Initiative
Turn-order value; see the combat rules.
Used in: Shadow of the Road Initiative: why the turn order changes →8 of 8 entries. Story-sensitive details stay closed.
Turn-order value; see the combat rules.
Used in: Shadow of the Road Initiative: why the turn order changes →Hit-induced Initiative loss; amount unconfirmed.
Used in: Shadow of the Road Initiative: why the turn order changes →Longer Initiative reduction; check current duration/value.
Used in: Shadow of the Road Initiative: why the turn order changes →Close deals full ranged damage; Far has a reported 25% reduction in the 2025 explanation.
Used in: Shadow of the Road ranged damage: Close, Far and maximum range →Ranged specialist associated with carefully timed delayed shots.
Used in: Shadow of the Road party roles: Akira, Ishida and Asuke →Frontline fighter described as absorbing pressure, staggering and sweeping enemies.
Used in: Shadow of the Road party roles: Akira, Ishida and Asuke →Spellcaster described as manipulating the Timeline instead of focusing on direct damage.
Used in: Shadow of the Road party roles: Akira, Ishida and Asuke →Explodes on destruction with a circular blast; exact radius and threshold unconfirmed.
Used in: Shadow of the Road destructible cover and gunpowder crates →Say where you’re stuck in Shadow of the Road. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.
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