The short answer
A green hero starts beside a gold pad in the eastern court. One purple crystal lies in the northern court. A long courtyard loop connects the two, and two energy gates guard the green exit in the northeast.
Before you start
- Start from an untouched or reset room matching this diagram and green hero. The source was published June 23, 2026; its native build number is not visible.
Match the starting layout
This is the seventh Heroes room completed in Cappa Games’ recording. The matched community layout is heroes1_7_v2; this identifier is not printed in the native footage.
Columns run left to right and rows top to bottom. Coordinates such as (10,2) mean column 10, row 2. P marks the green hero. The diagram’s labels are editorial references; directions describe movement on the board, not keyboard or controller bindings.
Sources for this section
- Cappa Games | Playthroughs: The first eight recorded Heroes of Hauling rooms: native demo gameplay · Checked 2026-09-13 · Published 2026-06-23
- Joric and contributors: Demo map and community-reported level identifiers · Checked 2026-09-13
- Joric: How the demo level identifiers were recorded · Checked 2026-09-13
- Arc Games Europe: Demo Content Update Now Live · Checked 2026-09-13 · Published 2026-06-19
- Thekla / Arc Games: Official developer announcements · Checked 2026-09-13
Hint 1 — where to look Reveal solution / story details
A pull needs a free tile for the hero beyond the crystal’s destination. Look for wider bays at the ends of the narrow corridors.
Sources for this section
- Cappa Games | Playthroughs: The first eight recorded Heroes of Hauling rooms: native demo gameplay · Checked 2026-09-13 · Published 2026-06-23
Hint 2 — the useful arrangement Reveal solution / story details
Bring the crystal past the pad into the eastern bay, then pull it back onto the pad. Once it stays there, reach the upper gate by the long courtyard loop.
Sources for this section
- Cappa Games | Playthroughs: The first eight recorded Heroes of Hauling rooms: native demo gameplay · Checked 2026-09-13 · Published 2026-06-23
Full solution and gameplay Reveal solution / story details
This route follows the recorded crystal transfers through the courtyard and uses 58 tile pulls. Walking connects the observed positions. The video pauses at several points, including temporary pad occupations, before reaching the final arrangement.
The steps describe a supported route, with ordinary walks between crystal transfers. Pull counts are editorial displacement counts, not a recorded input log or a minimum-move claim. Kingy has not completed this room in the native game or community recreation. The recording shows the exit and transition; exact pull/rewind bindings and current native-build compatibility remain unverified.
Cappa Games’ native demo recording, published June 23, 2026. This guide covers approximately 5:03–6:32. Exact build not shown; later solutions follow.
Gameplay recorded by Cappa Games | Playthroughs. Order of the Sinking Star © Thekla / Arc Games.
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- From the starting eastern court, reach crystal A by following the lower courtyard loop west, then the central passage north. Stand below A at column 10, row 2. Pull down one tile, to (10,2); the hero finishes at (10,3).
- Circle around A’s east side and pull it right once to (11,2). Walk around its north side to stand west, then pull left three tiles to (8,2).
- Get below A through the adjoining upper court. Pull down four tiles to (8,6), leaving the hero at (8,7).
- Walk through the lower court to A’s west side. Pull left five tiles to (3,6). Circle around its northwest side and pull up three tiles into the northwest turning court, to (3,3).
- Walk around A’s northwest corner to stand west. Pull left once to (2,3). Circle over its north and east sides to stand south; pull down three tiles to (2,6).
- Circle through the open bottom of the western passage to stand east of A. Pull right four tiles to (6,6). Get below it through the adjoining court and pull down five tiles to (6,11).
- Circle through the southwest bay’s bottom row to stand west. Pull left once to (5,11). Walk around the bottom row to A’s east and pull right ten tiles along the southern corridor to (15,11).
- Use the southeast bay’s upper row to get west of A. Pull left four tiles to (11,11). Step up and right to its north side, then pull up five tiles to (11,6).
- Walk around the small eastern court to A’s east side. Pull right five tiles, across the pad and into the turning bay, to (16,6). The hero finishes at (17,6).
- Circle through the bay’s lower row to A’s west side. Pull left three tiles, leaving A on pad S at (13,6) and the hero at (12,6). Both energy gates stay open while the crystal holds the pad.
- A blocks the short eastern approach. Leave it on S and walk back around the southern and western courts to gate X at (13,2). Enter the northeast chamber and walk onto T at (15,3). The occupied exit is visible around 6:30, followed by a white fade and the next room.
Sources for this section
- Cappa Games | Playthroughs: The first eight recorded Heroes of Hauling rooms: native demo gameplay · Checked 2026-09-13 · Published 2026-06-23
Research checked 2026-09-13. This is a source-based guide; Kingy has not independently play-tested these steps in the native game. Evidence and coverage.





















