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Heroes of Hauling puzzles

Seven crystals and a lower-right pad (Heroes 6)

Match heroes1_5_v2, reveal two hints and follow the observed green-hero route through six chambers.

Prerelease · October 8 target · demo sources reviewed September 13 · Updated 2026-09-13

Open marked sections to reveal solutions or story details.

The short answer

A green hero starts in the upper-left of six connected chambers. Seven crystals occupy the upper passages and lower chambers. A yellow pad lies in the lower-right chamber, an energy gate blocks the bottom connection, and the green exit lies lower-left.

Before you start

  • Start from an untouched or reset room matching the green hero and diagram. The source was published June 23, 2026; its native build number is not visible.

Match the starting layout

This is the sixth Heroes room completed in Cappa Games’ recording, following the green-hero corridor. Its matching community identifier is heroes1_5_v2; that identifier is not displayed in the native footage. The starting layout is visible around 4:00–4:01.

Columns run left to right and rows run top to bottom. P marks the green hero, A–G the seven crystals, S the pad, X the energy gate and T the exit. These labels and coordinates are editorial references. Directions describe the board, not keyboard or controller bindings.

A green hero starts in the upper-left of six connected chambers. Seven crystals occupy the upper passages and lower chambers. A yellow pad lies in the lower-right chamber, an energy gate blocks the bottom connection, and the green exit lies lower-left.
P: green hero · T: exit · A–G: crystals · S: pressure pad · X: gateOriginal Kingy starting-layout schematic from Cappa Games’ native demo recording, published June 23, 2026. · Open full-size diagram ↗
Sources for this section
Hint 1 — where to look Reveal solution / story details

The upper-middle chamber needs room to walk around its crystals. Check where the doorway crystal stops before moving either blue crystal.

Sources for this section
Hint 2 — the useful arrangement Reveal solution / story details

Leave a crystal on the lower-right pad. Then move the blue crystal from the lower divider into the middle chamber and down, creating a route around the last purple crystal.

Sources for this section
Full solution and gameplay Reveal solution / story details

The footage contains an abandoned upper-middle arrangement, then a visible rewind around 4:25–4:30. The steps below combine the observed opening left pulls with the revised successful route and omit the abandoned placements. In that successful setup, A stops in the divider opening; moving it farther right reproduces the earlier attempt.

This route moves crystals eighteen tiles by pulling: A left two and right two; B down one; C up one; D down two; G up one; F right two and down one; E right three and left three. Ordinary walks connect the observed positions and omit incidental detours. This is not an input log or a minimum-move claim.

Kingy has not completed this room in the native game or community recreation. The source shows the exit and subsequent transition, but no build number or exact pull/rewind binding. One green hero remains active throughout.

Cappa Games’ native demo recording, published June 23, 2026. This guide covers approximately 4:00–5:03. The recording includes a failed attempt and rewind before its successful route. Exact build not shown; later solutions follow.

Gameplay recorded by Cappa Games | Playthroughs. Order of the Sinking Star © Thekla / Arc Games.

YouTube connects when you load the player. No autoplay. If playback is unavailable, use the YouTube link.

  1. Walk right two tiles to stand immediately left of purple crystal A. Pull A left twice, to column 2, row 2. The hero finishes at column 1, row 2.
  2. Walk around A’s top side: up one, right two and down one. From column 3, row 2, pull A right twice. Stop with A in the divider opening at column 4, row 2, and the hero at column 5, row 2.
  3. You are directly below blue crystal B. Pull B down once to column 5, row 2; the hero finishes at column 5, row 3.
  4. Walk right one, up two, right one and down one to column 7, row 2, directly above blue crystal C. Pull C up once. C reaches column 7, row 2, and the hero reaches column 7, row 1.
  5. Go around C’s west side and along the bottom of the upper chambers. Reach column 10, row 3, directly below blue crystal D. Pull D down twice through the vertical connection. D finishes at column 10, row 4; the hero finishes at column 10, row 5.
  6. Leave D in the connection. Walk right one, down one and left one to approach the yellow pad from its east side. From the pad at column 10, row 6, pull purple crystal G up once onto it. The hero returns to column 10, row 5. G now holds the gate open.
  7. Walk around G’s west side and through the open gate at column 8, row 7. In the lower-middle chamber, reach column 5, row 5, immediately right of blue crystal F. Pull F right twice. F reaches column 6, row 5; the hero reaches column 7, row 5.
  8. Walk down one and left one to column 6, row 6, directly below F. Pull F down once: F reaches column 6, row 6, and the hero reaches column 6, row 7.
  9. Walk left one, up two and left one to column 4, row 5, immediately right of purple crystal E. Pull E right three tiles into the middle chamber. E finishes at column 6, row 5; the hero finishes at column 7, row 5.
  10. Go around the bottom of F: down two, left two and up two. From column 5, row 5, immediately left of E, pull E left three tiles through the opening. E returns to column 3, row 5, and the hero finishes at column 2, row 5.
  11. Walk down once onto the green exit at column 2, row 6. The occupied exit is visible by about 5:01–5:02, followed by the white completion fade and the next room.
Sources for this section

Research checked 2026-09-13. This is a source-based guide; Kingy has not independently play-tested these steps in the native game. Evidence and coverage.

Independent fan guide. Game and official promotional imagery © Thekla, Inc. / Arc Games. Screenshots illustrate the game; they are not Kingy gameplay captures.