The Rabbit Haul official cover art
The Rabbit Haul

The Rabbit Haul reference

12 of 12 entries. Story-sensitive details stay closed.

Town currency

Crop tokens for Gerald’s shop

The shown demo shop repair asks for 15 crop tokens. A lost run can still award tokens for completed days.

Used in: Earn crop tokens and repair Gerald’s shop in the demo →
Demo healing, fainting and Gerald’s shop repair ↗Selected on-screen frames reviewed at 1:53, 4:18, 12:17, 12:22, about 12:33 and 16:53. Shows the repair requirement, healing prompt, defeat score, town return, repaired shop and fainting penalty. Exact build and recording date unknown; no firsthand gameplay test.Walkthrough · checked · published 7 Sep 2026
Recovery

Fainting coin penalty

The reviewed demo faint returns Sprout to the garden; its message reports losing half the run coins.

Used in: Heal with crops and recover from fainting in the demo →
Demo healing, fainting and Gerald’s shop repair ↗Selected on-screen frames reviewed at 1:53, 4:18, 12:17, 12:22, about 12:33 and 16:53. Shows the repair requirement, healing prompt, defeat score, town return, repaired shop and fainting penalty. Exact build and recording date unknown; no firsthand gameplay test.Walkthrough · checked · published 7 Sep 2026
Tower unlock

Beehive shop unlock

The Mayor’s follow-up after Gerald’s shop repair unlocks beehives for sale at Gerald’s adventure stall in the reviewed demo.

Used in: Unlock the beehive and start repairing homes in the demo →
Demo town unlocks, home repairs and cosmetic equipment ↗Selected on-screen frames at 13:55–15:16 reviewed for the beehive unlock, Mayor’s three-home request, one repair prompt, Chloe’s shop and hat equipment. Exact demo build and recording date unknown. Captions were a locator, not sole evidence. No firsthand gameplay test.Walkthrough · checked · published 7 Sep 2026
Town quest

The Mayor’s three-home request

After the shop follow-up, the Mayor asks for three home repairs. The initial prompt shows a 15-token price. A separate completion guide covers the later hand-in; the total cost remains unconfirmed.

Used in: Unlock the beehive and start repairing homes in the demo →
Demo town unlocks, home repairs and cosmetic equipment ↗Selected on-screen frames at 13:55–15:16 reviewed for the beehive unlock, Mayor’s three-home request, one repair prompt, Chloe’s shop and hat equipment. Exact demo build and recording date unknown. Captions were a locator, not sole evidence. No firsthand gameplay test.Walkthrough · checked · published 7 Sep 2026
Cosmetics

Chloe’s Cosmetics and hat equipment

The shop marks purchases Owned. The reviewed hat is then equipped separately through the inventory clothing tab and hat category.

Used in: Equip a hat from Chloe’s Cosmetics in the demo →
Demo town unlocks, home repairs and cosmetic equipment ↗Selected on-screen frames at 13:55–15:16 reviewed for the beehive unlock, Mayor’s three-home request, one repair prompt, Chloe’s shop and hat equipment. Exact demo build and recording date unknown. Captions were a locator, not sole evidence. No firsthand gameplay test.Walkthrough · checked · published 7 Sep 2026
Tower

Beehive Colony growth support

The reviewed demo card describes growth support for nearby crops and towers, and honey through an upgrade. Placement is shown; exact range and upgrade steps are unconfirmed.

Used in: Place a beehive and check its growth support in the demo →
Demo beehive placement, support card and backpack expansion ↗Selected frames visually reviewed at 18:04–18:18, 22:41–22:51 and 23:44. Shows beehive targeting and placement, a completed home repair reward, and the Beehive Colony choice-card description. No shop purchase, measured growth rate or completed three-home quest verified. Exact build and recording date unknown; no firsthand gameplay test.Walkthrough · checked · published 7 Sep 2026
Inventory reward

Backpack Expansion from a home repair

One completed demo home repair awards an expansion whose panel states four additional inventory slots. Total capacity is unconfirmed; the Mayor’s later rewards are covered in a separate spoiler guide.

Used in: Expand your backpack by repairing a home in the demo →
Demo beehive placement, support card and backpack expansion ↗Selected frames visually reviewed at 18:04–18:18, 22:41–22:51 and 23:44. Shows beehive targeting and placement, a completed home repair reward, and the Beehive Colony choice-card description. No shop purchase, measured growth rate or completed three-home quest verified. Exact build and recording date unknown; no firsthand gameplay test.Walkthrough · checked · published 7 Sep 2026
Mayor home-quest completion (spoilers) · reveal details

The reviewed completion follow-up unlocks Touch me nots at Gerald’s shop and awards a Frog hat cosmetic in the backpack. The subsequent end card points to the full release for the Raccoon King encounter.

Used in: Finish the Mayor’s home repairs in the demo (spoilers) →
Demo home-quest rewards and ending screen ↗Selected frames visually reviewed at 31:13.9, 31:16.6, 31:21.6, 31:26.6, 31:51.6 and 31:56.6. Shows the return to the Mayor after a home repair, completion dialogue, tower and cosmetic reward panels, and the demo end card. No full three-home cost audit, tower purchase, frog-hat equipment or retail boss encounter verified. Exact build and recording date unknown.Walkthrough · checked · published 7 Sep 2026

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