Before you start
Track source-listed collectibles in Arrival, Chapters 1–4. This checklist excludes equipment, general supplies and progression keys. Its total counts the rows below; it is not a verified in-game total or a promise of a complete run.
Inspect evidence · 1 source
- Locate
- Introduction and Part 1: Arrival
- Supports
- Source context for the stated scope. Checklist operation and capture requirements are Kingy editorial decisions.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Keep each run separate. Checks are your own notes, stored in this browser when storage is available. They do not read your save, unlock achievements or measure lifetime completion. Export a backup before clearing site data; there is no automatic cross-device sync.
Inspect evidence · 1 source
- Locate
- Introduction and Part 1: Arrival
- Supports
- Source context for the stated scope. Checklist operation and capture requirements are Kingy editorial decisions.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Choose your run goals first. Collecting documents can affect run outcomes, according to PowerPyx. Read the saving guide before following phone tasks on a special run. You do not need to fill every checkbox to use this page.
Inspect evidence · 1 source
- Locate
- Introduction and Part 1: Arrival
- Supports
- Source context for the stated scope. Checklist operation and capture requirements are Kingy editorial decisions.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
You choose how much to reveal
A nudge or the answer.
Start with a habit, check how progress works, or reveal the checklist. Each checkpoint keeps its item names and locations concealed until opened.
Give me a nudgeA collecting habit, without locations.
A collecting habit
Match your current chapter to a checkpoint. Mark an entry only after you have completed the interaction in your own game. Leave uncertain entries unchecked and use the source link beside each row to compare what was reported.
Inspect evidence · 1 source
- Locate
- Introduction and Part 1: Arrival
- Supports
- Source context for the stated scope. Checklist operation and capture requirements are Kingy editorial decisions.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Explain the checksInteractions, run notes and source limits.
What a check means
Use separate checks for documents, calls, postcards, signals and containers. A location cue is not a completion test: confirm the interaction yourself. For calls, PowerPyx advises waiting for the dialogue and automatic hang-up; simply learning a number may not register it.
Inspect evidence · 1 source
- Locate
- Introduction and Part 1: Arrival
- Supports
- Reported phone registration caveat; the manual-check rule is editorial.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
PowerPyx reports collectible achievement progress carrying between playthroughs and postcards already held in a later run. This tool deliberately keeps run notes separate. A missing postcard in a later run does not by itself prove a bug. Kingy has not tested those persistence rules.
Inspect evidence · 1 source
- Locate
- Introduction and Part 1: Arrival
- Supports
- Reported between-run tracking and postcard behavior, without a Kingy test.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Show the checklistReveal checkpoint groups and track your own progress.
Reveal the checkpoint checklist
- Kingy guidance
Check the entries you completed. Every row is attributed to its written source and remains untested by Kingy. Counts describe this list only. Open a checkpoint to reveal item names and location cues; use the Arrival walkthrough for the connecting route.
Inspect evidence · 1 source
Silent Hill Townfall Collectible Guide – 100% Walkthrough ↗ - Locate
- Introduction and Part 1: Arrival
- Supports
- Source context for the stated scope. Checklist operation and capture requirements are Kingy editorial decisions.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
What this checklist counts Type Check after Evidence Limit Documents and clues Reading or collecting Written location report Untested Calls and signals Completed interaction Written interaction report Untested Postcards and containers Collection or opening Written location report Untested - Evidence limit
Source differences remain visible beside the affected rows. The phone guide includes an additional Arrival call missing from the chapter guide; the hotel signal references also differ on an approximate channel. Those disagreements have not been resolved through gameplay.
Inspect evidence · 3 sources
Silent Hill Townfall All Phone Number Locations ↗ - Locate
- Introduction and Part 1: Arrival
- Supports
- The written phone inventory includes a sixth Arrival entry; comparison does not independently verify it.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Silent Hill Townfall Part 1 Arrival Collectible Locations ↗ - Locate
- Chapters 2–3: hotel CRTV channels and phone entries
- Supports
- Chapter guide omits the extra call and describes the second hotel signal as just over 62.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Silent Hill Townfall All CRTV Signal Locations ↗ - Locate
- Part 1: Arrival, Chapter 2, Signal 2
- Supports
- By-type guide describes the second hotel signal as just over 60.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Your checklist
Attributed report · Not play-tested by Kingy · Footage still needed for every entry.
Loading saved progress…
0 of 39 listed entries checked in Run 1. This is a list count, not game completion.
Backup and reset
Export the selected run, then copy the text somewhere safe. To move it to another browser, paste it here and import. Imports create a new run; they do not merge lifetime progress.
Chapter 1 · Opening 0/6 checked · reveal items
Pier building door
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Boat Tour Cancelled Notice
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Clinic entrance
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Shorefront Family Clinic Notice
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Town Square booth service flyer
Inspect evidence · Written report
Silent Hill Townfall All Phone Number Locations ↗- Locate
- Part 1: Arrival — 900 · Emergency Services
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Town Square booth service flyer
Inspect evidence · Written report
Silent Hill Townfall All Phone Number Locations ↗- Locate
- Part 1: Arrival — 010 · Operator
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Town Square booth service flyer
Calling 100 saves the game. Check the saving guide before calling on a special run; leaving this row unchecked is fine.
Inspect evidence · Written report
Silent Hill Townfall All Phone Number Locations ↗- Locate
- Part 1: Arrival — 100 · Save Yourself
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Map footer
Inspect evidence · Written report
Silent Hill Townfall All Phone Number Locations ↗- Locate
- Part 1: Arrival — 496 0496 · Tourist Center
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Chapter 2 · Hotel 0/5 checked · reveal items
Table near CRTV
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Room Service Card
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Bathroom counter
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Hotel Room Note
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Reception counter
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Hotel Reception Notice
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Hotel room; just below 50
Inspect evidence · Written report
Silent Hill Townfall All CRTV Signal Locations ↗- Locate
- Part 1: Arrival — Hotel signal 1
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Hotel room; low 60s
Approximate value differs: the signal guide says just over 60; the Arrival guide says just over 62. No exact tuning position verified.
Inspect evidence · Written report
Silent Hill Townfall All CRTV Signal Locations ↗- Locate
- Part 1: Arrival — Hotel signal 2
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Chapter 3 · Back in town 0/5 checked · reveal items
Town Square bench
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Vigil and Protest Flyer
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Reception notice; call after leaving the hotel
The chapter reference places this at the end of Chapter 2; the phone guide groups it under Chapter 3.
Inspect evidence · Written report
Silent Hill Townfall All Phone Number Locations ↗- Locate
- Part 1: Arrival — 496 0244 · Haldane Hotel
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Chapter 3: call 946 at Town Square, then the returned number
Listed in the phone guide, absent from the Arrival chapter reference. The source says earlier calls do not connect correctly. Kingy has not tested this sequence.
Inspect evidence · Written report
Silent Hill Townfall All Phone Number Locations ↗- Locate
- Part 1: Arrival — 496 0842 · Unknown
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
VIDEO STAR counter, west of Town Square
Inspect evidence · Written report
Silent Hill Townfall All Strange Postcard Locations ↗- Locate
- Part 1: Arrival — Strange Postcard 1
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
At chapter opening; about 45
Inspect evidence · Written report
Silent Hill Townfall All CRTV Signal Locations ↗- Locate
- Part 1: Arrival — Chapter 3 signal
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Chapter 3 · House and newsagent 0/7 checked · reveal items
Living-room table
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Hand Delivered Letter
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Upstairs bathroom floor
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Organ Transplant Card
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Stair crawlspace; flashlight needed
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Power Card Credit Guide
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Shop counter
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Newsagents Note
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Computer; power restored
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Your Letter
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Computer; refreshed inbox
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Please Report In
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Computer; refreshed inbox
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — For Attending…
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Chapter 4 · Clinic and pharmacy 0/8 checked · reveal items
Stevenson desk drawer
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Note on Patient Records
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Beside scales
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Resignation Letter
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Ellis computer
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Where Are You?
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Ellis computer
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Reception Answer Phone Message
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Reception counter
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Nurse’s Rounds Form
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Pharmacy counter
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Restock Issues
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Approaching the square; about 17
Inspect evidence · Written report
Silent Hill Townfall All CRTV Signal Locations ↗- Locate
- Part 1: Arrival — Town Square signal
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Back-room radio; channel 30
Use the CRTV and pharmacy guides for reported fine-tuning steps.
Inspect evidence · Written report
Silent Hill Townfall All CRTV Signal Locations ↗- Locate
- Part 1: Arrival — Pharmacy signal
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Chapter 4 · Park and apartments 0/4 checked · reveal items
Apartment 1/2 bedroom dresser
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Feeling Sick Note
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Alley behind map building 3; ground by dumpster, via park south entrance
Inspect evidence · Written report
Silent Hill Townfall All Strange Postcard Locations ↗- Locate
- Part 1: Arrival — Strange Postcard 2
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
West end of Farrow Street; wall
Inspect evidence · Written report
Silent Hill Townfall All Strange Postcard Locations ↗- Locate
- Part 1: Arrival — Strange Postcard 3
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Apartment 1/2, building south of 14; southeast bedroom, floor by bed
Inspect evidence · Written report
Silent Hill Townfall All Strange Postcard Locations ↗- Locate
- Part 1: Arrival — Strange Postcard 4
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Chapter 4 · House visit and lockbox 0/4 checked · reveal items
Back door
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Jess’s Door Note
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Kitchen counter
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Task Assignment
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Living-room table
Inspect evidence · Written report
Silent Hill Townfall All Clues & Documents Locations ↗- Locate
- Part 1: Arrival — Jess Legal Advice
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Apartment 0/1, building south of map 14; blue living-room box
The source puts its Lockbox Key in Jess’s kitchen drawer. Mark this after opening the container, not merely finding the key.
Inspect evidence · Written report
Silent Hill Townfall All Resource Container Locations ↗- Locate
- Part 1: Arrival — Resource container 1
- Supports
- Reported entries and their written location cues; the source has not been independently confirmed.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
If a pickup is missing
Check your chapter, inventory and run context before assuming an item is missing. The exact loss-of-access trigger is unverified. Review outstanding entries before progressing beyond Arrival, but do not treat that precaution as a tested point of no return. If storage fails, export the current run while the page remains open.
Inspect evidence · 1 source
- Locate
- Introduction and Part 1: Arrival
- Supports
- Source context for the stated scope. Checklist operation and capture requirements are Kingy editorial decisions.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
Sources, verification and footage still needed
The references are written by Gage at PowerPyx. Agreement between its chapter and by-type guides is one publisher’s reporting, not independent confirmation. Its overview describes a Story Mode perspective. Only written text was reviewed; platform, build, difficulty and NG+ differences remain untested.
Inspect evidence · 1 source
- Locate
- Introduction and Part 1: Arrival
- Supports
- Source context for the stated scope. Checklist operation and capture requirements are Kingy editorial decisions.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.
No item screenshots or instructional clips are supplied yet. Each row still needs a map or landmark view, approach, readable item identity and completed interaction. Calls and CRTV signals need the full interaction. A continuous sweep and a separate return-access test are needed before claiming completeness or a verified boundary.
Inspect evidence · 1 source
- Locate
- Introduction and Part 1: Arrival
- Supports
- Source context for the stated scope. Checklist operation and capture requirements are Kingy editorial decisions.
- Does not establish
- Written text only, all from one publisher. No Kingy play-test, image or video review, complete in-game inventory audit, or exact loss-of-access boundary verified.