1 / Scout before committing
In Hornshaw’s PS5 preview, tuning the CRTV to certain signals let Simon see monsters through fog and walls; holding L1 allowed peeking around or over cover. As preparation, learn what each tool reveals before moving into an exposed space. These are reported preview inputs, not confirmed universal PC bindings or final control settings.
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- This town is full of monsters, CRTV and L1 paragraph
- Supports
- In Hornshaw’s PS5 preview, tuning the CRTV to certain signals let Simon see monsters through fog and walls; holding L1 allowed peeking around or over cover. As preparation, learn what each tool reveals before moving into an exposed space. These are reported preview inputs, not confirmed universal PC bindings or final control settings.
- Does not establish
- Does not establish a guaranteed safe route, device range, enemy-detection accuracy or final input bindings.
The developers recommend using the CRTV and peek mechanic to assess danger, staying out of sight and moving carefully. They warn that being seen can trigger a chase, and some encounters only allow evasion. Apply that as a reason to examine your surroundings rather than assume every obstacle is a combat challenge.
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- A horror in the fog
- Supports
- The developers recommend using the CRTV and peek mechanic to assess danger, staying out of sight and moving carefully. They warn that being seen can trigger a chase, and some encounters only allow evasion. Apply that as a reason to examine your surroundings rather than assume every obstacle is a combat challenge.
- Does not establish
- Does not establish a step-by-step escape route, the location of safe rooms or exact AI detection thresholds.

Official promotional imagery · KONAMI / Annapurna Interactive / Screen Burn
Copyright remains with the respective owners. Reproduced for identification and editorial commentary; no blanket reuse license asserted.
Original image ↗ · Publishing sourceRelease-date and gameplay trailer
The trailer linked by the developers in their September 24 release-date announcement, alongside their written discussion of Zoe, puzzles and PS5 features.
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2 / Break contact and use distractions
Hornshaw reports hiding opportunities in closets, sheds and half-open doors, plus throwable bottles and bricks. Radios and televisions could also draw a creature away. These examples suggest checking the environment for options when preparing to move, but his wording does not guarantee that entering a hiding place automatically ends a chase.
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- This town is full of monsters, hiding and distraction paragraphs
- Supports
- Hornshaw reports hiding opportunities in closets, sheds and half-open doors, plus throwable bottles and bricks. Radios and televisions could also draw a creature away. These examples suggest checking the environment for options when preparing to move, but his wording does not guarantee that entering a hiding place automatically ends a chase.
- Does not establish
- Does not establish infinite distractions, guaranteed concealment, reset timers or identical layouts in the final build.

Official promotional imagery · KONAMI / Annapurna Interactive / Screen Burn
Copyright remains with the respective owners. Reproduced for identification and editorial commentary; no blanket reuse license asserted.
Original image ↗ · Publishing source3 / Treat weapons as limited tools
The preview describes L2 to block with a melee weapon and R2 to strike when an opening appears. Hornshaw says improvised wooden clubs were scarce and broke after limited fighting. Those observations support caution about spending a weapon on avoidable encounters, rather than a quantified durability chart or a verified combat sequence.
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- This town is full of monsters, wooden clubs and controls
- Supports
- The preview describes L2 to block with a melee weapon and R2 to strike when an opening appears. Hornshaw says improvised wooden clubs were scarce and broke after limited fighting. Those observations support caution about spending a weapon on avoidable encounters, rather than a quantified durability chart or a verified combat sequence.
- Does not establish
- Does not establish damage numbers, exact durability, optimal combos or control mappings on other platforms.
Hornshaw found the revolver powerful but noisy enough to attract additional enemies, and describes a slow cartridge-by-cartridge reload using Square in his session. Treat that as a preview warning to consider the cost of gunfire and reloading. This guide supplies no guaranteed ammunition route, optimal loadout or final-game strategy.
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- This town is full of monsters, revolver paragraph
- Supports
- Hornshaw found the revolver powerful but noisy enough to attract additional enemies, and describes a slow cartridge-by-cartridge reload using Square in his session. Treat that as a preview warning to consider the cost of gunfire and reloading. This guide supplies no guaranteed ammunition route, optimal loadout or final-game strategy.
- Does not establish
- Does not establish ammunition locations, reload-cancel techniques, exact noise radius or performance in the released game.