A green hero starts beside a gold pad in the eastern court. One purple crystal lies in the northern court. A long courtyard loop connects the two, and two energy gates guard the green exit in the northeast.
Open marked sections to reveal solutions or story details.
Before you start
Start from an untouched or reset room matching this diagram and green hero. The source was published June 23, 2026; its native build number is not visible.
1
Match the starting layout
This is the seventh Heroes room completed in Cappa Games’ recording. The matched community layout is heroes1_7_v2; this identifier is not printed in the native footage.
Columns run left to right and rows top to bottom. Coordinates such as (10,2) mean column 10, row 2. P marks the green hero. The diagram’s labels are editorial references; directions describe movement on the board, not keyboard or controller bindings.
P: green hero · A: purple crystal · S: pad · X/Y: gates · T: exitOriginal Kingy starting-layout schematic from Cappa Games’ native demo recording, published June 23, 2026. · Open full-size diagram ↗Sources for this section
Bring the crystal past the pad into the eastern bay, then pull it back onto the pad. Once it stays there, reach the upper gate by the long courtyard loop.
This route uses one crystal and 58 tile pulls, in this order: right 1, down 1, left 3, down 4, left 5, up 3, left 1, down 3, right 4, down 5, left 1, right 10, left 4, up 5, right 5, then left 3 onto the pad. The written retail guide lists the same pulls in the same order, and the released game’s recording shows the crystal pulled right and then down at the start. Cappa Games’ June 2026 demo recording makes the first two pulls the other way round and reaches the same position.
Ordinary walks connect the pulls. This is not a minimum-move claim, and Kingy has not completed this room itself. The clip under the last step is the same room in the released game: Retail puzzle 7 in Game Guides Channel’s October 2026 retail recording (see Sources).
From the starting eastern court, reach crystal A by following the lower courtyard loop west, then the central passage north. Stand east of A and pull it right once, to (11,1). Step around to stand below it and pull down once, to (11,2); the hero finishes at (11,3).
Walk around A to stand on its west side, then pull left three tiles to (8,2).
Get below A through the adjoining upper court. Pull down four tiles to (8,6), leaving the hero at (8,7).
Walk through the lower court to A’s west side. Pull left five tiles to (3,6). Circle around its northwest side and pull up three tiles into the northwest turning court, to (3,3).
Walk around A’s northwest corner to stand west. Pull left once to (2,3). Circle over its north and east sides to stand south; pull down three tiles to (2,6).
Circle through the open bottom of the western passage to stand east of A. Pull right four tiles to (6,6). Get below it through the adjoining court and pull down five tiles to (6,11).
Circle through the southwest bay’s bottom row to stand west. Pull left once to (5,11). Walk around the bottom row to A’s east and pull right ten tiles along the southern corridor to (15,11).
Use the southeast bay’s upper row to get west of A. Pull left four tiles to (11,11). Step up and right to its north side, then pull up five tiles to (11,6).
Walk around the small eastern court to A’s east side. Pull right five tiles, across the pad and into the turning bay, to (16,6). The hero finishes at (17,6).
Circle through the bay’s lower row to A’s west side. Pull left three tiles, leaving A on pad S at (13,6) and the hero at (12,6). Both energy gates stay open while the crystal holds the pad.
A blocks the short eastern approach. Leave it on S and walk back around the southern and western courts to gate X at (13,2). Enter the northeast chamber and walk onto T at (15,3).Spoiler clip · Pull the single crystal round the courtyard loop onto the pad, then walk to the green exit · reveal
Pull the crystal right once and down once, then follow the long loop through the western and southern courts. Bring it back east past the pad and pull it left onto the pad, then walk the long way round to the northeast exit.
“Heroes of Hauling – All Puzzle Solutions – Order of The Sinking Star” by Game Guides Channel · Oct 12, 2026 · Retail release, uploaded Oct 12, 2026 (after the Oct 9 update); exact build not shown
Sources · 7Official · Reported · Walkthrough · Guide · checked 17 Oct 2026 · Research checked 8 Oct 2026
Official developer announcements ↗Official Steam announcement feed checked October 12, 2026. Latest full-game notes are the two October 12 updates; latest demo technical post remains July 10 and content update June 19. Numeric game version, current demo access and native gameplay recovery remain unconfirmed.Official ·
Demo Content Update Now Live ↗June 19 demo content expansion, fetched October 8. Bard, Druid, over 100 puzzles and more combined-world content. Its June 22 availability deadline was superseded by the June 22 extension to June 26. These dates are historical, not current download availability.Official ·
Demo map and community-reported level identifiers ↗Community map labeled June 19, 2026. Native file identifiers are reported by the creator; the companion PuzzleScript player is a separate implementation, not a native-game playtest.Reported ·
The first eight recorded Heroes of Hauling rooms: native demo gameplay ↗The first eight completed Heroes rooms, approximately 2:15–8:35, were reviewed through starting, critical movement and exit states. The fourth and eighth return to the overworld. Preliminary attempts precede the fifth room’s successful route; the sixth and eighth include visible rewind-style reversals. The eighth guide omits recorded trial loops while preserving the successful placements. Exact native build and physical input bindings are not shown. The full video title’s 105-level claim is not a Kingy completion census. Historical gameplay review retained from 2026-09-13; October 8 fetch checked source availability only.Walkthrough ·
Heroes of Hauling – All Puzzle Solutions – Order of The Sinking Star ↗Retail gameplay of the first Heroes of Hauling screen, with creator chapters and an on-screen input strip. On 2026-10-16 the start, middle and closing frames of its first, second, third, fifth and sixth rooms were checked against Heroes 1, 2, 3, 5 and 6, and on 2026-10-17 its seventh room against Heroes 7. Exact build not shown.Walkthrough ·
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