Order of the Sinking Star official cover art

Three crystals and three lower pads (Heroes 8)

Quick answer

A green hero and three crystals start in the upper-left area. Three gold pads occupy the lower row above the bottom edge. Fixed thorn blocks interrupt the lower approaches, and an energy gate stands below the purple portal in the upper-right corner.

How this guide was checked

Coverage: Released · Steam r67271 · PS5 and Switch 2 physical editions planned for 2027 · official sources checked October 23, 2026 UTC. Research checked 8 Oct 2026. Updated 25 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 5 sources
5 sources
Creator clipChecked on screen · 25 Oct 20264 steps1 moment · 2:01
  1. Spoiler6:33–8:34Full solution and gameplayTap to reveal · Cappa Games | Playthroughs

Open marked sections to reveal solutions or story details.

Before you start

  • Start from an untouched or reset room matching this diagram and green hero. The source was published June 23, 2026; its native build number is not visible.
1

Match the starting layout

This is the eighth Heroes room completed in Cappa Games’ recording. The matched community layout is heroes1_6; this identifier is not printed in the native footage.

Columns run left to right and rows top to bottom. Coordinates such as (3,2) mean column 3, row 2. P marks the green hero. The diagram’s labels are editorial references; directions describe movement on the board, not keyboard or controller bindings. The top floor row is part of the room. Crossed cells at (2,4), (6,4) and (4,6) represent fixed thorn blocks; those at (6,1) and (6,2) represent the dividing wall.

A green hero and three crystals start in the upper-left area. Three gold pads occupy the lower row above the bottom edge. Fixed thorn blocks interrupt the lower approaches, and an energy gate stands below the purple portal in the upper-right corner.
P: green hero · A–C: crystals · S/M/R: pads · X: gate · T: portalOriginal Kingy starting-layout schematic from Cappa Games’ native demo recording, published June 23, 2026. · Open full-size diagram ↗
Sources for this section
2

Hint 1 — where to look

Reveal solution / story details

The barrier stays open while all three pads are occupied. Plan for a crystal to hold each pad after the hero leaves.

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3

Hint 2 — the useful arrangement

Reveal solution / story details

The crystal that first occupies the left pad can later move onto the middle pad. That frees the left pad for the remaining crystal.

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4

Full solution and gameplay

Reveal solution / story details

The recording includes eastern and western trials, rewind-style reversals, and temporary middle-pad occupation by the hero. The steps below omit those loops and retain the successful placements. They use 21 tile pulls. C’s recorded up-and-back detour and A’s two down-and-back detours are omitted; the relevant crystal positions are the same when the next retained action begins.

The steps describe a supported route, with ordinary walks between crystal transfers. Pull counts are editorial displacement counts, not a recorded input log or a minimum-move claim. Kingy has not completed this room in the native game or community recreation. The recording shows the exit and transition; exact pull/rewind bindings and current native-build compatibility remain unconfirmed.

  1. From the start, pull B up once from (2,3) to (2,2). The hero ends at (2,1). Walk along the top row to A’s east and pull A right once to (4,2). Get below it and pull down once to (4,3).
  2. Get below C at (3,4) and pull it down twice, to (3,5). Circle through the bottom-left corner and pull C left once onto pad S at (2,5).
  3. Get east of B at (3,2) and pull it right once to (3,2). You now stand above A at (4,2): pull A up once to (4,2). This order leaves room to reposition both crystals.
  4. Walk left along the top row, down through column 2 and right to stand below B at (3,3). Pull B down three tiles to (3,5). The hero finishes at (3,6).
  5. Walk around the bottom-left corner and back to the upper area. Stand below A at (4,3), then pull it down once to (4,3). From the hero’s new position at (4,4), walk right, down and left to (4,5). Pull B right three tiles onto pad R at (6,5).
  6. Leave A at (4,3). Reach its west side and pull left once to (3,3). The recording briefly tests a lower position for A before returning it here; that down-and-back test is omitted from these steps.
  7. Walk around the left thorn block through the far-west edge and bottom-left corner. Stand east of C at (3,5), then pull it right twice onto middle pad M at (4,5). The left pad is now free.
  8. Get below A at (3,4) and pull it down twice to (3,5). Walk left and up around its southwest corner to (2,5), then pull A left once onto pad S at (2,5). A holds the left pad, C the middle and B the right; the gate clears.
  9. Leave all three crystals on their pads. Walk back north along the western edge, across row 3 and north through X at (7,2) onto the purple portal T at (7,1). The hero occupies the portal around 8:33; the following fade returns to the overworld.
    Spoiler clip · Pull the three crystals onto the pads, then walk to the portal · reveal

    Older footage · checked Oct 25, 2026 · before Order of the Sinking Star full release (October 8, 2026)

    6:33–8:34 · 121 sPull the three crystals onto the pads, then walk to the portal

    On screen: Demo room (Heroes 8): the hero and three crystals in the upper left of the courtyard, with three gold pads in the lower row between spiky plants. After several trial moves, all three crystals sit on the pads and the hero stands at the portal in the upper right.

    Check the guide’s version notes before following older footage.

    Cappa Games | PlaythroughsFull video ↗
    Credits

    “Order of the Sinking Star | Full Playthrough (Demo) | 105 Levels Complete” by Cappa Games | Playthroughs · Jun 23, 2026 · June 2026 public demo (uploaded June 23, 2026); build not shown; predates the full game

    Independent creator · no partnership implied

    Creator? Ask us to remove this

    6:33–8:34Spoiler clip
Sources for this section

Did this answer your question?

Sources · 5Official · Reported · Walkthrough · checked 15 Oct 2026 · Research checked 8 Oct 2026
Official developer announcements ↗Official Steam announcement feed checked October 12, 2026. Latest full-game notes are the two October 12 updates; latest demo technical post remains July 10 and content update June 19. Numeric game version, current demo access and native gameplay recovery remain unconfirmed.Official ·
Demo Content Update Now Live ↗June 19 demo content expansion, fetched October 8. Bard, Druid, over 100 puzzles and more combined-world content. Its June 22 availability deadline was superseded by the June 22 extension to June 26. These dates are historical, not current download availability.Official ·
Demo map and community-reported level identifiers ↗Community map labeled June 19, 2026. Native file identifiers are reported by the creator; the companion PuzzleScript player is a separate implementation, not a native-game playtest.Reported ·
How the demo level identifiers were recorded ↗Creator’s account of observing native level-file names. The names are not official display titles.Reported ·
The first eight recorded Heroes of Hauling rooms: native demo gameplay ↗The first eight completed Heroes rooms, approximately 2:15–8:35, were reviewed through starting, critical movement and exit states. The fourth and eighth return to the overworld. Preliminary attempts precede the fifth room’s successful route; the sixth and eighth include visible rewind-style reversals. The eighth guide omits recorded trial loops while preserving the successful placements. Exact native build and physical input bindings are not shown. The full video title’s 105-level claim is not a Kingy completion census. Historical gameplay review retained from 2026-09-13; October 8 fetch checked source availability only.Walkthrough ·

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