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INDEPENDENT GAME REFERENCETHE TOWNFALL EDITION

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Development / SILENT HILL: TOWNFALL

Development history: No Code to Screen Burn

The 2022 announcement, the studio’s narrative background and the dated evidence behind the 2026 reveal.

SECTION 01

The original announcement

Preview / reporting

Polygon reported Townfall’s reveal during KONAMI’s Silent Hill Transmission on October 19, 2022. It identified No Code and Annapurna Interactive as involved and noted that no release date or platforms were announced then. That is the historical announcement record, not the current platform or release-date guidance.

Inspect evidence · 1 source
Original Townfall announcement reporting

Michael McWhertor / Polygon · Published 2022-10-19

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Opening announcement and closing platform paragraph
Supports
Polygon reported Townfall’s reveal during KONAMI’s Silent Hill Transmission on October 19, 2022. It identified No Code and Annapurna Interactive as involved and noted that no release date or platforms were announced then. That is the historical announcement record, not the current platform or release-date guidance.
Does not establish
This historical report does not override the later 2026 release announcement.

Checked 2026-09-10 · available · Source record

Official statement

KONAMI’s June 2026 studio background identifies Screen Burn as a Glasgow-based independent developer founded in 2015 under the name No Code. It credits Stories Untold (2017) and Observation (2019), describing a specialization in atmospheric, tense, narrative-driven experiences. This connects the old and new studio names without inventing a rebrand date.

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Scotland, St. Amelia and studio background

KONAMI · Published 2026-06-03

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About Screen Burn
Supports
KONAMI’s June 2026 studio background identifies Screen Burn as a Glasgow-based independent developer founded in 2015 under the name No Code. It credits Stories Untold (2017) and Observation (2019), describing a specialization in atmospheric, tense, narrative-driven experiences. This connects the old and new studio names without inventing a rebrand date.
Does not establish
Does not establish the exact rebrand date or the studio’s complete staffing history.

Checked 2026-09-10 · available · Source record

Two seated developers in the portrait accompanying the official Townfall interview.
Two seated developers in the portrait accompanying the official Townfall interview.

Official promotional imagery · KONAMI / Annapurna Interactive / Screen Burn

Copyright remains with the respective owners. Reproduced for identification and editorial commentary; no blanket reuse license asserted.

Original image ↗ · Publishing source

First-person reveal trailer

The trailer linked in the official first-person reveal article. Introduces the promotional context for Simon, St. Amelia and the CRTV.

Published 2026-02-12 · Official publishing source

Content notice: Promotional story scenes, horror imagery and encounters.

YouTube connects only after you load the player. Playback does not start automatically.

Watch original on YouTube ↗

If YouTube asks you to sign in, verify your age, or cannot play here, use the original YouTube link.

Linked or embedded by the cited official publisher/developer page. No downloaded video, transcript or frame-by-frame review is represented.

SECTION 02

The publishing partnership

Official statement

The June announcement says Townfall is developed by Screen Burn and co-published by Annapurna Interactive and KONAMI. These are separate development and publishing roles. The presence of PlayStation marketing articles should not be read as evidence that Sony developed or publishes the game.

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Scotland, St. Amelia and studio background

KONAMI · Published 2026-06-03

Locate
Opening paragraph describing the development and publishing partnership
Supports
The June announcement says Townfall is developed by Screen Burn and co-published by Annapurna Interactive and KONAMI. These are separate development and publishing roles. The presence of PlayStation marketing articles should not be read as evidence that Sony developed or publishes the game.
Does not establish
No ownership structure, budget, contractual exclusivity or financing split established.

Checked 2026-09-10 · available · Source record

Official statement

Motoi Okamoto says Annapurna introduced Screen Burn to KONAMI. He cites having played Stories Untold and Observation and confidence in Annapurna’s taste for narrative and art-driven games. This is an attributed explanation of the collaboration, not a detailed account of procurement or the production schedule.

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Developer interview: setting, technology and endings

Sachie Kobari / PlayStation Blog · Published 2026-07-30

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Question: Why did you choose Screen Burn?
Supports
Motoi Okamoto says Annapurna introduced Screen Burn to KONAMI. He cites having played Stories Untold and Observation and confidence in Annapurna’s taste for narrative and art-driven games. This is an attributed explanation of the collaboration, not a detailed account of procurement or the production schedule.
Does not establish
Does not establish contract dates, internal milestones or the size of the development team.

Checked 2026-09-10 · available · Source record

SECTION 03

From reveal to a dated plan

Official statement

The February 12, 2026 developer post presents the first full trailer and explains first-person play, the CRTV and encounter design. Motoi Okamoto explicitly refers back to the 2022 announcement. This dated publication records the transition from a cryptic teaser to explained mechanics, not proof that every feature was finalized then.

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First-person gameplay reveal

Jon McKellan and Motoi Okamoto / PlayStation Blog · Published 2026-02-12

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Opening introduction and A new chapter
Supports
The February 12, 2026 developer post presents the first full trailer and explains first-person play, the CRTV and encounter design. Motoi Okamoto explicitly refers back to the 2022 announcement. This dated publication records the transition from a cryptic teaser to explained mechanics, not proof that every feature was finalized then.
Does not establish
This source dates the February reveal; the current launch target is separately sourced on Release date, platforms & editions.

Checked 2026-09-10 · available · Source record

Official statement

The July interview says Townfall and The Short Message had different teams and production timelines with no direct exchange of technical know-how. Okamoto calls their shared first-person perspective coincidental. Similar presentation therefore should not be used here to assert shared development technology or a causal design influence.

Inspect evidence · 1 source
Developer interview: setting, technology and endings

Sachie Kobari / PlayStation Blog · Published 2026-07-30

Locate
Question about The Short Message and first-person perspective
Supports
The July interview says Townfall and The Short Message had different teams and production timelines with no direct exchange of technical know-how. Okamoto calls their shared first-person perspective coincidental. Similar presentation therefore should not be used here to assert shared development technology or a causal design influence.
Does not establish
Does not establish a shared engine, codebase or direct story continuity.

Checked 2026-09-10 · available · Source record

SECTION 04

The August and September announcement record

Official statement

KONAMI announced a September 3 PRESS START broadcast in a September 1 news post, naming Townfall among the featured games and describing new footage and developer messages as part of the program. This edition cites the written announcement only; it does not claim to have reviewed that broadcast or its complete gameplay footage.

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September publisher broadcast announcement

KONAMI · Published 2026-09-01

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Opening announcement and program description
Supports
KONAMI announced a September 3 PRESS START broadcast in a September 1 news post, naming Townfall among the featured games and describing new footage and developer messages as part of the program. This edition cites the written announcement only; it does not claim to have reviewed that broadcast or its complete gameplay footage.
Does not establish
The advance announcement alone cannot establish what was ultimately shown during the broadcast.

Checked 2026-09-10 · available · Source record

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