Before you start
PowerPyx groups Chapters 1–4 as Arrival. This route stops at the clinic scales, before Part 2. It is a progression companion, not a complete collectibles checklist.
Inspect evidence · 1 source
- Locate
- Part 1: Arrival, Chapters 1–4
- Supports
- Chapter grouping and the last listed Part 1 puzzle.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
Choose your run goals before following the route. Use the saving guide for its special-run caution. If collecting everything matters to you, consult a dedicated collectible reference alongside this page; the steps below deliberately omit optional pickups.
Inspect evidence · 1 source
- Locate
- Part 1: Arrival, Chapters 1–4
- Supports
- Source distinguishes progression-only coverage from its separate collectibles guide; the run-planning advice is editorial.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
You choose how much to reveal
A nudge or the answer.
Choose a nudge, an overview, or either half of the route. Steps reveal locations and required items; puzzle combinations remain in the linked guides.
Help me find my placeHow to choose a checkpoint without revealing the route.
Find your place
Start by matching your current objective and inventory to a checkpoint below. Open only the half of the route you need; the linked puzzle guides keep their own answers concealed.
Inspect evidence · 1 source
- Locate
- Part 1: Arrival, Chapters 1–4
- Supports
- Editorial navigation advice based on the source’s chronological organization.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
Show the route overviewThe order of locations and why prerequisites matter.
Understand the route
PowerPyx’s route goes from the opening phone sequence to the hotel, Zoe’s house, then the clinic and two item-retrieval trips. Puzzle clues must be collected; knowing an answer is not a reliable shortcut.
Inspect evidence · 1 source
- Locate
- Introduction and Part 1: Arrival
- Supports
- Reported progression sequence within Part 1; not an independently tested route.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
Show opening, hotel and house stepsRequired pickups and links to the first two puzzle guides.
Opening, hotel and house
- Preview / reporting
Opening: follow the pier into town. At Town Square, inspect the phone’s service flyer and follow the opening phone sequence. PowerPyx places the CRTV in the subsequent Otherworld section.
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Silent Hill Townfall Part 1 Arrival Collectible Locations ↗ - Locate
- Chapters 1–2: first phone, CRTV
- Supports
- Reported progression sequence within Part 1; not an independently tested route.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
- Preview / reporting
Hotel: collect the Room Service Card, use the CRTV clue and solve the date lock. Take the Room 204 Key from the bathroom counter, unlock the room door, then leave via the elevator.
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Silent Hill Townfall Part 1 Arrival Collectible Locations ↗ - Locate
- Chapter 2: Escape, Room Service Card through Hotel Reception Notice
- Supports
- Reported progression sequence within Part 1; not an independently tested route.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
- Preview / reporting
Zoe’s house: assemble the flashlight, collect the power and transplant clues, and get the prepaid card from Peters Newsagent. Restore power, read the email, and open the transport box for Zoe’s Lanyard.
Inspect evidence · 1 source
Silent Hill Townfall Speedrun Walkthrough (All Puzzle Solutions) ↗ - Locate
- Chapter 3: A Connection
- Supports
- Reported progression sequence within Part 1; not an independently tested route.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
Show clinic and remaining routeItem retrieval and the final Part 1 checkpoint.
Clinic and the remaining route
- Preview / reporting
Clinic: use Zoe’s Lanyard at the entrance. In Z Ellis’s room, collect the scalpel and inspect the letter and emails. For reception, read the computer’s code note; the answering-machine message marks the pharmacy.
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Silent Hill Townfall Part 1 Arrival Collectible Locations ↗ - Locate
- Chapter 4: clinic entrance, Z Ellis room, reception and answering machine
- Supports
- Reported progression sequence within Part 1; not an independently tested route.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
- Preview / reporting
Pharmacy: open the entrance with the scalpel. Follow the locker guide’s clue sequence, open the locker and collect Prescription Dosage Error.
Inspect evidence · 1 source
Silent Hill Townfall Speedrun Walkthrough (All Puzzle Solutions) ↗ - Locate
- Chapter 4: Pharmacy
- Supports
- Reported progression sequence within Part 1; not an independently tested route.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
- Preview / reporting
Jess’s house: use the scalpel at the south park entrance. Find 21 Farrow St.’s back-door key in apartment 1/2, upstairs in the building south of map marker 14. Unlock Jess’s back door; collect the Broken Stethoscope from the bedroom.
Inspect evidence · 1 source
Silent Hill Townfall Speedrun Walkthrough (All Puzzle Solutions) ↗ - Locate
- Chapter 4: St. Amelia Park, apartment 1/2, Jess’s House
- Supports
- Reported progression sequence within Part 1; not an independently tested route.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
- Preview / reporting
Return to the clinic scales with the lanyard, prescription note and stethoscope. Use the scales guide to finish this route. Before completing it, check any optional exploration you intended to do; the exact return-access boundary remains unverified.
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Silent Hill Townfall Part 1 Arrival Collectible Locations ↗ - Locate
- Chapter 4: clinic scales, followed by NEXT: Part 2: Zoe
- Supports
- Last listed Part 1 puzzle. The pre-completion inventory review is an editorial precaution, not a verified point of no return.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
Open the clinic scales guide ↗
Resume help · use the matching puzzle guide If you are here Check first Matching guide Coverage Hotel door Clues and CRTV First date lock Opening half House tasks Power and box prerequisites Zoe’s house Opening half Pharmacy locker Entrance and broadcast clues Pharmacy locker Remaining route Clinic scales Required items Clinic scales Guide endpoint
If you are stuck
For a blocked interaction, open the linked puzzle guide and compare its prerequisites with your inventory. Record your current objective, missing item and platform before reporting a mismatch. Do not overwrite a useful earlier save solely to try an unverified recovery.
Inspect evidence · 1 source
- Locate
- Part 1: Arrival, Chapters 1–4
- Supports
- The source warns that clue collection matters; inventory comparison and save preservation are editorial precautions.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
Kingy has not verified every connecting turn, encounter, objective trigger, autosave, or return-access boundary. Exact inputs and differences by platform, build, difficulty or NG+ remain untested. This page does not guarantee a trophy, speedrun time, missable-free run or recovery from a softlock.
Inspect evidence · 1 source
- Locate
- Part 1: Arrival, Chapters 1–4
- Supports
- Scope of the written route reference; these limits describe evidence absent from Kingy’s review.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
Sources, verification and footage still needed
Both references are written by Gage at PowerPyx. Comparing them checks consistency within one publisher; it is not independent confirmation. Only their written instructions were reviewed for this walkthrough. Existing puzzle pages retain their own sources and check dates.
Inspect evidence · 2 sources
- Locate
- Part 1: Arrival, Chapters 1–4
- Supports
- Shared author and publisher, and the scope of this written-source review.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
- Locate
- Byline and Part 1: Arrival chapter headings
- Supports
- Shared author and publisher, and the scope of this written-source review.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.
No instructional video or screenshots are supplied yet. Still needed: one continuous opening-to-endpoint recording, readable objective and inventory checks, confusing-turn excerpts, puzzle outcomes, and the transition after the final step. Every capture needs platform, build, difficulty, input and run context.
Inspect evidence · 1 source
- Locate
- Part 1: Arrival, Chapters 1–4
- Supports
- The reference identifies the route scope only. The capture list is Kingy’s editorial requirement; no recording was reviewed.
- Does not establish
- Written reporting only. No continuous route recording, Kingy play-test, platform/build/difficulty comparison, or exact loss-of-access trigger verified.