A long northern island has two mirrors on its eastern lobe and one trader near the east tip. Two separate islands lie below it, each with an exit. The southwest island has a narrow northern tip; the southeast island has a small eastern projection.
Open marked sections to reveal solutions or story details.
Before you start
Start from a reset room matching the diagram. The demo recording was published June 17, 2026; its exact build number is not shown.
1
Match the starting layout
Joric video entry 9 · Community map identifier: mirror_11. The diagram shows the starting landmarks; use the video for exact tile positions and mirror angles.
P: trader · M: mirror · E: exitOriginal Kingy starting-layout schematic from Joric’s gameplay recording, published June 17, 2026. · Open full-size diagram ↗Sources for this section
The route was checked against native-demo footage and manually reproduced in Joric’s separate community PuzzleScript player on September 13, 2026. Every exit was occupied in that recreation. Kingy has not replayed it in the native demo or verified the current native build.
The real traders move together; an edge can hold one while another continues. The counted movement table starts from the untouched room. “Reflect” means the configured reflection action, not an assumed physical key. Counts include moves stopped by an edge; follow each input in order.
Push the lower/right mirror one tile east. Move the upper/left mirror one tile east and two tiles south. They should share a row with one empty tile between them.
Stand in that empty tile. Both mirrors project a figure directly south of themselves. Activate reflection: the original disappears and two real traders appear, as shown at 3:24–3:25.
Move up once to push both mirrors north. Move right once: the eastern edge holds the right trader while the left trader moves beside it. Move up once again to push only the right mirror farther north. The traders now stand together on the causeway row, immediately right of the left mirror.
Continue pushing the travelling mirror left until it reaches the western lobe. Both traders should stand to its right, beside each other. Walk right until the nearer trader projects onto the western goal island, one tile above its exit. Activate reflection; only that trader transfers.
Move left twice, then up. The lower trader is held by the western island’s water edge, while the upper trader enters the northern row of the remaining right mirror. Move left twice again. Its projection reaches the far-right nub of the eastern goal island. Activate to transfer there, as shown at 3:35.
Move right until the western trader reaches its island’s east edge; the eastern trader stays on its small nub. Move left once, then up once. The western trader should stand on the island’s single-tile northern tip, while the eastern trader is northeast of its exit.
Move left once. Water holds the western trader on the tip while the eastern trader moves directly above its exit. Move down until both traders reach their southern edges, then move up once. Both exits are occupied at 3:44.Spoiler clip · Split the trader in two, send one to each island and fill both exits · reveal
Older footage · checked Oct 25, 2026 · before Order of the Sinking Star full release (October 8, 2026)
On screen: Demo room 9: two mirrors and one trader on the long northern island above two separate exit islands. The trader becomes two, one is reflected onto the western island while the other stays up top, and the room ends with a trader standing on each exit.
Check the guide’s version notes before following older footage.
“Order of the Sinking Star (Demo) Solution - Mirror Isles (East), 23 Levels” by Joric · Jun 17, 2026 · June 2026 public demo (uploaded June 17, 2026); build not shown; predates the full game
Sources · 6Official · Walkthrough · Reported · checked 15 Oct 2026 · Research checked 8 Oct 2026
Official developer announcements ↗Official Steam announcement feed checked October 12, 2026. Latest full-game notes are the two October 12 updates; latest demo technical post remains July 10 and content update June 19. Numeric game version, current demo access and native gameplay recovery remain unconfirmed.Official ·
Demo Content Update Now Live ↗June 19 demo content expansion, fetched October 8. Bard, Druid, over 100 puzzles and more combined-world content. Its June 22 availability deadline was superseded by the June 22 extension to June 26. These dates are historical, not current download availability.Official ·
Mirror Isles: 23 demo puzzle solutions ↗Original demo gameplay; starting, intermediate and exit states visually checked at each guide’s cited timestamps. Exact native build is not displayed. Video chapter numbers are the creator’s sequence. Historical gameplay review retained from 2026-09-13; October 8 fetch checked source availability only.Walkthrough ·
Demo map and community-reported level identifiers ↗Community map labeled June 19, 2026. Native file identifiers are reported by the creator; the companion PuzzleScript player is a separate implementation, not a native-game playtest.Reported ·
mirror_11: community puzzle recreation ↗Kingy’s proposed route manually entered through the community player and every exit visibly occupied. Separate from native-demo footage review; current native build has not yet been tested. Bundled solution playback was not used. Historical gameplay review retained from 2026-09-13; October 8 fetch checked source availability only.Walkthrough ·
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