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Shadow of the Road ranged damage: Close, Far and maximum range

Quick answer

Physical ranged attacks have Close and Far bands. The developer says Far hits lose 25% of their damage, while attacks outside maximum Attack Distance cannot hit. Magic is described as ignoring the bands while still obeying maximum distance. These are September 2025 development rules, not tested launch values.

How this guide was checked

Coverage: Prelaunch · March 10, 2027 rescheduled target · official sources checked October 26, 2026 UTC · demo-scope systems. Research checked 10 Oct 2026. Updated 22 Sep 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 2 sources
2 sources
3 steps
1

Read the grid before choosing the shot

Most bows are described as dividing range equally between Close and Far. Most guns keep Close effectiveness across three quarters of their range. “Most” matters: inspect the actual weapon instead of applying that split to every item.

PositionPublished rule
Close, inside the dotted boundaryFull ranged damage
Far, beyond the boundary but in range25% less ranged damage
Outside Attack DistanceTarget cannot be hit
Magic within Attack DistanceIgnores Close/Far damage reduction
Sources for this section
2

Compare the shot with the movement risk

Kingy’s suggested comparison includes both damage and exposure. The developer notes that displacement can change firing bands, so an ally’s shove may matter even when it is not the largest immediate hit.

  1. Select the attack and check the target’s displayed band.
  2. Compare staying in Far range with moving into Close range.
  3. Inspect enemy firing positions before moving closer.
  4. Check the Timeline for enemies who could act before your next turn.
Sources for this section
3

Use the penalty without inventing a damage formula

A 25% reduction leaves 75% of a value before any other unconfirmed interactions. That arithmetic does not establish the game’s rounding, armor order or critical-hit formula. Use the current attack preview to judge a possible knockout; no damage calculator is published here.

Sources for this section

You’re ready when…

Your checklist

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Sources · 2Official · checked 10 Oct 2026 · Research checked 10 Oct 2026
Dynamic Turn Order ↗2025 turn-order explanation; release not yet tested.Official ·
Arrows and Aiming: Damage Zones ↗September 2025 developer numbers: Far attacks lose 25%, most bows split range 50/50, guns 75/25, magic ignores bands; release not yet tested.Official ·

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