The original announcement
Polygon reported Townfall’s reveal during KONAMI’s Silent Hill Transmission on October 19, 2022. It identified No Code and Annapurna Interactive as involved and noted that no release date or platforms were announced then. That is the historical announcement record, not the current platform or release-date guidance.
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- Opening announcement and closing platform paragraph
- Supports
- Polygon reported Townfall’s reveal during KONAMI’s Silent Hill Transmission on October 19, 2022. It identified No Code and Annapurna Interactive as involved and noted that no release date or platforms were announced then. That is the historical announcement record, not the current platform or release-date guidance.
- Does not establish
- This historical report does not override the later 2026 release announcement.
KONAMI’s June 2026 studio background identifies Screen Burn as a Glasgow-based independent developer founded in 2015 under the name No Code. It credits Stories Untold (2017) and Observation (2019), describing a specialization in atmospheric, tense, narrative-driven experiences. This connects the old and new studio names without inventing a rebrand date.
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- About Screen Burn
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- KONAMI’s June 2026 studio background identifies Screen Burn as a Glasgow-based independent developer founded in 2015 under the name No Code. It credits Stories Untold (2017) and Observation (2019), describing a specialization in atmospheric, tense, narrative-driven experiences. This connects the old and new studio names without inventing a rebrand date.
- Does not establish
- Does not establish the exact rebrand date or the studio’s complete staffing history.

Official promotional imagery · KONAMI / Annapurna Interactive / Screen Burn
Copyright remains with the respective owners. Reproduced for identification and editorial commentary; no blanket reuse license asserted.
Original image ↗ · Publishing sourceFirst-person reveal trailer
The trailer linked in the official first-person reveal article. Introduces the promotional context for Simon, St. Amelia and the CRTV.
YouTube connects only after you load the player. Playback does not start automatically.
The publishing partnership
The June announcement says Townfall is developed by Screen Burn and co-published by Annapurna Interactive and KONAMI. These are separate development and publishing roles. The presence of PlayStation marketing articles should not be read as evidence that Sony developed or publishes the game.
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- Opening paragraph describing the development and publishing partnership
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- The June announcement says Townfall is developed by Screen Burn and co-published by Annapurna Interactive and KONAMI. These are separate development and publishing roles. The presence of PlayStation marketing articles should not be read as evidence that Sony developed or publishes the game.
- Does not establish
- No ownership structure, budget, contractual exclusivity or financing split established.
Motoi Okamoto says Annapurna introduced Screen Burn to KONAMI. He cites having played Stories Untold and Observation and confidence in Annapurna’s taste for narrative and art-driven games. This is an attributed explanation of the collaboration, not a detailed account of procurement or the production schedule.
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- Question: Why did you choose Screen Burn?
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- Motoi Okamoto says Annapurna introduced Screen Burn to KONAMI. He cites having played Stories Untold and Observation and confidence in Annapurna’s taste for narrative and art-driven games. This is an attributed explanation of the collaboration, not a detailed account of procurement or the production schedule.
- Does not establish
- Does not establish contract dates, internal milestones or the size of the development team.
From reveal to a dated plan
The February 12, 2026 developer post presents the first full trailer and explains first-person play, the CRTV and encounter design. Motoi Okamoto explicitly refers back to the 2022 announcement. This dated publication records the transition from a cryptic teaser to explained mechanics, not proof that every feature was finalized then.
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- Opening introduction and A new chapter
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- The February 12, 2026 developer post presents the first full trailer and explains first-person play, the CRTV and encounter design. Motoi Okamoto explicitly refers back to the 2022 announcement. This dated publication records the transition from a cryptic teaser to explained mechanics, not proof that every feature was finalized then.
- Does not establish
- This source dates the February reveal; the current launch target is separately sourced on Release date, platforms & editions.
The July interview says Townfall and The Short Message had different teams and production timelines with no direct exchange of technical know-how. Okamoto calls their shared first-person perspective coincidental. Similar presentation therefore should not be used here to assert shared development technology or a causal design influence.
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- Question about The Short Message and first-person perspective
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- The July interview says Townfall and The Short Message had different teams and production timelines with no direct exchange of technical know-how. Okamoto calls their shared first-person perspective coincidental. Similar presentation therefore should not be used here to assert shared development technology or a causal design influence.
- Does not establish
- Does not establish a shared engine, codebase or direct story continuity.
The August and September announcement record
KONAMI announced a September 3 PRESS START broadcast in a September 1 news post, naming Townfall among the featured games and describing new footage and developer messages as part of the program. This edition cites the written announcement only; it does not claim to have reviewed that broadcast or its complete gameplay footage.
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- Opening announcement and program description
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- KONAMI announced a September 3 PRESS START broadcast in a September 1 news post, naming Townfall among the featured games and describing new footage and developer messages as part of the program. This edition cites the written announcement only; it does not claim to have reviewed that broadcast or its complete gameplay footage.
- Does not establish
- The advance announcement alone cannot establish what was ultimately shown during the broadcast.