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Cel: charged shots, grenades and equipment upgrades

Quick answer

June 2026 previews report charged pistol shots, input-dependent grenade distance and finite shotgun ammunition.

Checked 24 Oct 2026 · after patch 1.0.1.8 (23 Oct 2026)

How this guide was checked

Coverage: Released · October 23 patch: PS5 01.018.000 / Xbox Series and PC 1.0.1.8 · official sources checked October 24, 2026 UTC. Research checked 24 Oct 2026. Updated 24 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 4 sources
4 sources
7 steps
1

The role of equipment

Shacknews found the unlimited-ammo gun weak against stronger enemies. Other weapons consumed finite ammunition, replenished through crafting at a workbench. These are June 2026 preview observations; exact crafting costs and final weapon statistics remain unconfirmed.

Sources for this section
2

Charged shots and grenade distance

Will Fulton’s June 19 Xbox Wire preview reports the inputs below. Allow firing to recover after charging.

Recharge timing and exact bindings remain unconfirmed.

ActionReported result
Hold the pistol’s fire actionCharge a stronger shot; firing then pauses temporarily.
Tap the grenade actionThrow nearby.
Hold the grenade actionThrow farther.
Sources for this section
3

Enemies can follow between rooms

The same PC preview reports enemies chasing Cel across rooms. Crossing an ordinary doorway therefore did not reliably end pursuit in that build. Its Centipede encounter involved attacks from pipes around the arena, but the reporter did not establish a successful repeatable strategy.

Sources for this section
4

Named preview encounter

Reveal solution / story details

At 5:30 in VDGMS’s June 12 interview video, a gameplay clip labels its boss encounter “Giant Parasite.” The frame is marked IN DEVELOPMENT and uses a different HUD layout from other clips in the same video. Its exact build is unknown.

That frame establishes the displayed preview name. A complete defeat, repeatable attack strategy, encounter order and current-game version have not been verified.

Giant Parasite name in development footage

The encounter name appears above the health bar at 5:30. This is an edited preview clip, not a verified complete boss walkthrough.

Preview footage in VDGMS’s interview video. Game: Section 9 Interactive / Epic Games Publishing.

YouTube connects when you load the player. No autoplay. If playback is unavailable, use the YouTube link.

Sources for this section
5

October 17 equipment fixes

The patch fixes a broken equip state after repeated invalid Explosive Charge placement and improves Security Rifle Focused Aim targeting. It also fixes overlapping acid areas dealing double damage. No weapon-stat comparison has been tested.

Sources for this section
6

October 23: equipment and Fragment fixes

The October 23 patch fixes losing the Pulse Gun when dropping through the tutorial hole. Canceling at the end of Explosive Charge placement should now leave the charge placed, and aiming while equipping a weapon should no longer break aim. Security Rifle aiming is less easily interrupted by geometry. Section 9 also fixes missing Fragment drops from some enemy types, including the Armored Husk and shield-carrying Guard Husk. Kingy has not tested these changes.

Sources for this section
7

October 23 boss and enemy changes

Reveal solution / story details

Section 9 shortens the Centipede’s invulnerability when its second attack phase starts and improves melee hitboxes and damage. Centipede 2 can now be targeted with the Security Rifle; EMP and Explosive Charges cause stronger reactions from the Security Sentinel. The notes also fix a Grappling Hook crash involving an attached Head Crawler. These changes do not establish a tested defeat strategy.

Reveal video · creatures and horror scenes

The official PlayStation trailer introduces Cel’s underground setting.

PlayStation · 0:00 · Full video 1:22

Source & footage context

Official PlayStation reveal trailer linked from the game’s PlayStation page. This is pre-release promotional footage; controls and combat timings should be checked against the written preview sources.

Source record ↗ · Checked 2026-09-13

Preview artwork: Section 9 Interactive / Epic Games · official game media. This is an illustration beside the video, not a frame from the selected timestamp.

The original creator hosts the recording. If playback is restricted, use the YouTube link.

Sources for this section
Sources · 4Reported · Official · checked 24 Oct 2026 · Research checked 24 Oct 2026
End of Abyss combines Resident Evil-style horror with Metroid-like exploration ↗Early PC build played on-site at Summer Game Fest 2026. Not a released-game walkthrough or verified boss solution.Reported ·
SGF 2026 developer interview and preview gameplay ↗Developer scanner/map explanation checked in the public English auto-generated transcript at 4:49–5:22; selected original gameplay frames visually inspected. The edited video includes different HUD layouts and development footage. Exact build unknown; no native play or complete boss defeat verified.Reported ·
End of Abyss: I’m the Little Nightmare, and You’re Locked in Here With Me ↗Guided later-game press demo. Exact build and platform unreported; written evidence, no Kingy gameplay test.Reported ·
Section 9 official patch history through October 23 ↗October 23 PS5 01.018.000 and Xbox Series/PC 1.0.1.8: equipment, map, progression and existing-save recovery claims; potential PC black-screen fix. Earlier patch statements retain their dates. Kingy has not tested a build or affected save.Official ·

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