
SILENT HILL: TOWNFALL
Signals from
St. Amelia.
A town beneath the fog. A voice in the static.
Follow what is known—and where the evidence ends.
Official imagery via PlayStation Blog · KONAMI / Annapurna Interactive / Screen Burn. Not a wiki gameplay capture.
THE CURRENT SIGNAL
An announced date.
Not a played verdict.
KONAMI announces September 24, 2026 as the release date for Silent Hill: Townfall. This edition records that as a scheduled target, not a claim that the game is already available. The June announcement names PlayStation 5, Steam and the Epic Games Store.
Inspect evidence · 1 source
- Locate
- Opening release announcement
- Supports
- KONAMI announces September 24, 2026 as the release date for Silent Hill: Townfall. This edition records that as a scheduled target, not a claim that the game is already available. The June announcement names PlayStation 5, Steam and the Epic Games Store.
- Does not establish
- Does not establish launch-day availability, exact regional unlock times or Xbox support.

THE COMPLETE EDITION
Follow the signal.
Release date, platforms & editions
The announced September 24, 2026 target, confirmed storefronts and the difference between a game edition and a preorder bonus.
Simon Ordell: the return to St. Amelia
Meet the protagonist through the official premise, the CRTV reveal and the deliberately unresolved circumstances of his return.
Zoe: the voice in the static
A clinic nurse, a contradictory call to Simon and a source-limited guide to her role in the story.
St. Amelia: a Scottish island under fog
The confirmed setting, the places described by the publisher and the difference between a convincing town and a verified map.
Story, themes & the Otherworld
What the creators say about mystery, tragedy, loss and red-and-black imagery—without presenting a fan theory as canon.
The CRTV: signals, threats & story clues
How the pocket television evolves Silent Hill’s radio into an active tool for survival and investigation.
Combat & stealth: knowing when not to fight
The announced encounter options, the peek system and the important limits of early hands-on advice.
Narrative puzzles & multiple endings
Why puzzles belong to the story, what the developers say about ending structure and what this wiki will not invent.
PS5 features: touch, motion & audio
Advertised DualSense interactions and separately attributed preview claims about presentation and performance modes.
Development history: No Code to Screen Burn
The 2022 announcement, the studio’s narrative background and the dated evidence behind the 2026 reveal.
Soundtrack & audio: Pilotpriest and Arrival
Meet the composer behind Home and the sound team building Townfall’s dynamic audio.
Richard & the English cast
The announced central performances, Richard’s summons and the boundary between casting facts and plot speculation.
Creatures & threats: a preview field record
Reported enemy behavior and official encounter guidance, without invented monster names or lore.
How to approach survival: a prerelease field guide
A source-labeled preparation guide to scouting, hiding and conserving resources—not a tested walkthrough.
Townfall & the Silent Hill franchise
Creative continuity, the radio’s evolution and what the developers actually say about other games.
Mystery belongs in the story.
Not in the sourcing.
Official statements, preview reporting and unanswered questions are labeled separately. Open the evidence beside a claim to see its original source, what it supports and what it cannot establish.
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