Puzzles written with the story
The June developer article says Townfall’s puzzles were designed while the story was being written. Their setups and solutions are intended to communicate narrative meaning rather than form a separate layer of obstacles. Solving them is described as a way to understand Simon’s situation and the town’s inhabitants.
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- Narrative-driven puzzles
- Supports
- The June developer article says Townfall’s puzzles were designed while the story was being written. Their setups and solutions are intended to communicate narrative meaning rather than form a separate layer of obstacles. Solving them is described as a way to understand Simon’s situation and the town’s inhabitants.
- Does not establish
- Does not provide puzzle solutions, difficulty settings or a complete chapter sequence.
McKellan links first-person play to tactile, intricate puzzles and close attention to environmental detail. The CRTV is part of this investigation, receiving story signals and guidance for challenges. That supports a close-observation approach, but is not evidence that every puzzle uses the device or follows the same rules.
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- A terrifying point of view and The CRTV
- Supports
- McKellan links first-person play to tactile, intricate puzzles and close attention to environmental detail. The CRTV is part of this investigation, receiving story signals and guidance for challenges. That supports a close-observation approach, but is not evidence that every puzzle uses the device or follows the same rules.
- Does not establish
- No universal puzzle template, required item list or final solution is established.

Official promotional imagery · KONAMI / Annapurna Interactive / Screen Burn
Copyright remains with the respective owners. Reproduced for identification and editorial commentary; no blanket reuse license asserted.
Original image ↗ · Publishing sourceThe announced ending structure
In the July interview, McKellan says endings are determined by the culmination of actions across a playthrough, not a simple binary choice at the end. He presents this as a way for an ending to feel earned by a player’s journey. The interview does not disclose the underlying scoring conditions.
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- Question: How did you approach the concept of multiple endings?
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- In the July interview, McKellan says endings are determined by the culmination of actions across a playthrough, not a simple binary choice at the end. He presents this as a way for an ending to feel earned by a player’s journey. The interview does not disclose the underlying scoring conditions.
- Does not establish
- Does not establish exact thresholds, dialogue flags, morality meters or save manipulation routes.
In the same interview, Motoi Okamoto says all three main endings can be reached on a first playthrough and a secret ending becomes accessible after clearing the game once. This edition records that explicitly attributed structure, rather than repeating conflicting unsourced counts as though they were verified.
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- Okamoto’s response on three main endings and the secret ending
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- In the same interview, Motoi Okamoto says all three main endings can be reached on a first playthrough and a secret ending becomes accessible after clearing the game once. This edition records that explicitly attributed structure, rather than repeating conflicting unsourced counts as though they were verified.
- Does not establish
- Does not describe ending names, content or instructions for unlocking each one.
No invented solution paths
The inspected developer interview supplies an ending structure, not a route guide. This wiki therefore does not offer guaranteed ending checklists or claim to have tested a New Game Plus route. Those require additional explicit evidence or released-game verification beyond the material supporting this article.
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- Multiple-endings discussion
- Supports
- The inspected developer interview supplies an ending structure, not a route guide. This wiki therefore does not offer guaranteed ending checklists or claim to have tested a New Game Plus route. Those require additional explicit evidence or released-game verification beyond the material supporting this article.
- Does not establish
- A scoped evidence limit, not a claim that no other guide exists.