Which screenshots does this review cover?
At the September 30, 2026 check, Rockstar’s catalogue lists 99 images in the main Screenshots gallery, 51 in Ultimate Edition Benefits and 12 in Vintage Vice City Pack. This guide examines six named images from the main gallery; the edition-benefit collections remain separate.
Evidence · 1 source
- Locate
- Rockstar’s screenshot catalogue: main gallery and the separately labelled Ultimate Edition Benefits and Vintage Vice City Pack groups.
- Supports
- The publisher’s labels and displayed counts at the September 30, 2026 check.
- Limit
- The number or date of newly released images, a complete review of all 162 listed images, or uninspected material.
Suggest a correction to this statement ↗Includes this claim and revision for review.
The catalogue check does not establish the individual release dates of these six images. September 30, 2026 is the date of this review. The current gallery count alone cannot tell us how many images were newly released.
Evidence · 1 source
- Locate
- Rockstar’s screenshot catalogue: main gallery and the separately labelled Ultimate Edition Benefits and Vintage Vice City Pack groups.
- Supports
- The publisher’s labels and displayed counts at the September 30, 2026 check.
- Limit
- The number or date of newly released images, a complete review of all 162 listed images, or the image set in the supplied IGN article.
Suggest a correction to this statement ↗Includes this claim and revision for review.
Jason Duval 07: Jason at a fence
Jason holds a handgun behind a chain-link fence, with marks on his face and red and blue lights behind him.
Jason stands close to a chain-link fence, holding a handgun beside his face. Marks are visible on his forehead and cheek. Behind him, an armed figure points a weapon through a wash of red and blue lights. The tight crop gives us a confrontation, with very little surrounding geography.
Evidence · 1 source
- Locate
- Jason Duval 07 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- The visible contents of this selected publisher-labelled still.
- Limit
- The image does not establish who fired first, whether Jason is arrested, when the scene occurs, whether it is a cutscene, or how an injury system works. A still does not measure frame rate or verify player control.
Suggest a correction to this statement ↗Includes this claim and revision for review.
Editorial reading · optional
The fence separates Jason from the viewer while leaving his expression visible. It makes this a useful character image rather than a clear account of the action: we can read the pressure of the scene, but the still gives no reliable sequence of events.
Evidence · 1 source
- Locate
- Jason Duval 07 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- An editorial reading of the inspected image’s composition; not a publisher feature announcement.
- Limit
- The image does not establish who fired first, whether Jason is arrested, when the scene occurs, whether it is a cutscene, or how an injury system works. A still does not measure frame rate or verify player control.
Suggest a correction to this statement ↗Includes this claim and revision for review.
Lucia Caminos 09: Lucia in a gym
Lucia sits beside a bench press wearing headphones, padded fingerless gloves and a cropped gray top.
Lucia is seated beside a weight bench and loaded barbell, wearing headphones and padded fingerless gloves. Her cropped gray top carries a BATTLE logo. Sunlight comes through the slatted windows, with palms outside. The equipment and clothing place this portrait in a gym setting.
Evidence · 1 source
- Locate
- Lucia Caminos 09 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- The visible contents of this selected publisher-labelled still.
- Limit
- A gym setting does not establish a playable workout, a strength statistic, body-shape progression, clothing availability or any character-specific training bonus. A still does not measure frame rate or verify player control.
Suggest a correction to this statement ↗Includes this claim and revision for review.
Editorial reading · optional
Rockstar pairs a recognizable character with a familiar leisure space. That is a useful visual example for readers following the game’s fitness and appearance reporting, but the visible equipment cannot tell us which activities a player can perform or how those activities affect the character.
Evidence · 1 source
- Locate
- Lucia Caminos 09 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- An editorial reading of the inspected image’s composition; not a publisher feature announcement.
- Limit
- A gym setting does not establish a playable workout, a strength statistic, body-shape progression, clothing availability or any character-specific training bonus. A still does not measure frame rate or verify player control.
Suggest a correction to this statement ↗Includes this claim and revision for review.
Vice City 11: Vice City from above
A helicopter passes Vice City towers at sunset, above a waterfront park, boats and a Ferris wheel.
A helicopter passes the foreground towers at sunset. The lit office building bears a MEGAMUNDO sign. Below it, a waterfront park has curved paths and stepped seating; farther back are a Ferris wheel, boats on the water and another line of towers. The image layers downtown buildings, public space and the bay into one view.
Evidence · 1 source
- Locate
- Vice City 11 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- The visible contents of this selected publisher-labelled still.
- Limit
- The view does not establish flyable helicopters, access to every building or the Ferris wheel, exact real-world landmarks, map dimensions or a navigable route. A still does not measure frame rate or verify player control.
Suggest a correction to this statement ↗Includes this claim and revision for review.
Editorial reading · optional
This is a useful reference for comparing Vice City’s skyline and waterfront compositions. The contrast with the low buildings in Port Gellhorn 06 is visible without inventing measurements. We can compare what Rockstar chose to frame, while leaving the playable map’s borders and connections open.
Evidence · 1 source
- Locate
- Vice City 11 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- An editorial reading of the inspected image’s composition; not a publisher feature announcement.
- Limit
- The view does not establish flyable helicopters, access to every building or the Ferris wheel, exact real-world landmarks, map dimensions or a navigable route. A still does not measure frame rate or verify player control.
Suggest a correction to this statement ↗Includes this claim and revision for review.
Vice City 12: A phone, a rifle and an unnamed face
A tattooed man with long hair holds a smartphone and gold-colored rifle in a close-up official Vice City screenshot.
A tattooed man with long hair holds a smartphone in one hand and a gold-colored rifle in the other. A bandana, necklaces and gold-colored dental jewelry are visible in the close crop. Rockstar files the image under Vice City; the gallery label does not name the man or identify the room.
Evidence · 1 source
- Locate
- Vice City 12 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- The visible contents of this selected publisher-labelled still.
- Limit
- The still does not identify the character, weapon model, weapon statistics, usable phone applications, purchasable finishes or a playable mission. A still does not measure frame rate or verify player control.
Suggest a correction to this statement ↗Includes this claim and revision for review.
Editorial reading · optional
The phone is as prominent as the weapon, making the scene worth comparing with separately sourced reporting about communication and crime. Its framing gives both objects attention. It does not identify a phone app, a mission contact or the consequences of the message on the screen.
Evidence · 1 source
- Locate
- Vice City 12 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- An editorial reading of the inspected image’s composition; not a publisher feature announcement.
- Limit
- The still does not identify the character, weapon model, weapon statistics, usable phone applications, purchasable finishes or a playable mission. A still does not measure frame rate or verify player control.
Suggest a correction to this statement ↗Includes this claim and revision for review.
Leonida Keys 06: The Keys at wildlife scale
A green iguana clings to a tree beside shallow turquoise water, with an island and birds in the distance.
A green iguana clings to a tree in the foreground. Shallow turquoise water, a small tree-covered island and birds sit behind it. Unlike the skyline view, this composition brings a single animal close enough to see its scales and spines, while keeping the coastal setting in view.
Evidence · 1 source
- Locate
- Leonida Keys 06 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- The visible contents of this selected publisher-labelled still.
- Limit
- An animal portrait does not establish hunting, taming, an animal-compendium entry, spawn locations, ecological simulation or interaction controls. A still does not measure frame rate or verify player control.
Suggest a correction to this statement ↗Includes this claim and revision for review.
Editorial reading · optional
The Keys image offers a second scale for reading Leonida: the environment includes details smaller than a landmark or vehicle. It supports a visual discussion of wildlife in the promotional material. It gives us no species roster, population count or behavior to test.
Evidence · 1 source
- Locate
- Leonida Keys 06 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- An editorial reading of the inspected image’s composition; not a publisher feature announcement.
- Limit
- An animal portrait does not establish hunting, taming, an animal-compendium entry, spawn locations, ecological simulation or interaction controls. A still does not measure frame rate or verify player control.
Suggest a correction to this statement ↗Includes this claim and revision for review.
Port Gellhorn 06: Port Gellhorn away from the beachfront
Low houses, vehicles and people line dusty lanes in Port Gellhorn beneath power lines and an orange sky.
Low houses, fenced yards, parked vehicles and people fill a neighborhood threaded with utility poles and overhead wires. A water tower rises behind the buildings. The orange light picks out the dusty lanes and uneven roofs. It is a lived-in residential view rather than a distant resort skyline.
Evidence · 1 source
- Locate
- Port Gellhorn 06 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- The visible contents of this selected publisher-labelled still.
- Limit
- The scene does not establish enterable homes, property purchases, exact street connections, the full size of Port Gellhorn or a playable economic system. A still does not measure frame rate or verify player control.
Suggest a correction to this statement ↗Includes this claim and revision for review.
Editorial reading · optional
This gives Rockstar’s regional introduction a concrete visual counterpart: modest homes and everyday infrastructure occupy the frame. Comparing it with Vice City 11 helps explain how the promotional images give destinations different appearances. That comparison does not reveal property prices, missions or the simulation of the local economy.
Evidence · 1 source
- Locate
- Port Gellhorn 06 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- An editorial reading of the inspected image’s composition; not a publisher feature announcement.
- Limit
- The scene does not establish enterable homes, property purchases, exact street connections, the full size of Port Gellhorn or a playable economic system. A still does not measure frame rate or verify player control.
Suggest a correction to this statement ↗Includes this claim and revision for review.
What do screenshots establish about gameplay?
These six stills alone do not establish gym progression, huntable species, enterable interiors, exact map dimensions, weapon balance or playable mission order. Features described in other sources need their own evidence. The images do not measure frame rate, identify a target platform or verify player control.
Evidence · 6 sources
- Locate
- Jason Duval 07 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- The visible contents of this selected publisher-labelled still.
- Limit
- The image does not establish who fired first, whether Jason is arrested, when the scene occurs, whether it is a cutscene, or how an injury system works. A still does not measure frame rate or verify player control.
- Locate
- Lucia Caminos 09 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- The visible contents of this selected publisher-labelled still.
- Limit
- A gym setting does not establish a playable workout, a strength statistic, body-shape progression, clothing availability or any character-specific training bonus. A still does not measure frame rate or verify player control.
- Locate
- Vice City 11 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- The visible contents of this selected publisher-labelled still.
- Limit
- The view does not establish flyable helicopters, access to every building or the Ferris wheel, exact real-world landmarks, map dimensions or a navigable route. A still does not measure frame rate or verify player control.
- Locate
- Vice City 12 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- The visible contents of this selected publisher-labelled still.
- Limit
- The still does not identify the character, weapon model, weapon statistics, usable phone applications, purchasable finishes or a playable mission. A still does not measure frame rate or verify player control.
- Locate
- Leonida Keys 06 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- The visible contents of this selected publisher-labelled still.
- Limit
- An animal portrait does not establish hunting, taming, an animal-compendium entry, spawn locations, ecological simulation or interaction controls. A still does not measure frame rate or verify player control.
- Locate
- Port Gellhorn 06 in Rockstar’s main screenshot catalogue; full 1280×720 composition visually inspected.
- Supports
- The visible contents of this selected publisher-labelled still.
- Limit
- The scene does not establish enterable homes, property purchases, exact street connections, the full size of Port Gellhorn or a playable economic system. A still does not measure frame rate or verify player control.
Suggest a correction to this statement ↗Includes this claim and revision for review.
Sources & corrections
Open “Evidence” beside any statement to see the original source, the relevant passage and what it does not establish. Interpretations and unanswered questions are labeled separately.
Browse the source ledger and correction history ↗