7 of 7 entries. Story-sensitive details stay closed.
Update help
Probably Stolen 1.0: keep your demo save or start fresh?
The developer says demo saves carry over, but recommends starting fresh to see newly added storylines. Demo mods may fail in the full game. Preserve your original save before comparing the two choices.
Probably Stolen is OUT NOW! ↗Demo-save carryover, recommended fresh start for new storylines, retired demo and demo-mod warning. No migration test.Official · checked · published 28 Oct 2026
Trading guide
Probably Stolen water purification guide
Fit a usable Water Filter inside the Water Pitcher, pour the dirty water into it, use a purification tablet, then test the finished batch. In our retail test, 96.04% Ghostwater became 97.77% after filtering and 98.87% Basewater after one tablet. A working starter setup does not guarantee High-Quality or Pure Water. Compare TESTED with LABELLED: the old label can remain after successful treatment.
Kingy retail water test: build 26284217 (100-REV3) ↗First-hand test on Windows / Steam, Water Merchant, Mark Up (Normal), day 1. Codex operated the purchased retail game and selected/edited real footage. Filter, tablets, testing strips, Match Label and HydraTech handheld tested. Single run; no reverse-order comparison. Dedicated overnight machine and UV production not tested. Source recording timestamps and measurements are in this evidence record.Walkthrough · checked · published 29 Oct 2026
Water Balance & Hotfix — 1.0.0.2 ↗Purifier logic reworked; Moisture Farm price 650 to 350 and Water Filter price 50 to 25. Read against the official news feed and SteamDB build 26284217. Starter tests are recorded separately under Kingy retail water test.Official · checked · published 28 Oct 2026
Water purification after the October 28 patch ↗October 29 source describes version 100-REV3, powered overnight purification and the Max Purity tooltip. Secondary reporting, not an independent Kingy test. Exact module formulas and vendor prices are not adopted here.Reported · checked · published 29 Oct 2026
UV lamp: a targeted treatment ↗Community-reported video. Visually reviewed 13:33–14:03: UV tool on a container and scanner comparison. August playtest, not a current-patch production or profitability test.Walkthrough · checked · published 13 Aug 2026
Trading guide
Probably Stolen counterfeit food stamps guide
Compare the stamp with the Food Stamp Identification Handbook using the Magnifying Glass. Check the printed amount, lettering, logo, seal and chip separately. The handbook lists 40, 80, 120, 160, 200 and 240 credits; a security seal is required from 160 upward. A damaged chip can make even a genuine stamp unusable.
Kingy retail food-stamp handbook: build 26284217 (100-REV3) ↗First-hand Windows / Steam inspection, Apprentice / Mark Up (Normal), Welfare Program, Skip Intro, day 1. Current handbook lettering/logo examples, six denominations, 160-credit seal threshold and chip warning captured. Inspection tray opened on an issued 160-credit stamp. No seller counterfeit confrontation or damaged-chip outcome tested. Video comparisons show handbook examples, not customer-offered cards. AI-operated gameplay and AI-assisted editing; source-to-video ranges in evidence JSON.Walkthrough · checked · published 29 Oct 2026
Food-stamp authenticity handbook in launch gameplay ↗Community-reported video. Visually reviewed 2:39:50–2:40:33: handbook lettering/logo examples, security-seal rule, six denominations and chip usability warning. October 28 launch stream; precise build, recording start, difficulty and mods not established.Walkthrough · checked · published 28 Oct 2026
Inspecting an invalid 50-credit food stamp ↗Community-reported video. Visually reviewed 2:48:46–2:49:38: 50-credit card, enlarged inspection, handbook comparison and Confront interaction. One counterfeit example, not all possible forgeries; no redemption test.Walkthrough · checked · published 28 Oct 2026
Stock the Display Case before opening and choose goods that match the buyers you need. The launch-game Mentor note says item type influences the buyer and displayed value affects the attracted client’s social class. Neon signs attract sellers. Also check the current customer’s remaining budget: owning expensive stock does not mean that buyer can afford it. Store Attractiveness raises every customer's budget at set scores, 10% at 300 up to 100% at 900.
Display-case Mentor note and setup ↗Community-reported video. Visually reviewed 1:02:32–1:03:38: Mentor note on displayed category, total value/social class, stocking before opening, upgrades and contraband warning. Launch stream, exact build/difficulty/mods unknown; no controlled income comparison.Walkthrough · checked · published 28 Oct 2026
The customer budget in a trade ↗Community-reported video. Visually reviewed 21:38–22:08: buyer requests and a finite budget in the negotiation interface. One transaction, not evidence of a universal customer budget or a profit rate.Walkthrough · checked · published 28 Oct 2026
A shop stuck around 2,000 credits ↗Prelaunch report of low buyer budgets and stagnant cash. Used for the diagnostic question, not proof of an income formula.Reported · checked
Production guide
Probably Stolen machine power and charging
Open the machine and check its own battery, required inputs and output space before sleeping. Paying the shop power bill does not replace a missing machine battery. Our seeded hydroponic grower stayed idle without its cell, then produced a harvest after we restored it. A separate basic Recharger added only 3 kJ in a powered night, so compare charging with the machine’s actual consumption and installed modules.
Kingy machine power and charging test: 100-REV3 ↗First-hand Windows / Steam build 26284217. Hydroponic Farmer / Normal / no perks / Skip Intro. Missing-cell stall corrected, Nutrifruit harvested, basic Recharger78 → 78 without power and78 → 81 with power, Glitched 11 kJ / 9 work versus Eco 3 kJ / 6 work measured. Existing module configurations; no extractor, PowerBloc, Quality or long-term loop test. AI-operated and edited; source ranges in evidence JSON.Walkthrough · checked · published 29 Oct 2026
Production guide
Probably Stolen beginner chemistry and caffeine purity
For the tested starter caffeine recipe, blend one Coffee Beans item into an empty bottle, add 150 ml from the supplied Mini Alcohol Bottle, heat above the recipe’s 80°C minimum, then switch the plate off. Our run stopped at 92°C. After cooling, we added 6 ml of the supplied Acidic Solution, waited for the protein reaction, filtered through Kotton Fabric, evaporated overnight and used the dry batch in the Chem Finisher. The finished pill tested 62.14% Street Standard. Scan your mixture at each stage: the water percentage at the top of a bottle scan is not its caffeine purity.
Kingy starter chemistry test: caffeine from beans to Street Standard ↗First-hand retail100-REV3 / build 26284217, ChemistNormal no perks. Original manual, exact52ml coffee/150ml supplied solution/6ml reagent workflow, OFF92C, Kotton, overnight evaporation,62.14%StreetStandard finished pill; baseline28.56%Starch. Two full attempts, not a one-variable experiment. AI-operated and edited; source ranges in evidence JSON.Walkthrough · checked · published 29 Oct 2026
Production guide
Probably Stolen crates, keycards and Underground Exchange
For our Security evidence locker, drag a Disposable Keycard (Security) onto the owned crate, then double-click it. The card is consumed; a Medical card failed and stayed intact. Making a Security card took four nights with a charged cell, Security chip and blank in an unmodified Desequencer. Our overnight exchange succeeded with the required items in a clear trash bin and Janitorial Service selected.
Kingy retail test: evidence locker, keycard production and exchange ↗First-hand Windows/Steam 26284217 / 100-REV3, three Fence Normal runs with disclosed perks. Security evidence locker unlocked and card consumed; Medical card rejected; Security-card production four nights/40kJ; cleaning-off/on exchange comparison. One random crate reward and three Peat cans, no guaranteed profit. Other card access descriptions are tooltips, not completed unlocks. AI-operated and edited; source timestamps in evidence JSON.Walkthrough · checked · published 30 Oct 2026
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