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Mirror Isles puzzles

Three islands, two exits (Mirror Isles 9)

Match mirror_11, reveal two hints and follow the observed demo route for three islands, two exits.

Prerelease · October 8 target · demo sources reviewed September 13 · Updated 2026-09-13

Open marked sections to reveal solutions or story details.

The short answer

A long northern island has two mirrors on its eastern lobe and one trader near the east tip. Two separate islands lie below it, each with an exit. The southwest island has a narrow northern tip; the southeast island has a small eastern projection.

Before you start

  • Start from a reset room matching the diagram. The demo recording was published June 17, 2026; its exact build number is not shown.

Match the starting layout

Joric video entry 9 · Community map identifier: mirror_11. The diagram shows the starting landmarks; use the video for exact tile positions and mirror angles.

A long northern island has two mirrors on its eastern lobe and one trader near the east tip. Two separate islands lie below it, each with an exit. The southwest island has a narrow northern tip; the southeast island has a small eastern projection.
P: trader · M: mirror · E: exitOriginal Kingy starting-layout schematic from Joric’s gameplay recording, published June 17, 2026. · Open full-size diagram ↗
Sources for this section
Hint 1 — a direction to explore Reveal solution / story details

There are two exits, but you start with one trader. Watch both mirrors’ projected figures when you stand between them.

Sources for this section
Hint 2 — the useful arrangement Reveal solution / story details

Create two traders, then use the different island edges to change their spacing. The northern tip of the western goal island is especially useful.

Sources for this section
Full solution and gameplay Reveal solution / story details

The route was checked against native-demo footage and manually reproduced in Joric’s separate community PuzzleScript player on September 13, 2026. Every exit was occupied in that recreation. Kingy has not replayed it in the native demo or verified the current native build.

The real traders move together; an edge can hold one while another continues. The counted movement table starts from the untouched room. “Reflect” means the configured reflection action, not an assumed physical key. Counts include moves stopped by an edge; follow each input in order.

Joric’s gameplay recording, published June 17, 2026. Start at 3:18; completion is visible during 3:44. Exact native build not shown. The player continues into later solutions.

Gameplay recorded by Joric. Order of the Sinking Star © Thekla / Arc Games.

YouTube connects when you load the player. No autoplay. If playback is unavailable, use the YouTube link.

  1. Push the lower/right mirror one tile east. Move the upper/left mirror one tile east and two tiles south. They should share a row with one empty tile between them.
  2. Stand in that empty tile. Both mirrors project a figure directly south of themselves. Activate reflection: the original disappears and two real traders appear, as shown at 3:24–3:25.
  3. Move up once to push both mirrors north. Move right once: the eastern edge holds the right trader while the left trader moves beside it. Move up once again to push only the right mirror farther north. The traders now stand together on the causeway row, immediately right of the left mirror.
  4. Continue pushing the travelling mirror left until it reaches the western lobe. Both traders should stand to its right, beside each other. Walk right until the nearer trader projects onto the western goal island, one tile above its exit. Activate reflection; only that trader transfers.
  5. Move left twice, then up. The lower trader is held by the western island’s water edge, while the upper trader enters the northern row of the remaining right mirror. Move left twice again. Its projection reaches the far-right nub of the eastern goal island. Activate to transfer there, as shown at 3:35.
  6. Move right until the western trader reaches its island’s east edge; the eastern trader stays on its small nub. Move left once, then up once. The western trader should stand on the island’s single-tile northern tip, while the eastern trader is northeast of its exit.
  7. Move left once. Water holds the western trader on the tip while the eastern trader moves directly above its exit. Move down until both traders reach their southern edges, then move up once. Both exits are occupied at 3:44.
StageCounted movement
Push the lower mirror eastLeft ×2 · Down · Right
Align the mirrors and stand between themUp · Left ×3 · Up · Right · Up · Right · Down ×2 · Right · Down
Create two tradersReflect
Separate the mirror rowsUp · Right · Up
Move the left mirror and transfer one traderLeft ×6 · Right ×3 · Reflect
Transfer the other traderLeft ×2 · Up · Left ×2 · Reflect
Align both exitsRight ×3 · Left · Up · Left · Down ×3 · Up
Sources for this section

Research checked 2026-09-13. This is a source-based guide; Kingy has not independently play-tested these steps in the native game. Evidence and coverage.

Independent fan guide. Game and official promotional imagery © Thekla, Inc. / Arc Games. Screenshots illustrate the game; they are not Kingy gameplay captures.