A green hero starts in the upper-left of six connected chambers. Seven crystals occupy the upper passages and lower chambers. A yellow pad lies in the lower-right chamber, an energy gate blocks the bottom connection, and the green exit lies lower-left.
Open marked sections to reveal solutions or story details.
Before you start
Start from an untouched or reset room matching the green hero and diagram. The source was published June 23, 2026; its native build number is not visible.
1
Match the starting layout
This is the sixth Heroes room completed in Cappa Games’ recording, following the green-hero corridor. Its matching community identifier is heroes1_5_v2; that identifier is not displayed in the native footage. The starting layout is visible around 4:00–4:01.
Columns run left to right and rows run top to bottom. P marks the green hero, A–G the seven crystals, S the pad, X the energy gate and T the exit. These labels and coordinates are editorial references. Directions describe the board, not keyboard or controller bindings.
P: green hero · T: exit · A–G: crystals · S: pressure pad · X: gateOriginal Kingy starting-layout schematic from Cappa Games’ native demo recording, published June 23, 2026. · Open full-size diagram ↗Sources for this section
Leave a crystal on the lower-right pad. Then move the blue crystal from the lower divider into the middle chamber and down, creating a route around the last purple crystal.
The released game’s route is 61 presses: right ×2, left ×2, up, right ×2, down, right ×2, down, right, up, right, up, left ×2, down ×2, right ×5, down ×2, left, down, right, up, left, down ×2, left ×4, up ×2, right ×2, down, left, down, left, up ×2, left, right ×3, down ×2, left ×2, up ×2, left ×3, down. It moves crystals eighteen tiles by pulling: A left two and right two; B down one; C up one; D down two; G up one; F right two and down one; E right three and left three. This is not a minimum-move claim. One green hero remains active throughout.
The written retail guide gives the same crystal moves through F and sums up the last crystal in one line. Cappa Games’ June 2026 demo recording places every crystal the same way, but walks a different path to C and approaches the pad from the east, after an abandoned attempt and a rewind. The clip under the last step is the same room in the released game: Retail puzzle 6 in Game Guides Channel’s October 2026 retail recording (see Sources). Its on-screen input strip gives the press counts used above.
Walk right two tiles to stand immediately left of purple crystal A. Pull A left twice, to column 2, row 2. The hero finishes at column 1, row 2.
Walk around A’s top side: up one, right two and down one. From column 3, row 2, pull A right twice. Stop with A in the divider opening at column 4, row 2, and the hero at column 5, row 2.
You are directly below blue crystal B. Pull B down once to column 5, row 2; the hero finishes at column 5, row 3.
Walk right one, up one and right one to column 7, row 2, directly above blue crystal C. Pull C up once. C reaches column 7, row 2, and the hero reaches column 7, row 1.
Go around C’s west side and along the bottom of the upper chambers. Reach column 10, row 3, directly below blue crystal D. Pull D down twice through the vertical connection. D finishes at column 10, row 4; the hero finishes at column 10, row 5.
Leave D in the connection. Walk left one, down one and right one onto the yellow pad at column 10, row 6. From the pad, pull purple crystal G up once onto it. The hero returns to column 10, row 5. G now holds the gate open.
Walk around G’s west side and through the open gate at column 8, row 7. In the lower-middle chamber, reach column 5, row 5, immediately right of blue crystal F. Pull F right twice. F reaches column 6, row 5; the hero reaches column 7, row 5.
Walk down one and left one to column 6, row 6, directly below F. Pull F down once: F reaches column 6, row 6, and the hero reaches column 6, row 7.
Walk left one, up two and left one to column 4, row 5, immediately right of purple crystal E. Pull E right three tiles into the middle chamber. E finishes at column 6, row 5; the hero finishes at column 7, row 5.
Go around the bottom of F: down two, left two and up two. From column 5, row 5, immediately left of E, pull E left three tiles through the opening. E returns to column 3, row 5, and the hero finishes at column 2, row 5.
Walk down once onto the green exit at column 2, row 6.Spoiler clip · Pull the last purple crystal back through the opening and step down onto the green exit · reveal
On screen: Retail puzzle 6: the green hero pulls crystals through the six chambers, drops one in the connector, pulls a crystal onto the yellow pad to open the gate, then hauls the last purple crystal right and back left and steps onto the green exit.
“Heroes of Hauling – All Puzzle Solutions – Order of The Sinking Star” by Game Guides Channel · Oct 12, 2026 · Retail release, uploaded Oct 12, 2026 (after the Oct 9 update); exact build not shown
Sources · 7Official · Reported · Walkthrough · Guide · checked 17 Oct 2026 · Research checked 8 Oct 2026
Official developer announcements ↗Official Steam announcement feed checked October 12, 2026. Latest full-game notes are the two October 12 updates; latest demo technical post remains July 10 and content update June 19. Numeric game version, current demo access and native gameplay recovery remain unconfirmed.Official ·
Demo Content Update Now Live ↗June 19 demo content expansion, fetched October 8. Bard, Druid, over 100 puzzles and more combined-world content. Its June 22 availability deadline was superseded by the June 22 extension to June 26. These dates are historical, not current download availability.Official ·
Demo map and community-reported level identifiers ↗Community map labeled June 19, 2026. Native file identifiers are reported by the creator; the companion PuzzleScript player is a separate implementation, not a native-game playtest.Reported ·
The first eight recorded Heroes of Hauling rooms: native demo gameplay ↗The first eight completed Heroes rooms, approximately 2:15–8:35, were reviewed through starting, critical movement and exit states. The fourth and eighth return to the overworld. Preliminary attempts precede the fifth room’s successful route; the sixth and eighth include visible rewind-style reversals. The eighth guide omits recorded trial loops while preserving the successful placements. Exact native build and physical input bindings are not shown. The full video title’s 105-level claim is not a Kingy completion census. Historical gameplay review retained from 2026-09-13; October 8 fetch checked source availability only.Walkthrough ·
Heroes of Hauling – All Puzzle Solutions – Order of The Sinking Star ↗Retail gameplay of the first Heroes of Hauling screen, with creator chapters and an on-screen input strip. On 2026-10-16 the start, middle and closing frames of its first, second, third, fifth and sixth rooms were checked against Heroes 1, 2, 3, 5 and 6, and on 2026-10-17 its seventh room against Heroes 7. Exact build not shown.Walkthrough ·
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