Two traders begin on a small left island. Two oppositely oriented mirrors and one exit circle are on the larger right island. The upper mirror is near the northern edge; the lower mirror is below the exit.
Open marked sections to reveal solutions or story details.
Before you start
Start from a reset room matching the diagram. The demo recording was published June 17, 2026; its exact build number is not shown.
1
Match the starting layout
Joric video entry 12 · Community map identifier: mirror_14. The diagram shows the starting landmarks; use the video for exact tile positions and mirror angles.
P: trader · M: mirror · E: exitOriginal Kingy starting-layout schematic from Joric’s gameplay recording, published June 17, 2026. · Open full-size diagram ↗Sources for this section
Place the mirrors in a vertical pair to the left of the exit. The useful target has one trader west of the upper mirror and the other east of the lower mirror, with both reflected images on the square between them.
Start from the untouched room for these counted moves. The route was derived from native-video checkpoints and manually completed in Joric’s separate community recreation on September 13, 2026. It omits a short detour at 5:31–5:36 that returns to the same position. Native-game and current-build reproduction have not yet been tested.
Directions refer to the screen. Each count is a single movement input. “Reflect” means use the game’s reflection action; this guide does not assume a native keyboard binding. Both traders move together. After step 3, keep the mirrors in place.
Move up once and reflect. Move up twice, then right once, and reflect again. Both traders are now on the right island, on opposite sides of the lower mirror.
Move up five, left one, up two and right one. Move down three to push the upper mirror south. It now stands northwest of the exit.
Move right two, down four, left one, down one, left one, up one, right two and up two. This shifts the lower mirror left and north. Check the 5:18 arrangement: the mirrors share a column with one free square between them, immediately left of the exit; both traders stand side by side immediately right of the exit.
Move up four, down three and right three. The stepped northern coast changes the traders’ spacing. They finish as a vertical pair in the same column at the right edge (5:23).
Move left three, up three and left three. Both traders form a vertical pair immediately northwest of the upper mirror (5:26).
Move down four, left two and down one. The upper trader stops at the western projection while the lower trader continues toward the southwest edge. They finish one column and two rows apart (5:29–5:30).
Move right one, down one, right one, down one and right two. Follow the stepped southern coast. The lower trader reaches the far-right end of the southernmost strip; the upper trader is two rows above and one column left (5:40).
Move left three. The lower trader stops at the left end of the southernmost strip while the upper trader moves farther west. They are now two columns and two rows apart (5:42).
Move up two, right one and up one. One trader finishes immediately west of the upper mirror; the other is immediately east of the lower mirror. Both reflected images overlap in the free square between the mirrors (5:45.8).
Reflect to merge the two traders into one between the mirrors. Move right once onto the exit. The native recording shows the merge at 5:46 and the occupied exit at 5:47; the separate community test also reached this state.Spoiler clip · Line the mirrors up beside the exit, then merge the traders onto it · reveal
Older footage · checked Oct 25, 2026 · before Order of the Sinking Star full release (October 8, 2026)
On screen: Demo room 12: two traders on the small left island, two mirrors and one exit on the right island. Both traders cross, the mirrors end up stacked in one column just left of the exit, and the room ends with a single trader on the exit beside them.
Check the guide’s version notes before following older footage.
“Order of the Sinking Star (Demo) Solution - Mirror Isles (East), 23 Levels” by Joric · Jun 17, 2026 · June 2026 public demo (uploaded June 17, 2026); build not shown; predates the full game
Sources · 6Official · Walkthrough · Reported · checked 15 Oct 2026 · Research checked 8 Oct 2026
Official developer announcements ↗Official Steam announcement feed checked October 12, 2026. Latest full-game notes are the two October 12 updates; latest demo technical post remains July 10 and content update June 19. Numeric game version, current demo access and native gameplay recovery remain unconfirmed.Official ·
Demo Content Update Now Live ↗June 19 demo content expansion, fetched October 8. Bard, Druid, over 100 puzzles and more combined-world content. Its June 22 availability deadline was superseded by the June 22 extension to June 26. These dates are historical, not current download availability.Official ·
Mirror Isles: 23 demo puzzle solutions ↗Original demo gameplay; starting, intermediate and exit states visually checked at each guide’s cited timestamps. Exact native build is not displayed. Video chapter numbers are the creator’s sequence. Historical gameplay review retained from 2026-09-13; October 8 fetch checked source availability only.Walkthrough ·
Demo map and community-reported level identifiers ↗Community map labeled June 19, 2026. Native file identifiers are reported by the creator; the companion PuzzleScript player is a separate implementation, not a native-game playtest.Reported ·
Mirror Isles 12 in the community recreation ↗Separate PuzzleScript implementation. Kingy manually completed the guide’s derived two-trader route here after reviewing native-video checkpoints. This corroborates the route in the recreation; it is not a native or current-build playtest. Historical gameplay review retained from 2026-09-13; October 8 fetch checked source availability only.Reported ·
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