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Probably Stolen starts: all 12 specializations, 48 perks and 4 difficulties

Quick answer

Apprentice is the game's own Recommended For New Players start: more credits, a Storage Bay and Household Goods and Food. Apprentice gets 3 perk points. Positive perks cost 1 or 2 points; negative perks give 1 to 4. Mark Up is Normal: a 15% retail markup and rent rising 5% each time.

Checked 9 Nov 2026 · after patch 100-Rev13 (8 Nov 2026)

How this guide was checked

Coverage: Latest official patches 1.0.0.12 (November 6) and the 100-Rev13 hotfix (November 8) · not retested since. Kingy retail tests: Windows / Steam build 26284217 · 100-REV3 · October 29–30, 2026 UTC. Original water, machine/charging, caffeine, crate/keycard and exchange tests · stamp handbook checked · customer-budget help uses attributed creator footage. Controls, first-day trades, menus and Store Attractiveness checked on build 26525552 (100-REV13), November 9, 2026.. Research checked 9 Nov 2026. Updated 9 Nov 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 3 sources
3 sources
Kingy played7 steps

Before you start

  • Read from the New Game menus on Windows / Steam build 26525552 (100-REV13), November 9, 2026.
  • Perk and specialization effects are the game's own descriptions. We played only the Apprentice start on Mark Up with no perks.
1

The 12 specializations

The game labels each start. Apprentice is Recommended For New Players; Rock Bottom is Extreme Challenge Mode; five are Advanced Starts; three are marked Work In Progress. Fence, Rock Bottom, Gunsmith and Chemist say the introduction is not available for them. For the three Work In Progress starts (Junker, Organ Dealer and Street Food Vendor), the Continue button was greyed out in our menu.

Water Merchant: water purification

Chemist: tested caffeine recipe

Hydroponic Farmer: machines and batteries

Fence: crates and keycards

Rat Wrangler: rat cage and feeding

All 12 specialization screens: Apprentice, Water Merchant, Fence, Rock Bottom, Hydroponic Farmer, Gunsmith, Chemist, Rat Wrangler, Aquafarmer, Junker, Organ Dealer and Street Food Vendor.
Each specialization's Start With list, as shown on the New Game screen.Kingy capture · build 26525552 (100-REV13), November 9, 2026 · Probably Stolen © Questing Goose Studio / tinyBuild · Open full-size diagram ↗
SpecializationGame labelStarts withOur guide
ApprenticeRecommended For New PlayersMore starting credits; Storage Bay; Household Goods and FoodControls and first day
Water Merchant—Water Trading Manual; water testing and purification equipment; water containersWater purification
Fence—Smuggler's Bay; contraband stock; more Black Market and less Security reputation; Janitor Underground Exchange from the start; higher rent. No introduction.Crates and keycards
Rock BottomExtreme Challenge ModeNothing but the store. No introduction.—
Hydroponic FarmerAdvanced StartHydroponic Farming Manual; hydroponic systems; farming supplies and seeds; higher rentMachines and batteries
GunsmithAdvanced StartClass I Weapon Permit; firearms, gun mods and ammunition. No introduction.—
ChemistAdvanced StartChemistry Manual; chemistry lab equipment. No introduction.Chemistry
Rat WranglerAdvanced StartAnimal cage, rats and foodRat cage and feeding
AquafarmerAdvanced StartRecirculating aquaculture systems; tilapia and fish food; higher rent—
JunkerWork In Progress (Continue greyed out)Scavenger's gear and tools; more Scavenger reputation; Furnace—
Organ DealerWork In Progress (Continue greyed out)Organ Trading Manual; organ storage container; blood transfusion set—
Street Food VendorWork In Progress (Continue greyed out)Cooking Manual; stove; ingredients—
Sources for this section
2

How perk points work

The screen says to choose negative perks to gain points to spend on positive perks, and that some perks are mutually exclusive. Our Apprentice run showed 3 Available Perk Points and Perks 0/4. Colorful Character adds 3 more perk slots. Positive perks cost 1 or 2 points; three are free; negative perks give 1, 2, 3 or 4.

Update 1.0.0.12 says Lucky and Unlucky now change luck by 15 instead of 5, on new runs only. Their tooltips still just say luck changes, probably.

Starting Perks screen: three rows of green and red perk icons, Available Perk Points 3, Perks 0/4.
First page of perks for an Apprentice. Hover an icon to read its tooltip.Kingy capture · build 26525552 (100-REV13), November 9, 2026 · Probably Stolen © Questing Goose Studio / tinyBuild · Open full-size diagram ↗
Sources for this section
3

Perks that cost points

PerkCostWhat the tooltip says
Vigilant2You are never robbed during the night.
Diplomatic2Reputation from trade is 33% higher.
Intimidating2Your crimes leave 33% less evidence.
Vending Machine2A vending machine out front lets customers buy after hours.
Well Connected2+15 reputation with every faction.
Working Pipes2Water lines already connected, with unlimited Rustwater.
Aug Menace1Augmented content from the start and 25% more credits per aug killed; the menace never ends, and too many escapes ends the run on any difficulty.
Colorful Character13 extra starting perk slots.
Handy1A shabby toolbox with screwdriver, wire cutter, crowbar and plasma cutter.
Lucky1More luck. Probably.
Makeshift Reactor1Off the station grid and immune to blackouts; an upgradable reactor from Dr. Jackson powers the store but needs regular repairs.
Model Citizen1+30 Security reputation; 50% more reward for reporting Wanted List customers.
Proficient Scavenger1Up to 2 extra Search actions per Dumping Grounds visit.
Revolution Sympathizer1+25 Revolution reputation and more Revolution Marketplace Requests.
Savings1+150 credits.
Sawyer's Crew1Underground Exchange from the start; Janitorial Service free unless the store is vandalized; much cheaper vandalism cleanup.
Secret Admirer1Occasional random items from a secret admirer when you open the store.
Short Sleeper1You don't miss customers after a night out.
Sycophant1+15 Upper Levels reputation, 25% more Upper Levels reputation gained, and Upper Level customers bring 10% more budget.
Tapehead1Every music cassette from the start.
Tinkerer120% chance an upgrade doesn't use up its material.
Welfare Program1Commissary from the start; Monday food stamps possible, depending on wealth.
Wild's Favorite1Wild's Network upgrades 10% cheaper; insurance 50% cheaper.
Careful Scavenger02 fewer Dumping Grounds actions per visit, but never injured searching.
Hoarder0Three removable piles of debris along the bottom of your inventory.
Prime Real Estate0One more normal customer a day; starting rent 75 credits higher.
Sources for this section
4

Perks that give points

PerkGivesWhat the tooltip says
Agoraphobia1After any after-hours trip, rest at the store 2 nights before going out again.
Alcohol Addiction18% trade penalty unless you drink regularly; curable.
Bad Lease1Starting rent 40 credits higher.
Banned from the Commissary1No Commissary, and food stamps are never introduced.
Convict1−30 Security reputation; 25% less reward for reporting Wanted List customers.
Degenerative Osteoarthritis1Normal scavenging in week 1, then 1 fewer daily attempt each week (normal is 5); below 3 you can't scavenge. 2 extra bandages.
Gambling Addiction1You always buy lottery tickets when you can; lottery content unlocked; curable.
Illiterate1You can't read any guide.
Narcotic Addiction18% trade penalty unless you take narcotics regularly; curable.
Nicotine Addiction18% trade penalty unless you use nicotine regularly; curable.
Side Street1One fewer random customer a day.
Unlucky1Less luck. Probably.
On Wild's Bad Side1Wild's Network upgrades 10% dearer; insurance 50% dearer.
Blabbermouth2Your crimes leave 33% more evidence; half the reputation gains with the Black Market and the Revolution.
Blackmail2Pay a blackmailer a small weekly fee, or a one-time big reputation loss with most factions.
Known Snitch2Wanted-poster customers never visit; −10 reputation with the Revolution and the Black Market.
Maimed2No Dumping Ground: you can't scavenge.
Minimalist2Main inventory 20×10 instead of 24×10.
Public Enemy2−15 reputation with every faction.
Awful Negotiator3You can't bargain with customers, and a permanent 5% trade penalty.
Sentinel Collapse Disorder3An incurable condition: a weekly Immunivax injection keeps you alive. Start with one Immunivax Injector.
Ascetic4Main inventory 16×10 instead of 24×10.
Sources for this section
5

What each difficulty changes

The difficulty screen also has Skip Intro and Endless Mode. Red Ink, the Challenge Mode, is on the second page.

Difficulty screen comparing Price Gouge, Mark Up and Thin Margins, with Skip Intro and Endless Mode boxes.
Dashes mean the Cozy column doesn't list that setting.Kingy capture · build 26525552 (100-REV13), November 9, 2026 · Probably Stolen © Questing Goose Studio / tinyBuild · Open full-size diagram ↗
SettingPrice Gouge (Cozy)Mark Up (Normal)Thin Margins (Hard)Red Ink (Challenge)
Retail markup when selling20%15%NoneNone
Rent increase each time2%5%10%10%
Vendor permit5001,5002,0003,000
Nightly service fees—StandardHigherHigher
Upgrades—Standard50% more100% more
Supplier markupLowerStandardHigherHigher
Property priceLowerStandardHigherHigher
Reputation gains / losses×1.5 / ×0.5×1 / ×1×0.75 / ×1.25×0.5 / ×2
Wild's favor gainsIncreasedStandardReducedReduced
Sources for this section
6

Choosing a start without guessing

If you are new, the game itself points you to Apprentice, the only start it recommends, with the full introduction. If you already know which trade you want, pick the specialization that brings its manual and equipment, and use our tested guide for that trade. Work In Progress starts are labelled that way by the developer, and their Continue button was greyed out on 100-REV13.

For perks, read the cost against what your trade needs. Water traders get unlimited Rustwater from Working Pipes; Wanted-poster reporting pays more with Model Citizen; scavenging perks only matter if you visit the Dumping Grounds. These are menu descriptions; we have not measured which combination earns most.

Sources for this section
7

Test details and limits

Every name, cost and description was read from the New Game screens and perk tooltips on November 9, 2026: Windows / Steam build 26525552, menu version 100-REV13. AI-operated through computer use; screenshots of each screen are kept with the test record. Wording is condensed in our own words. Only the Apprentice / Mark Up / no-perk start was played afterwards.

Test record (JSON)

Sources for this section

You’re ready when…

Your checklist

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Sources · 3Walkthrough · Official · checked 9 Nov 2026 · Research checked 9 Nov 2026
Kingy retail test: controls, first trades, menus and day 2 (100-REV13) ↗First-hand Windows / Steam build 26525552 (100-REV13), Apprentice / Mark Up (Normal), no perks, intro on, day 1 to day 2 morning. Key binds, rotation, one purchase and one sale, end-of-day services, Nightly Report attractiveness markers, Calendar and Status read on screen; all 12 specializations, 48 perk tooltips and 4 difficulties read from the New Game menus. Perk effects and other starts not played. AI-operated (computer use) and edited; source timestamps in the evidence JSON.Walkthrough ·
Kingy retail test: after-hours trips, scavenging, Dr. Jackson, wholesale and the rat cage (100-REV13) ↗First-hand Windows / Steam build 26525552 (100-REV13), Rat Wrangler / Mark Up (Normal), no perks, Skip Intro, days 1–3. Two Dumping Ground visits with every wound-odds reading, one Dr. Jackson visit (tooltips and Metallurgy Manual preview, nothing bought), one wholesale purchase, overnight service tooltips, burglar grace countdown, cage and feed dispenser setup. No smelting, breeding, Commissary or burglary. AI-operated (computer use) and edited; source timestamps in the evidence JSON.Walkthrough ·
Cumulative Update - 1.0.0.12 ↗Stock Water Purifier now cleans to 99.01% (was 99.00%); Moisture Farm 6 L nightly cap fixed; machine energy warnings; Power Line Hijack levels. Official notes; not retested by Kingy.Official ·

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