We Were Here Tomorrow softlock: reload your checkpoint

Quick answer

When a door, item or puzzle stops responding, Total Mayhem Games' fix is to reload your checkpoint: go to the main menu, choose change, then start new journey, and have the host re-select your last checkpoint. Its Known Issues list says this clears several launch bugs, including staying shrunk after crouching while small, a vanished walkie-talkie and the empty hand icon disappearing. If the door after Dahne's lab stays shut with the green card in place, players report that fully closing and relaunching the game fixed it.

How this guide was checked

Coverage: Launch release October 20, 2026 · no patch posted as of October 21 · official sources and Steam threads checked October 21, 2026 · not played by Kingy. Research checked 21 Oct 2026. Updated 21 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 5 sources
5 sources

Before you start

  • Only the host can re-select the checkpoint, so the host should be the one at the menu.
  • Kingy has not played the game. The menu names below are written as Total Mayhem Games' support page gives them, and have not been checked on screen.
1

Reload your last checkpoint

This is the official fix for any softlock or game-breaking bug, from the top of Total Mayhem Games' Known Issues page. You go back to the start of the checkpoint, not the start of the game.

  1. Both players go to the main menu.
  2. Choose change, then start new journey.
  3. The host re-selects the last checkpoint you reached.
  4. Play the checkpoint again. If the same bug comes back, use the matching workaround in the table below.
Sources for this section
2

Known bugs and the official workaround for each

Total Mayhem Games says these are known and will be addressed in an upcoming patch. No patch had been posted when Kingy checked the official Steam news on October 21.

ProblemOfficial workaroundSource
The first door after the opening scene does not openHappens if you leave the pulling animation too early. Start a new journey, re-select the checkpoint, and let the animation finish completelyKnown Issues
Stuck small after crouching while shrinkingReload the last checkpointKnown Issues
Walkie-talkie disappearsReload the checkpoint (temporary workaround)Known Issues
Empty hand icon disappears from the inventoryReload the checkpointKnown Issues
A held item vanishes after an emote while placing it in a slotReload from the last checkpointKnown Issues
Left an elevator before its doors locked (higher ping)Reload from the last checkpointKnown Issues
Stuck in a plant after jumping on it in Chapter 6You should respawn; if not, reload the checkpointKnown Issues
Progress blocked in the Corporate Espionage checkpointYou may have skipped a mission-critical item; progress is blocked until it is collectedKnown Issues
Falling through the ground, or walls not loadingVerify the Steam files; if that fails, uninstall completely, including everything in the We Were Here Tomorrow install folderKnown Issues
Black screen at start-upFollow the support site's black-screen article: usually Windows Media Packs, GPU specs or broken files (verify them). Some players report that capping FPS at 60 helpedKnown Issues
Sources for this section
3

The door after Dahne's lab won't open

Players describe printing the green card, putting it in the green card socket, and seeing the lights change while the door stays shut. Two separate players in the Steam thread report the same fix: fully close the game, launch it again, and the levers worked. One of them also had a partner's voice chat stop until that player restarted the game.

This one is not on Total Mayhem Games' Known Issues list as of October 21, so the restart is a player-reported fix, not an official one. If a restart does not help, use the checkpoint reload above.

Sources for this section
4

Things that look like bugs but are not

The Known Issues page lists these as intended. You have to stand in front of a temporal anomaly to interact with it. If you cannot climb a stack of Goop blocks from one side, there may not be enough room between you and that side; try another side. Most challenges have more than one way through: your tools, climbing and jumping, or a small challenge that creates a platform.

You hear each other directly when you are close together. The walkie-talkies appear on screen automatically once you are out of hearing range.

Sources for this section

You’re ready when…

Your checklist

0 of 4 complete · Loading saved progress…

Sources · 5Official · Reported · checked 21 Oct 2026 · Research checked 21 Oct 2026
Official We Were Here Tomorrow Steam announcements ↗Official feed fetched October 21. Newest items: the October 20 launch post and the September 20 launch-date post; no patch notes yet. Passive source-review dependency; no schedule enabled.Official ·
We Were Here Tomorrow: Known Issues & Solutions ↗Read October 21. Softlock fix: main menu > change > start new journey > the host re-selects the last checkpoint. Lists start-up black screen advice, gameplay bugs (first door after the opening scene, crouching while shrinking, elevators at high ping, Chapter 6 plants, The Magnetic Stabilize gravity plate, The Gravitonics Department collision, Corporate Espionage item), vanished walkie-talkies, unsaved audio input settings, a Vivox voice-server maintenance, and 'feature not bug' notes on temporal anomalies, Goop blocks and proximity voice.Official ·
We Were Here Tomorrow is Out Now! ↗Launch post, October 20. 10% launch discount for the first two weeks; Fan Edition with soundtrack and artbook; check the support page and Known Issues before reporting a problem; report through the website or Discord. No patch notes. GetNewsForApp checked October 21: no later official post.Official ·
Door after Dahnes Lab doesnt open. ↗Green card printed and placed in its socket, lights turn blue/green, door stays shut. Two separate replies report that fully closing and relaunching the game fixed it (one also had partner voice chat fail until a restart).Reported ·
Bugged (plant tablets between test rooms 3 and 4) ↗A player who had only 2 of 4 required triangle tablets says the developers advised starting a new game and having the host re-select the chapter start, matching the official softlock fix.Reported ·

Stuck? Tell us where

Say where you’re stuck in We Were Here Tomorrow. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.

If nothing matches, we keep your words (without emails, links or long numbers) to decide which answers to write next. Privacy