Cel
Combat technician and the announced protagonist.
Used in: Cel: charged shots, grenades and equipment upgrades →8 of 8 entries. Story-sensitive details stay closed.
Combat technician and the announced protagonist.
Used in: Cel: charged shots, grenades and equipment upgrades →Reveals interactable objects in preview reports. The June 2026 developer interview also describes tagging doors and matching acquired keycards to doors on the map.
Used in: Scanner, branching paths and return visits →The facility described in the official premise; no measured map is available.
Used in: Scanner, branching paths and return visits →June 2026 demo refuge containing a workbench and return point after death.
Used in: June 2026 preview: safehouses, ammo and shortcuts →Used scrap for ammunition and grenades in the June 2026 press demo; numerical recipes are not verified.
Used in: June 2026 preview: safehouses, ammo and shortcuts →Limited-ammunition weapon described in the June 2026 PC preview.
Used in: Cel: charged shots, grenades and equipment upgrades →Shown crossing large spaces in the June 2026 trailer; unlock location and inputs remain unconfirmed.
Used in: Scanner, branching paths and return visits →Boss UI name visible at 5:30 in VDGMS’s June 12 interview video. The clip is marked IN DEVELOPMENT; build, complete defeat and final-game status are unconfirmed.
Used in: Cel: charged shots, grenades and equipment upgrades →Say where you’re stuck in End of Abyss. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.
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