Shadow of the Road ranged damage: Close, Far and maximum range
Quick answer
Physical ranged attacks have Close and Far bands. The developer says Far hits lose 25% of their damage, while attacks outside maximum Attack Distance cannot hit. Magic is described as ignoring the bands while still obeying maximum distance. These are September 2025 development rules, not tested launch values.
Most bows are described as dividing range equally between Close and Far. Most guns keep Close effectiveness across three quarters of their range. “Most” matters: inspect the actual weapon instead of applying that split to every item.
Kingy’s suggested comparison includes both damage and exposure. The developer notes that displacement can change firing bands, so an ally’s shove may matter even when it is not the largest immediate hit.
Select the attack and check the target’s displayed band.
Compare staying in Far range with moving into Close range.
Inspect enemy firing positions before moving closer.
Check the Timeline for enemies who could act before your next turn.
Use the penalty without inventing a damage formula
A 25% reduction leaves 75% of a value before any other unconfirmed interactions. That arithmetic does not establish the game’s rounding, armor order or critical-hit formula. Use the current attack preview to judge a possible knockout; no damage calculator is published here.
Sources · 2Official · checked 10 Oct 2026 · Research checked 10 Oct 2026
Dynamic Turn Order ↗2025 turn-order explanation; release not yet tested.Official ·
Arrows and Aiming: Damage Zones ↗September 2025 developer numbers: Far attacks lose 25%, most bows split range 50/50, guns 75/25, magic ignores bands; release not yet tested.Official ·
Stuck? Tell us where
Say where you’re stuck in Shadow of the Road. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.
If nothing matches, we keep your words (without emails, links or long numbers) to decide which answers to write next. Privacy