Final Fantasy Resonance official cover art

All 8 party members: when they join, Limit Bursts and substories

Quick answer

There are eight party members, all joined through the story: Rain and Lasswell from the start, Fina in Chapter 1, Lid in Chapter 2, Nichol in Chapter 3, Jake in Chapter 4, and Sakura and Archwitch Fina in Chapter 5, per PowerPyx (in our play Archwitch Fina is already in the party at the end of the Chapter 3 Olderion story, a major spoiler, and her role is Saboteur). The video we checked shows two Limit Bursts for each: most deal damage, while Fina's second revives all KO'd allies, Sakura's Eternal Veil nullifies damage taken once, and Nichol's fill allies' Limit gauges as they act or, once, double each member's chosen action. Each also has an optional substory, needed for 'Conscience Renewed'.

How this guide was checked

Coverage: Released October 22, 2026 (Square Enix lists Steam for October 23 · the Steam listing shows October 22) · official sources checked October 23, 2026 UTC · demo (title screen 1.0.0.0) played about 2½ hours on October 21, 2026 (Steam build 24032336) and continued on October 22: prologue, Earth Shrine, Belmodar, Mitra, the first Visions and Grandshelt Castle · full game (title screen 1.0.1.0) played on October 24, 2026: demo save transfer, then the capital through Felicitas, the Kolobos Ruins and The Hunger to Grandport Harbor (including the optional Antlion, which we fled) and on through Siren's Tower, Gilgamesh, Siren, the Moogle of Light and the end of Chapter 1 to the start of Chapter 2 · on October 25 and 26 we played the Mobliz Shipyard, the Wind Shrine, the boss Aether and Dilmagia to the end of Chapter 2, then Chapter 3 through Olderion and the Cave of Waters, its boss Wave Lopros (won on the fifth attempt), the purification of Olderion's waters and Old Town (five fights, its save point, an Ether chest and the Water Dragon, won on the third attempt), the Lake Dorr route, Leviathan (won on the second attempt) and the Olderion story, including the Archwitch Fina twist, up to the goal 'Go to Waterfall Way', then Waterfall Way to the Altar · on October 31 we played Amore, the Water Shrine and Alluvion (won on the first attempt) to the end of Chapter 3, then the start of Chapter 4 to the Zoldaad capital's station square. Research checked 31 Oct 2026. Updated 31 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 14 sources
14 sources
Kingy playedClips from 2 creatorsChecked on screen · 25 Oct 202610 steps3 moments · 0:52
  1. Spoiler2:27:58–2:28:15The eight at a glanceTap to reveal · CGInferno
  2. Spoiler0:01–0:25Both Limit Bursts for each characterTap to reveal · Backseat Guides
  3. Spoiler2:12–2:23Which Limit Bursts do something other than damageTap to reveal · Backseat Guides

Open marked sections to reveal solutions or story details.

Before you start

  • Join timing and substories come from PowerPyx's party guide (Community-reported, text guide). Limit Burst names and effects are read from the game's Limit Bursts menu in Backseat Guides' video (Community-reported (video)); Rain's, Lasswell's and Fina's first Limit Bursts and roles also match Kingy's own play. Learn levels for second Limit Bursts are known only for Rain and Lasswell. Nichol's role and skill list, Lid's role and skill list and Fina's skill list come from our own Level Up screens on October 26, 2026 (full game on PC via Steam), and Steeled Advance's text from the Wave Lopros fight the same day. Archwitch Fina's role, stats, skill list and the skill texts we read come from her Party screen at Lv.24 in our own play on October 26, 2026 (full game on PC via Steam, Normal difficulty); we did not see her in a battle.
1

The eight at a glance

Reveal solution / story details

PowerPyx says all eight join through the story and can't be missed; having all of them earns 'Those Who Defy Fate'. In that guide Archwitch Fina formally joins after the Nameless Ruins in Chapter 5, but in our play she is already in the party at the end of the Chapter 3 Olderion sequence (major Chapter 3 spoiler; the Chapter 3 walkthrough has the details). We have not played Chapter 5, so we can't say how the two fit together. Roles are each character's own role as shown in our play (Rain and Lasswell on the Level Up screen, Fina on her status screen when she joined, Lid on her status screen when she joined in Chapter 2, Nichol on his Level Up screen in Chapter 3, Archwitch Fina on her Party screen at Lv.24).

Spoiler clip · Sakura in Mysidia during Chapter 5 · reveal

Checked on screen · Oct 25, 2026

2:27:58–2:28:15 · 17 sSakura in Mysidia during Chapter 5

Sakura joins the party during Chapter 5, in Mysidia.

CGInfernoFull video ↗
Credits

“Final Fantasy Resonance - Full Game Playthrough Part 5 (Chapter 5)” by CGInferno · Oct 23, 2026 · Full game, uploaded Oct 23, 2026; platform and version not shown

Independent creator · no partnership implied

Creator? Ask us to remove this

2:27:58–2:28:15Spoiler clip
CharacterJoinsOwn role
RainStart of Chapter 1Sentinel
LasswellStart of Chapter 1Breaker
FinaDuring Chapter 1Medic
LidDuring Chapter 2Commando
NicholDuring Chapter 3Synergist
JakeDuring Chapter 4Not seen yet
SakuraDuring Chapter 5Not seen yet
Archwitch FinaChapter 3 in our play (PowerPyx: Chapter 5)Saboteur
Sources for this section
2

Both Limit Bursts for each character

Reveal solution / story details

The video shows two Limit Bursts per character, labelled LB I and LB II. The effects are our wording of the game's menu text. The Digital Deluxe Edition's Archwitch's Grimoire unlocks a Fel Meteor Limit Burst for a character Square Enix doesn't name; it isn't covered here.

Spoiler clip · Rain's Limit Burst menu and Infinity Drive · reveal

Checked on screen · Oct 25, 2026

0:01–0:25 · 24 sRain's Limit Burst menu and Infinity Drive

Each character's Limit Burst menu lists LB I and LB II with what each does; Rain's LB I is single-target Fire damage.

Backseat GuidesFull video ↗
Credits

“FF Resonance: All Limit Burst Animations (4K)” by Backseat Guides · Oct 21, 2026 · Full game, uploaded Oct 21, 2026; platform and version not stated

Independent creator · no partnership implied

Creator? Ask us to remove this

0:01–0:25Spoiler clip
CharacterLB IWhat it doesLB IIWhat it does
RainInfinity DriveFire physical damage to one enemy; 50% more if it's staggeredCrimson OnslaughtFire physical damage to all enemies; more damage the fewer targets there are
LasswellNull MoonNon-elemental physical damage to one enemy, which is easier to stagger for 3 turnsTransient RiteIce physical damage to all enemies; 50% more if staggered
FinaHoly RayLight magic damage to all enemies, scaling with sanctityRadiant RestorationRevives all KO'd allies and restores their HP
LidMarch of the MachinesPhysical damage to all enemies, with a chance of ConfuseEnterprise AirstrikePhysical damage to all enemies
NicholFormation: Steeled AdvanceAllies' Limit gauges fill when they act, for each ally's next 3 actionsMirroring PrismEach party member performs their chosen action twice; the effect only triggers once
JakeT.R.N.D.Wind physical damage to one enemy, with a high critical-hit rateGlücksschmiedPhysical damage to one enemy; damage scales with luck level, which resets after use
SakuraEternal VeilA barrier on all allies that nullifies damage onceSakura's UltimaNon-elemental magic damage to all enemies
Archwitch FinaChaotic ConvergenceDark magic damage to one enemyAbyss GravitonDark magic damage to one enemy
Sources for this section
3

Which Limit Bursts do something other than damage

Reveal solution / story details

Most Limit Bursts are attacks. The exceptions: Fina's Radiant Restoration revives all KO'd allies, Sakura's Eternal Veil puts up a barrier that nullifies damage taken once (PowerPyx's Ultima Weapon strategy uses it before each Ultima Beam), and Nichol's two support the party: one fills allies' Limit gauges as they act, the other lets each member perform their chosen action twice, triggering only once.

Verified (first-hand, our play-test, full game on PC via Steam, Normal difficulty, October 26, 2026). Steeled Advance in play: in our Wave Lopros win, with Nichol using it, Lasswell's and Fina's Limit Bursts were full by the second stagger, so Fina's Holy Ray and Lasswell's Null Moon both went off in the same stagger window before the Resonance prompt. We have not tested Mirroring Prism.

Verified (first-hand, our play-test, full game on PC via Steam, Normal difficulty, October 26, 2026). Lid's March of the Machines: 'Deal physical damage to all enemies with a chance to inflict Confuse.' We used it in the Water Dragon win; its stagger readout showed 5 of 5 segments, and we did not work out what that number means.

Rain learns Crimson Onslaught at Lv.25 and Lasswell learns Transient Rite at Lv.25, per their skill lists in our play test; we haven't seen when the others learn their second.

Ultima Weapon

Rain's and Lasswell's skill lists

Spoiler clip · Fina's Radiant Restoration Limit Burst · reveal

Checked on screen · Oct 25, 2026

2:12–2:23 · 11 sFina's Radiant Restoration Limit Burst

Radiant Restoration is a support Limit Burst: it revives all KO'd allies and restores their HP.

Backseat GuidesFull video ↗
Credits

“FF Resonance: All Limit Burst Animations (4K)” by Backseat Guides · Oct 21, 2026 · Full game, uploaded Oct 21, 2026; platform and version not stated

Independent creator · no partnership implied

Creator? Ask us to remove this

2:12–2:23Spoiler clip
Sources for this section
4

Level 2 Limit Bursts: when they appear

Reveal solution / story details

Verified (first-hand, our play-test, full game on PC via Steam, Normal difficulty, October 26, 2026). A tutorial appeared when Rain and Lasswell reached Lv.25: they had a more powerful Limit Burst. It says Level 2 Limit Bursts need a higher gauge fill, and that characters who have one get two limit gauges that charge up to 200%. We have only seen this at Lv.25 for those two.

Verified (first-hand, our play-test, full game on PC via Steam, Normal difficulty, October 31, 2026). Nichol's Limit Burst is Formation: Steeled Advance, which fills allies' gauges when they act, for 3 actions each. Lasswell's menu shows Null Moon and Transient Rite. In the Alluvion fight Fina's Chaotic Convergence did 5,016 to a staggered boss; Rain's Infinity Drive adds 50% against a staggered target.

Sources for this section
5

Nichol and Archwitch Fina: skills by level (major Chapter 3 spoiler)

Reveal solution / story details

Verified (first-hand, our play-test, full game on PC via Steam, Normal difficulty, October 31, 2026). Read from their level-up screens at Lv.25 and Lv.26. The top rows of each list were scrolled out of view, so earlier skills are missing, and we haven't reached the higher levels ourselves. Nichol's role reads Synergist.

CharacterLevelSkills
Nichol3 to 13Lv.3 Water, 5 Formation: Charge, 7 Dispel, 9 Slow, 11 Stratagem, 13 Faith
Nichol16 to 25Lv.16 Watera, 17 Formation: Bulwark, 19 Tactic: Fluid Warfare, 22 Dispelga, 25 Slowga
Nichol28 to 40Lv.28 Aquatic Pulse, 30 Mirroring Prism, 31 Waterga, 34 Formation: Regroup, 37 Aqua Blast, 40 God of Water's Blessing
Archwitch Fina4 to 22Lv.4 Syphon, 6 Witching Hour and End Witching Hour, 9 Queenly Whip, 10 Deshell, 13 Allure, 16 Bio, 19 Dystopia, 22 Distress
Archwitch Fina25 to 55Lv.25 Gravity, 28 Death, 31 Confluence, 32 Graviga, 35 Abyss Graviton, 38 Paradise Lost, 41 Shadow Unending, 55 Meteor
Sources for this section
6

Nichol (Synergist): skills by level

Reveal solution / story details

Nichol joins at the Cave of Waters entrance in Chapter 3 (story spoiler). Our first-hand source is his Level Up screen when he reached Lv.20 on October 26, 2026: role Synergist, with the skills below by the level they are learned. The last five (Lv.22 and up) were greyed out, so he hadn't learned them yet. His Lv.20 stats after the level-up were HP 884, MP 182, Physical Attack 106, Physical Defence 146, Magic Attack 195, Magic Defence 173, Sanctity 106, Strength 69, Stamina 89, Magic 126, Spirit 106, Speed 119 and AP 100.

The Formation skills buff the whole party instead of attacking: Assail (stagger power), Charge (critical hit rate), Bulwark (physical and magic defence) and Tactic: Fluid Warfare (an extra action after Formations), per his in-game tutorial. Steeled Advance is his Limit Burst: its in-game text, read during the Wave Lopros win, says it fills allies' Limit gauges when they act and that the effect expires for each ally after three actions. We did not read in-game text for the other skills on this list, so we don't describe them.

Nichol's Level Up screen at Lv.20: role Synergist, the attribute changes and his skills by level from Formation: Steeled Advance to Waterga
Kingy capture from Final Fantasy Resonance (Steam), October 26, 2026 · game © SQUARE ENIX · Open full-size diagram ↗
LevelSkillLearned by Lv.20?
1Formation: Steeled AdvanceYes
1Formation: AssailYes
2LibraYes
3WaterYes
5Formation: ChargeYes
7DispelYes
9SlowYes
11StratagemYes
13FaithYes
16WateraYes
17Formation: BulwarkYes
19Tactic: Fluid WarfareYes
22DispelgaNot yet
25SlowgaNot yet
28Aquatic PulseNot yet
30Mirroring PrismNot yet
31WatergaNot yet
Sources for this section
7

Lid (Commando): skills by level

Reveal solution / story details

Our first-hand source is Lid's Level Up screen at Lv.22, read after the Wave Lopros win on October 26, 2026 (full game on PC via Steam, Normal difficulty): role Commando. Lid was benched for that fight and still gained the level from its EXP. The last two skills (Lv.25 and up) were not learned yet. March of the Machines is also her first Limit Burst on the table above.

Her Lv.22 stats were HP 1190, MP 175, Physical Attack 138, Physical Defence 212, Magic Attack 132, Magic Defence 136, Sanctity 88, Strength 105, Stamina 155, Magic 99, Spirit 88, Speed 108 and AP 108. We did not read the in-game text of her skills here, so we don't describe them.

Verified (first-hand, our play-test, full game on PC via Steam, Normal difficulty, October 26, 2026). At Lv.23 (Old Town, October 26, 2026) her screen read HP 1190 to 1249, MP 175 to 183, Physical Attack 143, Physical Defence 219, Magic Attack 136, Magic Defence 139, Sanctity 91, Strength 110, Stamina 162, Magic 103, Spirit 91, Speed 111 and AP 108. In battle her skill menu shows Mechabo Kick (5 MP; its text reads '[Mechabo Skill]' and Earth physical damage to an enemy) and Stone and Stonera (Stonera 15 MP, can target all).

LevelSkillLearned by Lv.22?
1March of the MachinesYes
1Mechabo KickYes
1Mechabo EscapeYes
3StoneYes
16StoneraYes
25ReflectNot yet
32StonegaNot yet
Sources for this section
8

Fina (Medic): skills by level

Reveal solution / story details

From Fina's Level Up screen at Lv.21 on October 26, 2026. Holy Ray is her first Limit Burst; Radiant Restoration is listed at Lv.25, which fits it being her second Limit Burst (the revive-all one described above), though we haven't reached that level to see it. Entries from Lv.23 on were greyed out, so they weren't learned yet. We did not read the in-game text for the other skills.

Verified (first-hand, our play-test, full game on PC via Steam, Normal difficulty, October 26, 2026). In-game texts from her battle skill menu: Pray cures an ally's status ailments and restores HP (14 MP); Spicy Pose has a chance to inflict Charm on all enemies (15 MP), though it did not charm the Water Dragon for us; Raise revives a KO'd ally with 25% HP (20 MP); and Light Veil puts a barrier on all allies that nullifies a status ailment or debuff once (12 MP).

LevelSkillLearned by Lv.21?
1Holy RayYes
1Shining ArrowYes
3CureYes
5EsunaYes
8PrayYes
11ShellYes
14Light VeilYes
17CuraYes
20Spicy PoseYes
23RaiseNot yet
25Radiant RestorationNot yet
26Arcane GuardNot yet
29ShellgaNot yet
32Luminant CannonNot yet
35CuragaNot yet
36EntrustNot yet
38CheerNot yet
Sources for this section
9

Archwitch Fina (Saboteur): stats, skills and what changed from Fina

Reveal solution / story details

Verified (first-hand, our play-test, full game on PC via Steam, Normal difficulty, October 26, 2026). Spoiler level: Chapter 3, major twist. Archwitch Fina joins in the Chapter 3 story after the Olderion inn (see the walkthrough). Her Party screen at Lv.24 shows role Saboteur (Fina was a Medic) with HP 1118, MP 288, Physical Attack 178, Physical Defence 169, Magic Attack 242, Magic Defence 168, Sanctity 120, Strength 117, Stamina 107, Magic 157, Spirit 101, Speed 113 and AP 108.

Verified (first-hand, our play-test, full game on PC via Steam, Normal difficulty, October 26, 2026). She keeps Fina's equipment (Empress Birch, Lunar Eclipse Robe, Hairband and Monk's Prayer Beads) and the Noctis Vision (Mastery Rank 6), and her Resonance reads Armiger Unleashed. She also has Summon Esper. Her skill list is Dark Pain, Queenly Whip, Dystopia, Witching Hour, End Witching Hour, Allure, Distress, Bio, Drain, Syphon and Deshell, and her Limit Burst is Chaotic Convergence (its text reads 'Deal Dark magic damage to an enemy', which matches the Limit Burst table above).

Verified (first-hand, our play-test, full game on PC via Steam, Normal difficulty, October 26, 2026). What changed from Fina: Fina's healing skills (Cura, Raise and so on) are gone from her list, so in this party Rain, with his Leah Vision, is the only healer. Archwitch Fina fought in our Waterfall Way and Water Shrine battles, and Fina herself returns after Alluvion ('Archwitch Fina left the party.', then 'Fina joined the party!').

Verified (first-hand, our play-test, full game on PC via Steam, Normal difficulty, October 26, 2026). Witching Hour's text says healing from white magic is nullified while it is on; we did not test whether that covers only her or the whole party, so its effect on Rain's healing is unconfirmed.

Verified (first-hand, our play-test, full game on PC via Steam, Normal difficulty, October 26, 2026). She had learned Gravity by Lv.25, listed between Bio and Drain. MP costs we read: Witching Hour 8, Bio 10, Drain 12, Allure 15, Gravity 25, Distress 29 and Dystopia 33. Drain healed her about 830 HP in a Waterfall Way fight.

SkillWhat its in-game text says (our wording)Text read?
Dark PainDark magic damage to one enemy; restores HP and MP if it KOsYes
Queenly WhipDark physical damage, with a chance to lower attack and magicYes
DystopiaDark magic damage to all enemies; +10% damage for each consecutive useYes
Witching HourAll attributes +50%, but healing from white magic is nullified; End Witching Hour switches it offYes
End Witching HourEnds Witching Hour, per Witching Hour's textIts own text not read
AllureChance to Charm all enemiesYes
DistressA random status ailment or debuff on each enemyYes
BioNot readNo
Gravity[Black Magic] Reduces an enemy's current HP by a set percentageYes
Drain[Black Magic] Drains HPYes
Syphon[Black Magic] Drains MPYes
DeshellNot readNo
Sources for this section
10

Substories for 'Conscience Renewed'

Reveal solution / story details

Each character's substory is an optional sub-quest, marked with a blue exclamation mark on the map, that PowerPyx says gives a permanent attribute bonus. Finishing all eight earns 'Conscience Renewed'.

Sources disagree on a few chapters: our side-quests page notes that the game data and RPG Site put Rain's 'A New Leaf' at Chapter 7 and the game data puts Jake's 'Token Legacy' at Chapter 5, and Game Rant puts Archwitch Fina's 'Last Respite' at Chapter 6.

All side quests

All 40 achievements

CharacterSubstoryChapter (per PowerPyx)Where
RainA New Leaf8The airship deck
LasswellThe Twin Titleholders7Gaberada, the Undertown
FinaShimmering Reflections6Mysidia, the Magiapolis
LidBeyond the Blue5Dilmagia, the Machinopolis
NicholNichol's Duty5Olderion, the Aquapolis
JakeToken Legacy6Sleep at an inn once Chapter 6 starts, then Zoldaad
SakuraMysidia, Ever Blooming6Mysidia, the Magiapolis
Archwitch FinaLast Respite5Grandshelt, the Royal Capital
Sources for this section

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Sources · 14Official · Reported · Walkthrough · checked 31 Oct 2026 · Research checked 31 Oct 2026
Latest Updates Vol. 1 (English) ↗English preview with the product information for the Digital Deluxe Edition (Magitek & Grimoire Deluxe Pack), Collector's Edition, pre-order Magitek Airship & Squire Starter Pack and Squire Kickstart Pack, including that their items are claimed from the postbox in front of the inn in the Town of Mitra after a certain point in the game; and the story premise: Fina, a girl who appears from the Earth Crystal and remembers only her name, excels in white magic and archery, can communicate with espers, and joins Rain and Lasswell. Announcement evidence, not gameplay testing; it names no Chapter 1 locations after Mitra, bosses or levels.Official ·
Kingy play test: Final Fantasy Resonance demo, prologue to the first Visions ↗First-hand play of the public Steam demo (title screen 1.0.0.0, Steam build 24032336) on Windows 11, keyboard and mouse, Normal difficulty, October 21, 2026, in two sessions totalling about 2½ hours of play (in-game clock 2:29:47 at the last save). Covers the playable prologue and Chapter 1 from Grandshelt Castle through the Earth Shrine and its boss Belmodar to Mitra, where the first two Visions, Tronn and Leah, are obtained, plus a few field battles afterwards (party Lv.5, both Visions at Mastery Rank 1). Screenshots and silent GIF clips captured from the game window only; story cutscenes were skipped and not recorded. The rest of Chapter 1, Vision awakening materials, player-summoned Espers and the save transfer to the full game were not reached.Reported ·
Kingy play test: Final Fantasy Resonance demo, Mitra through Grandshelt Castle ↗First-hand play of the public Steam demo (app 4474710, title screen 1.0.0.0; Steam build number not recorded) on the same Windows 11 PC as the October 21 test, keyboard, October 22, 2026, in three sessions. Continues the October 21 save (Chapter 1, party Lv.5, in-game clock 2:29:47), which was started on Normal difficulty. Covers Options and the default keyboard map, field healing, the world-map route from Mitra to Grandshelt, the Royal Capital, with its pickups and battle rewards, Rain's and Lasswell's skill lists and Limit Bursts, Mastery Rank costs for Tronn and Leah up to MR 5, and Grandshelt Castle through its boss, Hell's Rider (party Lv.8, then Lv.9), and the story scenes after it. The last manual save, outside the capital, read 2:48:36; play went on after it. Screenshots of the game window, other windows masked. Stopped back in the capital after the castle, before the end of Chapter 1. The full game wasn't installed on the test PC, so the save transfer to it was not tested.Reported ·
Kingy play test: Final Fantasy Resonance full game, demo save transfer to Felicitas ↗First-hand play of the full game on Steam (app 3259780, Steam build 24250053, title screen 1.0.1.0) on the same Windows 11 PC and Steam account as the October 21 and 22 demo tests, keyboard, Normal difficulty, October 24, 2026. Covers the first launch of the full game with demo saves on the PC (automatic transfer), loading the demo autosave after Hell's Rider, the rest of the capital (shops and pickups), the sub-quest Dream of an Idealist from start to reward, Fina joining, the desert crossing to the Village of Kol and its chocobos, and the road to the Town of Felicitas and its equipment shop, with the party at Lv.9-11 and Fina at Lv.6-10. Screenshots of the game window, other windows masked; story cutscenes were skipped with the skip key. Play then went on that afternoon and evening through the Kolobos Ruins and its boss, The Hunger (party Lv.11, Fina Lv.9), back to Felicitas, its item shop and the start of the sub-quest Secrets Unearthed. Later that evening: Secrets Unearthed through to its reward, the desert crossing to Grandport Harbor (party Lv.12, Fina Lv.10-11), an optional Antlion battle we fled, Grandport's shops and notice board, the ship's captain who sets 'Visit Siren', and the sub-quest The Weight of Mercy from start to reward; Tronn's and Leah's Vision Details screens were read again. Play then reached the Grandport inn and the first floors of Siren's Tower (party Lv.11-13), where Leah reached Mastery Rank 6. Late that night: the rest of Siren's Tower, Gilgamesh (party Lv.13/13/12), Siren (Lv.14/14/13), the Moogle of Light in Grandport, the end of Chapter 1 and the start of Chapter 2 on Dirnado (Lv.15); from Siren's Tower onward, cutscene dialogue was read on screen. Later still: The Weight of Mercy completed in Felicitas, and its reward, the Iwakirimaru, inspected in Lasswell's weapon list; the tooltips of the weapons the party was wearing (Crimson Saber, Shiden, Reincarnation; likely their starting weapons, not confirmed) were read on the Equipment & Abilities screen. Fina on joining (Lv.6): Role Medic, skills Shining Arrow, Cure and Esuna, Limit Burst Holy Ray (Light magic damage to all enemies, scaling with sanctity). Played October 24-25, 2026: Chapter 2 on Dirnado from the landing pier to Dilmagia (shops, the Gather information leads, the shipyard), Lid joining at Lv.11, and Mt. Thunderclap (Recommended Level 13) through its paid 'easy route' to the boss Liquid Thunder (Lv.13); party Lv.15, Lid Lv.11-12, Fina Lv.14-15. The normal (unpaid) route over the mountain was explored for about 25 minutes without finding the way up, so it is not mapped. We used Shiney's video to find the boss's spot after not finding it ourselves. Played October 25, 2026: the Dwarven Forge (Borin, its layout, shops, inn, Moogle of Light, chest and back exit), the Mom Bomb fight (Lv.14) with our first Esper summon (Siren), the two Dirnado Sanctums of Light for the Zidane and Noctis Visions, Zidane's first awakening, and the world-map road to the Mobliz Shipyard (card Recommended Level 16) as far as its entrance scene and the Security Eye fight; party Lv.16-17, Lid Lv.13-14. We used Shiney's video for the Mom Bomb trigger spot and the Forge's back exit after not finding them ourselves, and to see the approach to the second sanctum. Played October 25, 2026: the rest of the Mobliz Shipyard (entrance hall, portrait hall save point, the offline centre elevator, the west lift, the generator-room power switch, the floor numbers 5, 3 and 8, Borin on the roof, the lever room and lever 16, the blocked portrait hall, the Epimetheus event fight, the cargo-train tunnel with Evan and Mechabo, and the Adrastea boss fight, Lv.16), ending at the Dwarven Forge tunnel and the objective 'Go to the Wind Shrine'; party Lv.16-18 and Lid Lv.14-16. The power switch was found and used in game. Later on October 25, 2026 (party Lv.18): the Forge corridor scene with Verun and the Chapter 2 sub-quests Arise, Mechabo! (completed), Lyrical Riddles (completed, including the Mobliz Shipyard portraits and the old man in Dilmagia) and the start of Mechabo Evolved (accepted, no hunt done), plus Quick Heal, field Phoenix Down use and the Dwarven Forge inn. Played October 25, 2026: the world-map road from the Mobliz Shipyard to the Wind Shrine (area card Recommended Level 18), the shrine's entrance scene, its lamps, lifts and floating pads, the route from the entrance to the save balcony (walked three times), the Tsukiyo no Tachi chest, the shrine's enemies, both save points and their menu, the Dwarven Forge restock, the Wind Crystal scene, Aether (Lv.18; lost twice, won on the third attempt) and the scene after him, then (October 26) Dilmagia, the rooftop scene with Lid, the Chapter 2 complete card and the airship deck up to Lid's Strength +3 box; party Lv.18-20 and Lid Lv.18-19. We never saw an HP number for Aether, and we did not test Wind against him or what Sylph's Tiara does. We used Shiney's video only as a cross-check for one staircase and to see a route we could not make connect. Played October 26, 2026 (same Steam install, Normal difficulty, keyboard; party Lv.19-22): the end of Chapter 2 in Dilmagia, the crash and the start of Chapter 3 on the Olderion Federation world map, Olderion (arrival, inn and save point, The Drofox Gazette Vol. 3, the leads, the jump-rope girl, Nichol on the canal pier), the road to the Cave of Waters (Recommended Level 20), Nichol joining and his two tutorials, the cave's boat rooms (Magicite Shard, Shuriken x3, Ice Scroll I x2 and Ninja Gear chests, two Tablet Shards, the pre-boss save point), Nichol's Lv.20 level-up screen, Fina's Lv.21 level-up screen and Noctis's Mastery Rank 5 screen, and five attempts at the Cave of Waters boss, Wave Lopros (four lost, the fifth won at party Lv.22 with Lasswell, Fina, Nichol and Rain; the result screen, rewards and level-ups were read in game). Later that day: the way out of the cave, Lid's Level Up screen at Lv.22, then Olderion again after the boss: the scene with Nichol and Luka, the Moogle of Light's Vision Enhancement screen, the three purification spots, the Olderion Tablet Shard, the scene with El, the point-of-no-return warning for Old Town and, after it, the first forced fight in Old Town against a Ribosome and two small monsters (the Old Town card reads Recommended Level 21). Then, still on October 26 (party Lv.22-24): the rest of Old Town with the party split (Rain, Fina and Lid), four more street fights including the Ogre Mage, an Ether chest, the Old Town save point and the soldier beside it, and the Water Dragon (two lost attempts and a win on the third; the defeat screen, the result screen and the growth screen were read in game), the story scenes after it and the objective 'Go to Lake Dorr'; plus Lid's Level Up screen at Lv.23, the Equipment & Abilities screens and Vision pickers for Rain, Fina and Lid, and the skill texts of Lid and Fina. Then, still on October 26 (party Lv.23-24): the Lake Dorr route (the Cave of Waters crystal chamber scene, the ladder shaft and its Tablet Shard, the world-map walk to Lake Dorr and its area card, Recommended Level 23), Leviathan (Lv.23; lost once with it near 30% HP, won on the second attempt after Retry; the result screen was read in game), the scenes after it and the growth screen, then Olderion again (Lid's scene, the quest-log summary and the inn) and the long Archwitch Fina story sequence. We skipped most of that sequence's text and rely on the quest-log summary for the twist, and we saw no playable battle in it. Last came the new goal 'Go to Waterfall Way', Archwitch Fina's Party screen at Lv.24 and the in-game texts of eight of her skills. We then played Waterfall Way to the Altar on October 26: the route and its two Tablet Shards, the Altar scene, the entrance link, four fights including Destroyer (Lv.24), Olderion's item and weapon prices, the Level 2 Limit Burst tutorial and more of Archwitch Fina's skill texts. We stopped before Warden's Cape. The Olderion inn price, its save point and the gondola Sailor's destinations were also noted. For the route we also glanced at text guides (RPG Site, Game8) that agree with the chest contents; they are not our evidence.Reported ·
Kingy play test: Final Fantasy Resonance full game, Water Shrine, Alluvion and Chapter 4 to the capital (October 31, 2026) ↗First-hand play of the full game on Steam (app 3259780, title screen 1.0.1.0) on the same Windows 11 PC and Steam account as the October 24 to 26 tests, keyboard, Normal difficulty, October 31, 2026, continuing the same save. Covers leaving Waterfall Way, the Town of Amore and its shops, Warden's Cape, the Water Shrine route with its pillars, crystals, crates and three chests, the Viridian Pot encounter, Alluvion (beaten on the first attempt) the scenes after it, and Olderion to the 'Chapter 3 COMPLETE' card and the Steam achievement 'Olderion Blues'. We skipped most of the text of the scenes after Alluvion and rely on the quest-log summary for it. We got stuck in the shrine and read the route summary on NiaMeowDB's Chapter 3 page; it isn't our evidence, and everything here is what we then saw ourselves. Later the same night: the Olderion Federation port and ship, the Zoldaad landing, the route to Mozul Station and its shop, the train's party talks and three soldier fights, the walk to the capital with Red Elemental, Vamplant and Magma Tortoise fights, then Zoldaad's station square, its notice board (The Drofox Gazette Vol. 4), the Imperial Hotel, one esper rumour and the World Map's Destination List (party Lv.26-27). We skipped most train and volcano scene text. We stopped at the goal 'Gather information in Zoldaad' without finding what advances it; while stuck we searched and read KeenGamer's walkthrough summary and NiaMeowDB's Chapter 4 objective list, but neither is our evidence and neither told us the spot.Reported ·
FF Resonance: All Limit Burst Animations (4K) ↗Community-reported (video), full game. Both Limit Bursts (LB I and LB II) of all eight party members, per the uploader's chapter list (Rain 0:00 to Sakura 6:19), each introduced by the battle's Limit Bursts menu with the selected Limit Burst's description. Kingy read the menu text at each chapter on October 24, 2026; the uploader's chapter list calls Lid's first Limit Burst 'March of the Madness', but the menu reads 'March of the Machines'. Jake's second follows the uploader's spelling, 'Glücksschmied', as the menu glyphs were hard to read.Walkthrough ·
Final Fantasy Resonance Trophy Guide & Roadmap ↗Community-reported (text guide), not a Kingy play test. Its entry for the trophy 'My Name Is Ultima…' (Defeat Ultima Weapon) says reloading a cleared save plays a short airship scene about a new presence in Ardra Crater in the south-east of the map, where Ultima Weapon stands and can be fought on interaction; that it is Level 70 with 3.9 million HP; that it can be beaten at Level 60, with 60–65 suggested as a minimum and the fight best left for last; that its strongest attack, Ultima Beam, is flagged by an exclamation mark on the turn bar and red flames above its HP bar; that it inflicts several status ailments; and that the win rewards an Ultima Reactor accessory along with the trophy. It also describes the magic-based party the author used (Reraise first, Shellga, Dispel against its Bravery, and Sakura's damage-nullifying Limit Break Eternal Veil before each Ultima Beam). It also says the Colosseum opens in Chapter 4 in Grandshelt, The Royal Capital, that crafting a first weapon with Aileen earns 'The Weapon that Suits the User' and crafting for all party members earns 'The Weaponsmith'. Its Legendary Arms entries say the first arm earns 'Ancient Artifact' and all twelve 'Legendary Arms', and place the Chamber of Arms on the mountainous island north-west of Dirnado, the Continent of Wind. On Tablet Shards it says the Enigmatic Princess is at Oblivion Palace, just south-east of Grandport Harbour in the Kingdom of Grandshelt, first visitable in Chapter 1; three shards open the first chest (trophy 'Princess's Reward'); and 60 trigger her second memory (trophy 'Memento'), enough to open everything in the first two treasure rooms. Its roadmap (read again on October 24, 2026) also says: none of the 40 trophies are missable; difficulty doesn't affect them, so Casual is fine; one playthrough is enough, with full free roam of the map, quests and collectibles after the story and no New Game+; there is one autosave and 10 manual save slots; and a platinum takes about 50–60 hours. Other entries: the 8th party member joins automatically during Chapter 5; each of the 8 party members has a substory (regular Sub Quests); the chocobo comes in Chapter 1 at the village of Kol and the airship at the start of Chapter 5; the Colosseum has four leagues of five battles, the Fledgling (leftmost, green), Brawler (second, blue) and Gladiator (third, purple) tables; spending and earning gil count cumulatively, Vaan at MR 9 has Double Gil, and you can save, spend 100,000 gil and reload; the King Gil Snapper (Lv.49, weak to Ice, absorbs other elements, very high physical defence), the Metal Gigantuar (8 HP, very high evasion, runs away) and a Gigantuar (lots of MRP) are random encounters on a small forested island past the optional Dragon's Maw dungeon, on the southern tip of the Kingdom of Pharm, open from the Chapter 5 airship but recommended at Level 55; awakening runs one star at a time with a Magicite Shard, then Magicite, then a Magicite Cryst, from a Moogle of Light in most towns or on the airship, Crysts first appearing in Chapter 5 and Magicite sold at the Colosseum late in the game; max Mastery Rank is MR 9 and is kept per character, while awakening stars apply to every character; 1,000 staggers came naturally by Chapter 4; 400 Resonances may need grinding, for example by repeatedly staggering one leftover enemy and using a healing Resonance such as Leah's or Ayaka's; and Mechabo's upgrades run through the side quests 'Arise, Mechabo!' (two Dynamo Stones from Ipooh outside the Dwarven Forge, Chapter 2), 'Mechabo Evolved' (three each of Dhorme Chimera, Medusa, Destroyer and sandworm) and 'Mechabo Unleashed' (from Chapter 5: three Mahadevas on Mysidia's western island and three Malbodooms in western Gronoa, Chapter 6 on). Rechecked October 24, 2026: it counts no missable trophies and says the game has full free-roam after the story; 'Conscience Renewed' is for clearing all party-member substories; 'Mechabo Mania' (upgrade Mechabo to his ultimate form) runs through Arise, Mechabo! in Chapter 2 (two Dynamo Stones from Ipoohs outside the Dwarven Forge), Mechabo Evolved (three each of Dhorme Chimerae, Medusae, Destroyers and Sandworms) and, after Chapter 5, Mechabo Unleashed (three Mahadevas in Mysidia and three Malbodooms in western Gronoa, from Chapter 6), reporting to Verun on the airship. Its Weaponsmith entry says Aileen is recruited through Forger of Wills in Dilmagia, available in Chapter 6. Read again October 25, 2026: the roadmap's three steps are Finish the story (about 40 hours), Side Content (10–15 hours; substories first for their stat boosts, then Legendary Arms and Adamantite) and Defeat Ultima Weapon and clean-up (1–5 hours); it calls Dragon's Maw's random encounters some of the toughest in the game and suggests returning at the end of the game when much stronger; it ties the Metal Gigantuar to 'Priceless Experience' and the King Gil Snapper to 'Struck Gold', and suggests Dualcast and high-level magic such as Ultima against the Metal Gigantuar.Reported ·
FINAL FANTASY RESONANCE global achievements ↗40 achievements with their names, descriptions, Steam's internal API names (0000 to 0039) and hidden flags; 17 are hidden (the eight chapter clears, Airship Enterprise, Struck Gold, the two Aileen achievements, the two Legendary Arms achievements, Priceless Experience, Mechabo Mania and My Name Is Ultima…). Read on October 24, 2026 at about 19:50 UTC.Official ·
Final Fantasy Resonance - Full Game Playthrough Part 3 (Chapter 3) ↗Community-reported (video), not a Kingy play test. Video KEVsfpqDP-I, uploaded October 21, 2026: a 4 h 15 min playthrough of Chapter 3 with PlayStation trophy pop-ups; version not shown, no chapter markers. Frames checked October 24 (HUD objectives, all headed 'Chapter 3 - Wardens of the Aquapolis'): an airship crash on a beach (6:45–8:10), 'Go to Olderion, the aquapolis' (8:38), 'Gather information in Olderion' with the area card 'Olderion, the Aquapolis' (20:53), 'Talk to the Warden of the Waters' (30:30), 'Go to the Cave of Waters' (34:20–1:14:20; a detour to Rukh Cave, Recommended Level 26, and the Lv.26 Rukh at 1:01:52–1:14:00), Nichol in the party (1:26:00), a save slot 'Cave of Waters, Lv.23' (1:26:52; the save screen lists the slots as 'Normal'; version not shown), Nichol saying to take out the two in front first (1:27:05), an unlabelled blue winged dragon guarded by two smaller spiked creatures (1:27:27–1:30:50), Luka calling Nichol her brother (about 1:31:40), 'Go to Olderion, the aquapolis' then 'Purify the waters with Luka' (1:32:55–1:34:10), 'Go to Old Town, Olderion' (1:54:15) and its area card, Recommended Level 21 (1:56:00), a Lv.21 Ribosome fought by the full party (1:56:55), Lasswell staying behind as the party splits (1:58:40–1:59:40), 'Defeat the monsters' (2:00:40) and a Lv.20 Ogre Mage fought by Rain, Fina and Lid (2:02:50), the Water Dragon (Lv.21, Dragon, 24,000 HP, drop Water Scroll I, uses Aqua Breath, a Lightning hit marked Weak; info at 2:09:20; result EXP 1800, Gil 3000, MRP 78 with a Stagger Finish Bonus, Water Scroll I x1 at 2:12:20), 'Go to Lake Dorr' (2:16:55) and its card, Recommended Level 23 (2:21:24), Leviathan (Lv.23, Aquatic, 40,000 HP on its info card at 2:29:30; a Weak-style badge beside the Lightning icon; result with a Magicite Shard x1 at 2:30:25), 'Stay at the inn in Olderion' (2:37:00), Fina labelled Archwitch Fina (from 2:41:30), 'Go to Waterfall Way' (2:43:45) and its card, Recommended Level 24 (2:44:12), 'Go to the Altar' (2:47:10), Gilgamesh saying the Genji Gloves are for warriors who are truly worthy, and Lasswell demanding the stolen armament back (2:48:45–2:49:05), 'Go to Warden's Cape' (2:57:40), the area card 'Town of Amore' with no level (2:58:52), an optional Mindflayer Cave fight (about 3:11:40–3:19:10), a pirate saying a Warden can forget about talking to their captain (3:22:30) and a battle against two pirates on a dirt path (3:22:45, one using 'Knife of Poison'; 3:22:56), the party back on the path after the battle (3:24:37), then the jetty (from 3:24:49), a fight with pirates on a jetty path and a scene with the pirate Mercedes on the jetty (3:22:16–3:25:30; no area card shown), 'Go to the Water Shrine' (3:34:18), then the area card 'Water Shrine', Recommended Level 26, with 'Go deeper into the Water Shrine' (3:36:51), Alluvion (Lv.26) with two Lv.26 Prism Cores (target labels at 3:56:50), Alluvion's result, settled, at 4:00:02 (EXP 6520, Gil 10374 including a 2394 Overkill Bonus, MRP 91 including a 21 Stagger Finish Bonus, Azure Amulet x1) and 'Chapter 3 Wardens of the Aquapolis COMPLETE' with the trophy 'Olderion Blues' (4:15:16).Walkthrough ·
Final Fantasy Resonance - Full Game Playthrough Part 5 (Chapter 5) ↗Community-reported (video), not a Kingy play test. Video de32L3R5rT0, uploaded October 23, 2026: a 6 h 40 min playthrough of Chapter 5 with long optional detours (platform not stated); version not shown, no chapter markers. Frames checked October 24 (HUD objectives headed 'Chapter 5 - Scars of Time'): 'Lid learned the Enterprise Airstrike limit burst!' (2:00), 'Board the airship outside the imperial capital' (2:25–5:00), 'Find Mysidia' (1:03:10); optional stops including Pyroviper Cave (Recommended Level 37, 11:35), Ifrit (card at 1:07:56: Ifrit, Lv.33, Beast, 96,000 HP; 1:07:45–1:10:28), an unlabelled desert boss (1:14:55–1:18:26), Vision sanctums and side quests; an unlabelled purple beast on the airship deck (2:00:25–2:02:57); the airship pulled into a vortex and arriving at Mysidia (2:14:30–2:14:50); 'Go to Sakura's house' (by 2:20:50), Sakura taking the party to pick up potions for Sunioo (2:28:00), 'Go to the potion factory' (2:30:00), 'Go to the village of Sunioo' (2:33:45), the world-map card 'Mysidia, the Uncharted Land' (2:35:13); the Slagworm on the snowfield (2:58:22–3:01:33; card at 2:59:20: Lv.33, Insectoid, 90,000 HP, trait 'Swallows target, rendering them unable to act for a while.', drop Mist X-Potion; result EXP 18000, Gil 13000, Mist X-Potion x1); Sakura pointing south-west to the old castle (3:08:35), 'Go to the Nameless Ruins' (3:09:35), 'Go deeper into the Nameless Ruins' (3:10:30), 'Defeat the minions in the Nameless Ruins (1/2)' (3:17:12) with an unlabelled armoured giant (3:13:15–3:16:52) and Liquid Flame (flag 'Lv.34 Liquid Flame' at 3:19:55; settled result at 3:20:56: EXP 10000, Gil 5200, MRP 65, Flame Scroll II x1); Tellus (card at 3:28:20: Lv.39, Humanoid, 135,000 HP) in a fight that fades out with no result (3:29:38); 'Fina left the party.' and 'Archwitch Fina joined the party!' (3:33:50–3:33:52); 'Go to the Arcane Library' (3:34:18); more optional detours (about 3:36:40–4:54:10); 'Defeat the monster tomes in the Arcane Library' with its card, Recommended Level 36 (4:56:36), tomes with unlabelled enemies including a muscular giant, skull-like floating tomes and bone-dragon-like fossil monsters (4:58:58–5:05:00); 'Find the tome in the forbidden text wing' (5:07:22) and Byblos (card: Lv.36, Beast, 95,000 HP, trait 'Becomes enraged when stagger gauge is reduced', drop Wind Scroll II; result EXP 9500, Gil 4500, MRP 172, Wind Scroll II x1); 'Find Fina inside her psyche' (5:18:22), 'Investigate the gate' (5:24:53), 'Go to the Tower of Mysidia' (5:29:30), 'Continue along the new path' (5:40:28), 'Talk to the Veritas' (5:54:20), 'Go to the battlefield' (6:03:00), a fight with an 'Archwitch Fina' enemy (card Lv.38, Humanoid, 100,000 HP; Ribbon x1 in the result), the second Tellus fight (dialogue at 6:27:37, card at 6:30:25) with Tellus (Lv.39, Humanoid, 135,000 HP; Golem Core x1 in the result), 'Go to Sakura's house' (6:36:50), a 'Guarding Gown x1' pop-up just after 'Go to Sakura's house' (6:36:55) and 'Chapter 5 Scars of Time COMPLETE' (6:39:20; no trophy pop-up seen). Ifrit's Libra card checked October 26, 2026 (1:07:56): Beast, HP 96000/96000, a Weak-style badge on the blue wave icon and a null-style badge on the red flame icon, traits 'Uses a powerful skill when stagger gauge is rapidly reduced.', 'Becomes enraged when repeatedly hit with attacks.' and 'Calms when splashed with water.', drop Magicite; its result settled at 8000 gil.Walkthrough ·
Final Fantasy Resonance: All Sub Quest Locations and Rewards ↗Community-reported (text guide), not a Kingy play test. Fetched October 24, 2026. Lists 33 sub quests in story order with where each starts, the steps and the rewards; no enemy levels and no missable flags. Used for: Dream of an Idealist (a Soldier in Grandshelt's town square after the Grandshelt Inn story, then Scott in the Village of Kol; check the objective by the Earth Shrine entrance, then defeat Poison Flora north-east of Kol; Flamberge and 500 gil); Secrets Unearthed (Chloe in the Felicitas item shop; three blue objective points north-east, south-west and south-east of Felicitas; Magicite Shard and Monk's Prayer Beads); The Weight of Mercy (a Soldier in Grandport after the Kolobos Ruins story, then Rolan in Felicitas; the Kolobos Ruins objective and a fight; Iwakirimaru and 500 gil); Rear Support, Ahoy! (Zile on Grandport's western pier after you get Siren, then the Chocobo Coachman; four Human Traps in random encounters around Grandport; Magicite Shard and 500 gil); Elven Maven (Silvia in Dilmagia; the light-coloured tree on Mt. Thunderclap, then Silvia in Dilmagia and at the Dwarven Forge; Magicite Shard and 800 gil); Arise, Mechabo! (starts automatically when you return to the Dwarven Forge after the Mobliz Shipyard story event; two Ipoohs in random encounters north of the Forge; Magicite Shard and a repaired Mechabo); Lyrical Riddles (Roy at the Dwarven Forge after the Mobliz Shipyard event; the Cid portraits at Mobliz Shipyard, the Old Man at Dilmagia Shipyard; Magicite Shard and 800 gil); Mechabo Evolved (Verun after Arise, Mechabo!; three each of Dhorme Chimerae in the desert north-east of Grandport, Medusae south-west near the Dwarven Forge, Destroyers in the western Olderion Federation and Sandworms in southern Zoldaad, visiting Verun after each; Magicite plus new Mechabo skills for Lid each round); Medicinal Mission (Sarah in north-east Olderion after the Cave of Waters story, then Ilias outside the Olderion Inn; fight the Blood Dragon north of Rukh Cave, or gather ingredients south-west of the Sanctum of Firion and in the Cave of Waters, or buy the cure from the Secluded Dwelling merchant for 50,000 gil; Magicite Shard and 1,500 gil); The Tide from the Sky (a Soldier in the Town of Amore; the pirate ship north-east of Amore, the Elderly Woman by the Olderion shops, Mercedes at the waterfall on Waterfall Way; Magicite Shard and 1,500 gil). For the later quests it gives the start points and rewards in the side-quest table, including the attribute bonuses for the eight party-member quests (Rain, Lasswell, Fina, Lid, Nichol, Jake, Sakura, Archwitch Fina), Genji Armor for Battle at the Big Bridge, Odin for Iron Splitter, and that 'Reunion' needs Elven Maven finished first.Reported ·
All Chapters and Sub Quests in Final Fantasy Resonance ↗Community-reported (text guide), not a Kingy play test. Fetched October 24, 2026. Tables of sub quests by chapter with the start location and reward: 33 quests plus the Jump Rope Challenge, which it says is not a traditional quest; no Chapter 4 table. Agrees with RPG Site on every start point and item reward it lists, and adds: Flamberge is Rain's weapon and Iwakirimaru Lasswell's; Mechabo Evolved's skills Mechabo Tackle, Overclock, Mecha Fat Chocobo (Chapter 3) and Mecha Behemoth (Chapter 4) with Magicite at the end; the Jump Rope Challenge with the girls outside the Olderion inn (10 jumps: Magicite Shard; 15: Mist Hi-Potion; 20: Mist Ether; 30, from Chapter 5: Mist X-Potion); Medicinal Mission's three ways to finish, including buying the cure for 50,000 gil, with the Blood Dragon just south of town; Leviathan for Nichol's Duty; Genji Gloves and, after a second battle, Genji Armor for Battle at the Big Bridge; Mechabo Unleashed's Overclock Zero and Mechamog Scan. It places Battle at the Big Bridge, the Zoldaad and Mysidia quests, Forger of Wills, Beyond the Blue, Nichol's Duty and Token Legacy in Chapter 5, Last Respite, 'Reunion', Shimmering Reflections, Mysidia, Ever Blooming and Iron Splitter in Chapter 6, and the last four in Chapters 7-8.Reported ·
Quests: Side story (NiaMeowDB) ↗Community-reported (datamine), not a Kingy play test and not affiliated with Square Enix. The site says its database comes from the game's own files; it states no game version and marks entries 'In the game data; availability unconfirmed'. Its reuse page allows individual facts with credit. Checked October 24, 2026: the index counts 194 quests, 161 main story and 33 side story. Each side quest page (/db/final-fantasy-resonance/quests/<name>-request-<n>) lists the chapter it opens in, sometimes the quest giver, the objective lines in order and the rewards. Chapter 1 'Tailing the Truth': Dream of an Idealist (giver Soldier; objectives: talk to Scott in Kol, search the Earth Shrine for something to convince him, talk to Scott, harvest Dew of Reprieve from a monster in the east of the desert, deliver it to Scott; Flamberge x1, 500 gil), Secrets Unearthed (Chloe; collect Kolobos core samples 0/3 to 2/3, take them to Chloe in Felicitas; Magicite Shard x1, Monk's Prayer Beads x1), The Weight of Mercy (Lasswell; speak with Rolan in Felicitas, gather info in Grandport, search for the thief at the Kolobos Ruins, speak with Rolan; Iwakirimaru x1, 500 gil), Rear Support, Ahoy! (Zile; talk to the Grandport chocobo coachman, defeat four human traps near Grandport, hand over the extracts; Magicite Shard x1, 500 gil). Chapter 2 'Eternal Blue': Elven Maven (Silvia; search the Mt. Thunderclap flora for evidence of elves, deliver it to Silvia in Dilmagia, speak with her at the Dwarven Forge; Magicite Shard x1, 800 gil), Arise, Mechabo! (Verun; defeat two Ipoohs near the Forge, deliver the repair parts; Magicite Shard x1; its summary says Evan, Lid's older brother, destroyed Mechabo), Lyrical Riddles (Roy; find the Cid portraits at the Mobliz Shipyard entrance, have the old man at the Dilmagia shipyard sing, speak with Roy; Magicite Shard x1, 800 gil), Mechabo Evolved (Verun; three dhorme chimerae north-east of Grandport, three medusae south-west of the Forge, three destroyers in the west of the Olderion Federation, three sandworms in the south of Zoldaad, delivering parts to Verun after each; Magicite x1; its summary names the attack Mechabo Tackle, the skill Overclock and the forms Mecha Fat Chocobo and Mecha Behemoth). Chapter 3 'Wardens of the Aquapolis': Medicinal Mission (Ilias; consult the apothecary, gather the ingredients, find Ilias by the Olderion inn and request medicine, take it to Sarah; Magicite Shard x1, 1,500 gil), The Tide from the Sky (Soldier; talk to the pirate on Amore's north-eastern pier, chase the pirates there, gather information on Mercedes in Olderion, look for her at Waterfall Way; Magicite Shard x1, 1,500 gil). Chapter 5 'Scars of Time': The Call from Beyond (Camille, Magicite), Rogue Rebel (Magicite, Rose Circlet), O General! My General! (Wilhelm, Magicite Cryst), Forger of Wills (Aileen, Magicite), Beyond the Blue (giver Lid; Chocobo Nitro x1 and a Lid attribute bonus of HP +100, MP +30, Strength +25, Magic +25), Nichol's Duty (Nichol; Enchanted Ring x1 and HP +100, MP +30, Magic +30, Speed +20), Mog Tag (Mist X-Potion), More Mog Tag (Magicite), Even More Mog Tag (Magicite Cryst), Mechabo Unleashed (Magicite Cryst), Victoria Revivified (Victoria, Magicite), Token Legacy (Jake; Trick Coin and HP +100, MP +30, Strength +30, Stamina +20), Battle at the Big Bridge (no reward listed), Errand's End (Amelia, Magicite), Last Respite (Archwitch Fina; Moonlight Ring and HP +100, MP +30, Magic +30, Strength +20). Chapter 6 'Tranquility': 'Reunion' (Magicite, 2,500 gil), Shimmering Reflections (Fina; Blessed Pendant and HP +100, MP +30, Spirit +30, Magic +20), Mysidia, Ever Blooming (Sakura; Amulet of Magic Absorption and HP +100, MP +30, Magic +30, Spirit +20), Iron Splitter (no reward listed). Chapter 7 'Reckoning': The Shield of the Weak (Charlotte, Magicite Cryst), The Twin Titleholders (Lasswell; Crest of Criticality and HP +100, MP +30, Strength +30, Speed +20), The Admirable Apprentice (Ayaka, Magicite Cryst), A New Leaf (giver Rain; Knight's Medallion x1 and HP +100, MP +30, Stamina +30, Strength +20).Reported ·
Final Fantasy Resonance All Party Members & Substories Locations ↗Community-reported (text guide), not a Kingy play test. Fetched October 24, 2026. Says each of the eight party members has an optional substory, marked by a blue exclamation mark on the map, that grants a permanent Attribute Bonus (no amounts given), and that party members are story-related and can't be missed; finding them all and clearing every substory earns 'Those Who Defy Fate' and 'Conscience Renewed'. Substory, chapter and place: Rain, A New Leaf, Chapter 8, airship deck; Lasswell, The Twin Titleholders, Chapter 7, Gaberada; Fina, Shimmering Reflections, Chapter 6, Mysidia; Lid, Beyond the Blue, Chapter 5, Dilmagia; Nichol, Nichol's Duty, Chapter 5, Olderion; Jake, Token Legacy, Chapter 6, sleep at any inn once Chapter 6 starts, then go to Zoldaad; Sakura, Mysidia, Ever Blooming, Chapter 6, Mysidia; Archwitch Fina, Last Respite, Chapter 5, Grandshelt. Join timing per the same page: Rain and Lasswell at the start of Chapter 1, Fina during Chapter 1, Lid during Chapter 2, Nichol during Chapter 3, Jake during Chapter 4, Sakura and Archwitch Fina during Chapter 5.Reported ·

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