{
  "tested_dates_utc": ["2026-11-09"],
  "platform": "Windows / Steam",
  "installed_steam_build": "26525552",
  "visible_version": "100-REV13",
  "scenario": "Rat Wrangler",
  "difficulty": "Mark Up (Normal)",
  "perks": [],
  "skip_intro": true,
  "skip_intro_tooltip": "Skip all introductions and customer tutorial encounters. All content is unlocked immediately.",
  "endless": false,
  "provenance": "Original recording of the user-purchased retail game, AI-operated (computer use) and edited. No save edits, mods, generated gameplay or third-party footage. Cuts, crops and explanatory captions; all retained footage at natural 1x speed. Silence intentional.",
  "new_game_menu": {
    "work_in_progress_continue_disabled": ["Junker", "Organ Dealer", "Street Food Vendor"],
    "rat_wrangler_continue_enabled": true
  },
  "rats": {
    "start_credits": 600,
    "adult_rat_tooltip": { "label": "Male Adult Rat", "age": "5 days (350g)", "health": "100/100", "hunger": "500/500", "fertility": "50%", "growth_rate": 1, "expected_litter_size": 3, "immunity": 30, "max_health": 100, "longevity": 1, "hunger_rate": 65 },
    "juvenile_seen": "Female Juvenile Rat, 1 days (50g), no fertility line",
    "cage_tooltip": { "label": "Shabby", "durability_day1": "100/100", "durability_day2": "97/100", "stored_calories": "0/40000 kcal", "expand": "Use Metal Ingot to Expand (5 upgrade(s) remaining)", "repair": "Use Scrap Metal to Repair (shown day 2)" },
    "cage_panel": ["DISPENSER (Blend button)", "ANIMALS grid", "BUTCHER slot"],
    "feed_dispenser": { "before": "0/40000 kcal, Feed up to 85% hunger, Auto Blend Off", "input": "one Small Nutrifruit (180 kcal, base 8)", "after_blend": "180/40000 kcal, Other food 180 kcal" },
    "auto_butcher_tooltip": "Needs to be installed inside an Animal Cage or a RAS. Every night it harvests the animals that match its settings into its tray. Always ignores animals marked with the Marking Pen.",
    "limits": "No breeding, litter, butchering or meat sale observed. A last rat would not drop into the cage in our attempts; cause not established."
  },
  "trading": {
    "wholesale_tooltip": "Sometimes sellers offer a discount if you buy all of their items (called buying Wholesale). You can still inspect each item individually.",
    "offers_seen": [
      { "seller": "Scavenger", "discount": "25%", "wholesale_total": 236 },
      { "seller": "Miner", "discount": "19%", "item": "Metal Ore x4, 15 each", "wholesale_total": 49, "funds_before": 600, "funds_after": 551, "accepted": true },
      { "seller": "Scavenger", "discount": "23%", "wholesale_total": 203 }
    ],
    "condition_modifier_seen": "Animal Cage on the counter: Condition Shabby (-75%), Retail Markup (+15%); Miner marked it Not interested",
    "newspaper": "The Bottomline Bulletin left on the counter; one story said it was unlikely to affect Food prices"
  },
  "after_hours": {
    "door_while_open": "You can't leave the Store until the day is over",
    "door_after_trip": "It's too late to go anywhere now...",
    "backpack_choice": ["Go Outside Without A Backpack", "Fanny Pack (value 50)"],
    "counter_warning": "You should keep your counter clear to make sure you have enough space to bring back all the items you might acquire.",
    "destinations_day1": ["Dumping Ground", "Commissary", "Dr. Jackson"],
    "return": "The Fanny Pack came back onto the counter; its value rose from 50 to 64 with the 14-value Metal Screws inside.",
    "next_morning": "You open up the store late due to last night's activities and missed out on one customer (every morning after a trip, days 2-4)."
  },
  "dr_jackson_tooltips": {
    "Satchel (Small)": 150, "Storage Bay": "300, storage tabs 1/5", "Machine Bay": 300, "Recharger": 150,
    "Fridge": "100, Required Energy 2/Day, upgrades Storage (Scrap Metal) and Efficiency (Electronic Parts (Common))",
    "Toolbox": "150, slots unlocked 3/9, Scrap Metal upgrades, keys 1-9 equip",
    "Scav Scanner": "250, Double Loot Chance 15%, only one Scav Scanner benefits at a time, Electronic Parts upgrade",
    "Auto Butcher": "400 base; buy panel 460 with Supplier Markup (+15%)",
    "Water Trading Manual": 25, "Metallurgy Manual": 25,
    "interaction": "Double-click a document to preview it; double-click a machine to put it on the counter with the buy panel. Nothing was bought.",
    "no_furnace_seen": true
  },
  "metallurgy_manual": "Metal Ingots are smelted in a Furnace using two pieces of either Scrap Metal or Metal Ore. Purity varies; higher is more valuable. Scrap gives lower purity, ore higher. Flux Agent can be added to improve purity and is consumed. The Furnace requires power and smelts overnight.",
  "services_end_of_day_1": {
    "Power Service": "5 (on)",
    "Insurance Service": "6: if paid, items stolen during the night are returned the next morning",
    "Janitorial Service": "3: empties the trash and cleans the storefront; an unclean storefront for multiple days lowers attractiveness; cleaning costs more if vandalized"
  },
  "nightly_reports": ["day 2: 3 night(s) of grace left", "day 3: 2", "day 4: 1"],
  "scavenging": {
    "visit_day2": { "attempts": 5, "minor": "5.00%", "major": "1.00%", "result": "wounded on the first attempt; 'Can't scavenge while wounded!'; odds then 6.00% / 1.25%" },
    "visit_day3": {
      "start": { "attempts": 5, "minor": "6.25%", "major": "1.25%" },
      "after_each_attempt": [["7.50%", "1.56%"], ["8.75%", "1.88%"], ["10.00%", "2.19%"], ["11.25%", "2.50%"], ["12.50%", "2.81%", "wounded"]],
      "finds": ["Junk (3)", "Junk (3)", "Wire (16)", "Metal Screws (14)"]
    },
    "leave_warning": "Items left on the ground will be left behind, and lost.",
    "wound_recovery": "Not listed in Status; the next night's visit offered 5 attempts again.",
    "limits": "Two visits only. Why the starting odds were higher on the second visit is not established."
  },
  "video": {
    "file": "after-hours-scavenging.mp4",
    "source": "rats-day1-023134.mp4",
    "duration": 219,
    "segments": [
      { "id": "wholesale", "source_in": 262, "source_out": 290 },
      { "id": "leave", "source_in": 314, "source_out": 336 },
      { "id": "transit", "source_in": 341, "source_out": 352 },
      { "id": "jackson", "source_in": 372, "source_out": 395 },
      { "id": "metallurgy", "source_in": 420, "source_out": 432 },
      { "id": "butcher", "source_in": 432, "source_out": 441 },
      { "id": "services", "source_in": 470, "source_out": 494 },
      { "id": "grace", "source_in": 496, "source_out": 512 },
      { "id": "scavenge", "source_in": 834, "source_out": 900 },
      { "id": "lost", "source_in": 912, "source_out": 920 }
    ]
  },
  "paid_production_services_usd": 0
}
