through the environment and locate nearby threats. It also picks up signals around town that reveal story information and help with challenges. The wording describes its purposes, but does not provide exact range, battery behavior or a full control tutorial.
Does not establish
No numerical detection distance, resource consumption or guaranteed detection of every enemy.

Checked 2026-09-10 · available · Source record

Official statement

McKellan says the first-person view allows players to raise the CRTV while exploring, tune signals and discover broadcasts. In July he describes the device as an indispensable foundation for the perspective choice. Reading the screen is integrated into the viewpoint rather than described as a disconnected menu activity.

Inspect evidence · 1 source
Developer interview: setting, technology and endings ↗

Sachie Kobari / PlayStation Blog · Published 2026-07-30

Locate
Questions about first person and evolving the radio
Supports
McKellan says the first-person view allows players to raise the CRTV while exploring, tune signals and discover broadcasts. In July he describes the device as an indispensable foundation for the perspective choice. Reading the screen is integrated into the viewpoint rather than described as a disconnected menu activity.
Does not establish
Does not establish pause behavior, difficulty assists or alternative camera settings.

Checked 2026-09-10 · available · Source record

Official statement

The June post announces motion-controlled CRTV interactions on PS5: twisting the device to improve reception of weak signals. The July interview also describes physically tilting it during certain puzzles. These are advertised controller interactions; this wiki has not tested their implementation or alternative input settings.

Inspect evidence · 1 source
Zoe, puzzles and PS5 features ↗

Jon McKellan and Motoi Okamoto / PlayStation Blog · Published 2026-06-02

Locate
PS5 features
Supports
The June post announces motion-controlled CRTV interactions on PS5: twisting the device to improve reception of weak signals. The July interview also describes physically tilting it during certain puzzles. These are advertised controller interactions; this wiki has not tested their implementation or alternative input settings.
Does not establish
No claim about mandatory gyro, remapping, PC input support or accessibility alternatives.

Checked 2026-09-10 · available · Source record

Official statement

In the July interview, McKellan says older analog technology can feel unstable and unreliable, and the team wanted players to rely on the CRTV while feeling uneasy about doing so. That is a stated creative intention. It should not be turned into an unsupported claim about scripted malfunctions or deliberately false enemy readings.

Inspect evidence · 1 source
Developer interview: setting, technology and endings ↗

Sachie Kobari / PlayStation Blog · Published 2026-07-30

Locate
Question about recreating retro gadgets and environments
Supports
In the July interview, McKellan says older analog technology can feel unstable and unreliable, and the team wanted players to rely on the CRTV while feeling uneasy about doing so. That is a stated creative intention. It should not be turned into an unsupported claim about scripted malfunctions or deliberately false enemy readings.
Does not establish
Does not establish specific malfunction mechanics or the truthfulness of any individual broadcast.

Checked 2026-09-10 · available · Source record

Official statement

In the July interview, McKellan explains that the restricted first-person view makes audio especially important. The team designed situations in which subtle sounds help players perceive threats outside their view. Treat listening as part of scouting alongside the CRTV and peek system; this does not make any single signal a guarantee of safety.

Inspect evidence · 1 source
Developer interview: setting, technology and endings ↗

Sachie Kobari / PlayStation Blog · Published 2026-07-30

Locate
Final question: 3D Audio and using subtle noises to perceive threats outside the visual field
Supports
In the July interview, McKellan explains that the restricted first-person view makes audio especially important. The team designed situations in which subtle sounds help players perceive threats outside their view. Treat listening as part of scouting alongside the CRTV and peek system; this does not make any single signal a guarantee of safety.
Does not establish
No exact directional-audio setting, cue-to-enemy lookup, sound radius, headphone requirement or guaranteed detection is established.

Checked 2026-09-12T15:46:12Z · available · Source record

A pocket CRTV displaying a signal beside papers and medical items on a desk.
A pocket CRTV displaying a signal beside papers and medical items on a desk.

Official promotional imagery · KONAMI / Annapurna Interactive / Screen Burn

Copyright remains with the respective owners. Reproduced for identification and editorial commentary; no blanket reuse license asserted.

Original image ↗ · Publishing source

First-person reveal trailer

The trailer linked in the official first-person reveal article. Introduces the promotional context for Simon, St. Amelia and the CRTV.

Published 2026-02-12 · Official publishing source

Content notice: Promotional story scenes, horror imagery and encounters.

YouTube connects only after you load the player. Playback does not start automatically.

Watch original on YouTube ↗

If YouTube asks you to sign in, verify your age, or cannot play here, use the original YouTube link.

Linked or embedded by the cited official publisher/developer page. No downloaded video, transcript or frame-by-frame review is represented.

Stuck? Tell us where

Say where you’re stuck in Silent Hill: Townfall. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.

If nothing matches, we keep your words (without emails, links or long numbers) to decide which answers to write next. Privacy