Order of the Sinking Star official cover art

Mirror Isles puzzle 10

Quick answer

One trader and two opposing mirrors start on a long upper island. Its right end has a short southern extension. A broad lower island holds three exits in one row and has a raised central ledge along its northern edge.

How this guide was checked

Coverage: Released · Steam r67271 · PS5 and Switch 2 physical editions planned for 2027 · official sources checked October 23, 2026 UTC. Research checked 8 Oct 2026. Updated 25 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 6 sources
6 sources
Creator clipChecked on screen · 25 Oct 20264 steps1 moment · 0:41
  1. Spoiler3:46–4:27Full solution and gameplayTap to reveal · Joric

Open marked sections to reveal solutions or story details.

Before you start

  • Start from a reset room matching the diagram. The demo recording was published June 17, 2026; its exact build number is not shown.
1

Match the starting layout

Joric video entry 10 · Community map identifier: mirror_12. The diagram shows the starting landmarks; use the video for exact tile positions and mirror angles.

One trader and two opposing mirrors start on a long upper island. Its right end has a short southern extension. A broad lower island holds three exits in one row and has a raised central ledge along its northern edge.
P: trader · M: mirror · E: exitOriginal Kingy starting-layout schematic from Joric’s gameplay recording, published June 17, 2026. · Open full-size diagram ↗
Sources for this section
2

Hint 1 — a direction to explore

Reveal solution / story details

Two mirrors can give you two traders, but the goal asks for three. A trader outside the mirror lines can remain while another reflects.

Sources for this section
3

Hint 2 — the useful arrangement

Reveal solution / story details

Keep one trader above the mirrors’ row and duplicate the other. On the lower island, use the raised northern ledge to spread the three traders into alternating columns.

Sources for this section
4

Full solution and gameplay

Reveal solution / story details

The route was checked against native-demo footage and manually reproduced in Joric’s separate community PuzzleScript player on September 13, 2026. Every exit was occupied in that recreation. Kingy has not replayed it in the native demo or verified the current native build.

The real traders move together; an edge can hold one while another continues. The counted movement table starts from the untouched room. “Reflect” means the configured reflection action, not an assumed physical key. Counts include moves stopped by an edge; follow each input in order.

  1. Push the left mirror down twice so both mirrors share a row. Stand two tiles west of the right mirror. The two projections should land on the lower island’s far-left edge and on the upper island’s short southern extension.
  2. Activate reflection to make two real traders. Move up once, then left, up and left. Water holds the lower trader while the upper one walks around the right mirror and returns to the duplication position.
  3. Reflect again. The lower trader comes back to the upper mirror row; the other returns to the southern extension. There are still two real traders. Move up, left, up and left: one now stands above the mirror row and the other at the duplication position.
  4. Reflect a third time. The northern trader stays in place while the aligned trader becomes two. All three are visible at 3:57. From here they continue to share movement.
  5. Move up twice. The lower trader moves once before water holds it; the northern trader stays at the upper edge; the trader beneath the right mirror pushes it up once. Moving this mirror out of the other mirror’s row prevents the same duplication setup from repeating.
  6. Move right twice, down twice and left twice. The upper traders should be on the causeway and southern part of the right lobe, with the lower trader at its southwestern boundary. Move right twice again. At 4:05 the causeway trader projects onto the lower island’s far-left upper tile. Reflect to transfer it.
  7. Move left three times, up once and left twice. This brings the last upper trader onto the causeway’s reflection position while the two lower traders gather at their western edge. At 4:09 the projected landing is occupied and red.
  8. Move right once to clear that landing and change the projected destination. Reflect again. All three traders are now below: two beside each other near the far-left edge and one directly above the right-hand trader. Compare 4:11 before continuing.
  9. Shift the group one tile right and then up. The front trader enters the raised northern ledge. Move left once: its ledge edge holds it while the two lower traders move left. Move right twice, up once and down once. All three should now form an adjacent row below the ledge, as at 4:18.
  10. Move the row right twice, then up. Only the left two traders can enter the raised ledge; the right trader stays one row below. Move right once, down once, right once and up once. One trader is now on the ledge, with the other two below and to its right.
  11. Move right once. The ledge holds its trader while the others move farther right, leaving one empty column between each trader. Move down once and left once, then down until all three reach the island’s southern edge. This removes their vertical offset.
  12. Move left twice along the bottom row to stand directly below the three exits. Move up once. All three exits are occupied at 4:26, just as YouTube’s next chapter label begins.
    Spoiler clip · Make three traders, bring them down and fill all three exits · reveal

    Older footage · checked Oct 25, 2026 · before Order of the Sinking Star full release (October 8, 2026)

    3:46–4:27 · 41 sMake three traders, bring them down and fill all three exits

    On screen: Demo room 10: one trader and two mirrors on the long upper island, with three exits in a row on the broad lower island. Reflections multiply the trader and carry the copies down, and the room ends with three traders standing on the three exits.

    Check the guide’s version notes before following older footage.

    JoricFull video ↗
    Credits

    “Order of the Sinking Star (Demo) Solution - Mirror Isles (East), 23 Levels” by Joric · Jun 17, 2026 · June 2026 public demo (uploaded June 17, 2026); build not shown; predates the full game

    Independent creator · no partnership implied

    Creator? Ask us to remove this

    3:46–4:27Spoiler clip
StageCounted movement
Align the mirrors and reach the first reflection tileLeft ×4 · Up ×2 · Right · Down ×2 · Right ×5 · Down
Create two, reposition, then make threeReflect · Up · Left · Up · Left · Reflect · Up · Left · Up · Left · Reflect
Lift the right mirror and transfer another traderUp ×2 · Right ×2 · Down ×2 · Left ×2 · Right ×2 · Reflect
Reach the blocked landing positionLeft ×3 · Up · Left ×2
Clear the landing and transferRight · Reflect
Gather an adjacent rowRight · Up · Left · Right ×2 · Up · Down
Use the ledge to change spacingRight ×2 · Up · Right · Down · Right · Up
Align all three exitsRight · Down · Left · Down ×2 · Left ×2 · Up
Sources for this section

Did this answer your question?

Sources · 6Official · Walkthrough · Reported · checked 15 Oct 2026 · Research checked 8 Oct 2026
Official developer announcements ↗Official Steam announcement feed checked October 12, 2026. Latest full-game notes are the two October 12 updates; latest demo technical post remains July 10 and content update June 19. Numeric game version, current demo access and native gameplay recovery remain unconfirmed.Official ·
Demo Content Update Now Live ↗June 19 demo content expansion, fetched October 8. Bard, Druid, over 100 puzzles and more combined-world content. Its June 22 availability deadline was superseded by the June 22 extension to June 26. These dates are historical, not current download availability.Official ·
Mirror Isles: 23 demo puzzle solutions ↗Original demo gameplay; starting, intermediate and exit states visually checked at each guide’s cited timestamps. Exact native build is not displayed. Video chapter numbers are the creator’s sequence. Historical gameplay review retained from 2026-09-13; October 8 fetch checked source availability only.Walkthrough ·
Demo map and community-reported level identifiers ↗Community map labeled June 19, 2026. Native file identifiers are reported by the creator; the companion PuzzleScript player is a separate implementation, not a native-game playtest.Reported ·
How the demo level identifiers were recorded ↗Creator’s account of observing native level-file names. The names are not official display titles.Reported ·
mirror_12: community puzzle recreation ↗Kingy’s proposed route manually entered through the community player and every exit visibly occupied. Separate from native-demo footage review; current native build has not yet been tested. Bundled solution playback was not used. Historical gameplay review retained from 2026-09-13; October 8 fetch checked source availability only.Walkthrough ·

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