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Probably Stolen after hours: Dumping Ground scavenging, Dr. Jackson, wholesale and the Metallurgy Manual

Quick answer

Close the store, clear your counter and click the door to take one trip a night; our map showed the Dumping Ground, the Commissary and Dr. Jackson. Scavenging gives 5 attempts and the wound chance rises with each one: 6.25% to 11.25% in our run. A wound stops further scavenging, though you can still pack loot and return. Only what fits comes home. In our run each trip cost one customer the next morning.

Checked 9 Nov 2026 · after patch 100-Rev13 (8 Nov 2026)

How this guide was checked

Coverage: Latest official patches 1.0.0.12 (November 6) and the 100-Rev13 hotfix (November 8) · not retested since. Kingy retail tests: Windows / Steam build 26284217 · 100-REV3 · October 29–30, 2026 UTC. Original water, machine/charging, caffeine, crate/keycard and exchange tests · stamp handbook checked · customer-budget help uses attributed creator footage. Controls, first-day trades, menus and Store Attractiveness checked on build 26525552 (100-REV13), November 9, 2026.. Research checked 9 Nov 2026. Updated 9 Nov 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 2 sources
2 sources
Kingy played8 steps
Wholesale, after-hours trips, Dr. Jackson and scavenging odds · 3:39
Silent with explanatory text. Original gameplay at normal speed, with cuts and enlarged UI. Windows / Steam build 26525552 (100-REV13), Rat Wrangler / Mark Up (Normal), no perks, Skip Intro, November 9, 2026. Smelting and burglaries were not tested. AI-operated and edited; game © Questing Goose Studio / tinyBuild. Test details and limits.

Before you start

  • Tested on Windows / Steam build 26525552 (100-REV13), Rat Wrangler, Mark Up (Normal), no perks, Skip Intro, days 1–3, November 9, 2026.
  • Skip Intro's tooltip says all content is unlocked immediately. Without it, destinations may open later; we didn't test that.
1

Leave the store after closing

You get one trip a night: after we came back, the door said it was too late to go anywhere. Every morning after a trip, the Nightly Report said we opened late and missed one customer. The Short Sleeper perk says it removes that loss.

Short Sleeper and other perks

Station Rapid Transit System map with three destinations: Dumping Ground, Commissary and Dr. Jackson.
Day 1 with Skip Intro on.Kingy capture · build 26525552 (100-REV13), November 9, 2026 · Probably Stolen © Questing Goose Studio / tinyBuild · Open full-size diagram ↗
  1. Serve or dismiss the queue, then click Close the Store. The door says you can't leave until the day is over.
  2. Clear the counter. The game warns you to keep it clear so there's room for everything you bring back.
  3. Click the door. Pick a backpack (ours offered a Fanny Pack, or going without one).
  4. Choose a destination on the Station Rapid Transit map and click Travel.
Sources for this section
2

Scavenge the Dumping Ground: odds rise with every attempt

Each visit shows Attempts Remaining and a minor and a major wound chance. Click Scavenge to search; finds land on the Ground grid. A wound stops the visit with "Can't scavenge while wounded!"

Our first visit started at 5.00% minor and 1.00% major, and the first search wounded us. The next night we had 5 attempts again, starting at 6.25% and 1.25%. We haven't established why the starting odds were higher. The table shows how they climbed within that second visit. After a wound you can still drag finds into your bags and click Return.

Dumping Ground with the Scavenge panel: Attempts Remaining 5, Minor Wound Chance 6.25%, Major Wound Chance 1.25%.
Start of our second visit.Kingy capture · build 26525552 (100-REV13), November 9, 2026 · Probably Stolen © Questing Goose Studio / tinyBuild · Open full-size diagram ↗
Before attemptMinor woundMajor woundResult
16.25%1.25%Junk
27.50%1.56%Junk
38.75%1.88%Wire
410.00%2.19%Metal Screws
511.25%2.50%Wounded
Sources for this section
3

Bring the loot home

Drag finds from the Ground into your pockets or backpack before clicking Return. The game warns that items left on the ground are left behind and lost. Our Fanny Pack took the Metal Screws, but we couldn't place the Wire in it (the grid showed red), so it stayed on the Ground with the Junk.

At home the backpack appears on your counter with its contents: our Fanny Pack's value went from 50 to 64 with the 14-credit screws inside. That's why the game asks you to clear the counter first. Dr. Jackson sells a Satchel (Small) for 150; we didn't compare its size with the Fanny Pack. Junk is worth 3, Wire 16 and Metal Screws 14 by their tooltips.

Wounds didn't show on the Status tab. By the next night we could scavenge again. Perks change this: Proficient Scavenger adds up to 2 searches, Careful Scavenger removes 2 but prevents injury, and Maimed removes the Dumping Ground.

Sources for this section
4

Shop at Dr. Jackson's

Hover anything on his wall to see its price and use. Double-clicking a document opens a free preview; double-clicking a machine put it on his counter with the buy panel, where the price includes his supplier markup. On Mark Up that was +15%: the Auto Butcher's 400 base became 460. Close the panel to leave without buying.

How the Recharger performed in our test

Dr. Jackson's buy panel: Auto Butcher 460 credits with Supplier Markup (+15%).
We closed the panel without buying.Kingy capture · build 26525552 (100-REV13), November 9, 2026 · Probably Stolen © Questing Goose Studio / tinyBuild · Open full-size diagram ↗
ItemBase valueWhat the tooltip says
Satchel (Small)150No description shown; Double-Click To Open.
Storage Bay300Standard storage bay; 1/5 tabs.
Machine Bay300Standard bay for storing machines.
Recharger150Slowly recharges an Energy Cell overnight while power is paid.
Fridge100Chills drinks overnight; chilled goods sell for more. Needs 2 energy a day.
Toolbox150Holds tools; keys 1–9 equip them. 3/9 slots, upgraded with scrap.
Scav Scanner25015% double-loot chance when scavenging; only one counts.
Auto Butcher400Goes in an Animal Cage or RAS; harvests matching animals nightly.
Water Trading Manual / Metallurgy Manual25 eachGuides to the water trade and to smelting.
Sources for this section
5

How to make metal ingots (what the manual says)

Dr. Jackson's Metallurgy Manual (25 credits, free to preview) says Metal Ingots are smelted in a Furnace from two pieces of either Scrap Metal or Metal Ore. Ore gives higher purity than scrap, and higher purity is worth more. Adding Flux Agent improves purity and uses it up. The Furnace needs power and smelts overnight.

Metal Ore came from a Miner customer in our run at 15 each. Ingots matter beyond selling: the Animal Cage's tooltip says Metal Ingots expand it. We couldn't test smelting: no Furnace was on Dr. Jackson's wall in our visit, and the Junker start that comes with one can't be selected.

Metallurgy Manual: Introduction and Smelting sections on ingots, scrap metal, metal ore, Flux Agent and overnight Furnace power.
The manual's full text, previewed at Dr. Jackson's.Kingy capture · build 26525552 (100-REV13), November 9, 2026 · Probably Stolen © Questing Goose Studio / tinyBuild · Open full-size diagram ↗
Sources for this section
6

Buy wholesale for a discount

Some sellers show "Offering Wholesale X% Discount". The tooltip says sellers sometimes discount if you buy all their items, and you can still inspect each one. The panel shows both totals and an Accept Wholesale button.

We saw 25%, 19% and 23% offers. We took the Miner's 19%: four Metal Ore at 15 each would be 60, and wholesale cost 49 (funds 600 to 551). Only accept when you want everything on the counter; the discount doesn't help if half of it won't sell.

A Scavenger's trade panel offering a 25% wholesale discount: 0 / 236 credits (-25%), with Accept Wholesale.
The wholesale tooltip open on a 25% offer.Kingy capture · build 26525552 (100-REV13), November 9, 2026 · Probably Stolen © Questing Goose Studio / tinyBuild · Open full-size diagram ↗
Sources for this section
7

Overnight services and the burglar grace period

With Skip Intro, our first End of Day screen listed three services. Power Service (5) keeps the store lit and grid devices running. Insurance Service (6) says items stolen during the night come back the next morning. Janitorial Service (3) empties the trash and cleans the storefront; its tooltip warns that an unclean storefront for several days lowers Store Attractiveness, and that cleaning costs more after vandalism.

The morning reports counted down a grace period: "Burglars leave a new shop alone for now" with 3, then 2, then 1 night left. We stopped before it ran out, so we haven't seen a burglary. Vigilant says you're never robbed at night; Insurance returns what's taken.

Store Attractiveness thresholds

Nightly Report: storefront cleaned, power paid, burglars leave a new shop alone with 3 nights of grace left, one customer missed after a late opening.
Day 2 morning.Kingy capture · build 26525552 (100-REV13), November 9, 2026 · Probably Stolen © Questing Goose Studio / tinyBuild · Open full-size diagram ↗
Sources for this section
8

Test details and limits

Recorded in the user's purchased retail copy on November 9, 2026: Windows / Steam build 26525552 (100-REV13), Rat Wrangler, Mark Up (Normal), no perks, Skip Intro, days 1–3. AI-operated through computer use and AI-edited; no gameplay was generated. The 3:39 video is silent at normal speed, with cuts; its captions are in the text file below.

Two Dumping Ground visits, one Dr. Jackson visit with nothing bought, and one wholesale purchase. Smelting, the Commissary and burglaries weren't tested. Odds and prices are from this run and difficulty.

Video text (WebVTT)

Test record and source timestamps (JSON)

Sources for this section

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Sources · 2Walkthrough · checked 9 Nov 2026 · Research checked 9 Nov 2026
Kingy retail test: controls, first trades, menus and day 2 (100-REV13) ↗First-hand Windows / Steam build 26525552 (100-REV13), Apprentice / Mark Up (Normal), no perks, intro on, day 1 to day 2 morning. Key binds, rotation, one purchase and one sale, end-of-day services, Nightly Report attractiveness markers, Calendar and Status read on screen; all 12 specializations, 48 perk tooltips and 4 difficulties read from the New Game menus. Perk effects and other starts not played. AI-operated (computer use) and edited; source timestamps in the evidence JSON.Walkthrough ·
Kingy retail test: after-hours trips, scavenging, Dr. Jackson, wholesale and the rat cage (100-REV13) ↗First-hand Windows / Steam build 26525552 (100-REV13), Rat Wrangler / Mark Up (Normal), no perks, Skip Intro, days 1–3. Two Dumping Ground visits with every wound-odds reading, one Dr. Jackson visit (tooltips and Metallurgy Manual preview, nothing bought), one wholesale purchase, overnight service tooltips, burglar grace countdown, cage and feed dispenser setup. No smelting, breeding, Commissary or burglary. AI-operated (computer use) and edited; source timestamps in the evidence JSON.Walkthrough ·

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