Sources, updates and coverage.
Current edition
Launch release October 20, 2026 · no patch posted as of October 21 · official sources and Steam threads checked October 21, 2026 · not played by Kingy. 3 guides and 4 connected entries. Research checked 21 Oct 2026; article edit dates are recorded separately.
What still needs work
- Built from Total Mayhem Games' store listings, FAQ, Known Issues page and launch posts, plus players' Steam reports; Kingy has not played the game.
- Puzzle rules are player reports (at least two per rule), not tested results, and full solutions are linked rather than copied.
How updates are reviewed
Sources are linked to the guides that depend on them in Kingy’s review pipeline. A source change requests an editorial review; it does not automatically rewrite the guide or advance its edit date. Automated source checks are separate from a substantive guide review.
Source ledger
Official We Were Here Tomorrow Steam announcements ↗Official feed fetched October 21. Newest items: the October 20 launch post and the September 20 launch-date post; no patch notes yet. Passive source-review dependency; no schedule enabled.Official · checked
We Were Here Tomorrow on Steam ↗Read October 21. Release date 20 Oct, 2026. Features: Online Co-op, Cross-Platform Multiplayer, Partial Controller Support (Xbox and PlayStation controllers); no local, shared or split-screen co-op feature listed. Note: co-op only, both players need a working PC-compatible microphone and an internet connection. Minimum Windows 11, Ryzen 5 3600, 8 GB RAM, GTX 1660 Ti 6 GB, DirectX 12, 25 GB.Official · checked
We Were Here Tomorrow on PlayStation Store ↗Read October 21. PS5. Release date 10/20/2026, launch price $19.99, 10% PlayStation Plus discount ending 11/3/2026 01:00 AM PDT. Online play required, PS Plus required for online play, up to 2 online players.Official · checked
We Were Here Tomorrow - FAQ (pinned developer thread) ↗Posted by a developer account and last edited October 20. Crossplay at launch; all We Were Here games are playable with a controller and available on Xbox and PlayStation; roughly 10–15 hours; find a partner through a public lobby, the Steam forum or Discord; $19.99 / €19.99 / £16.99 with a 10% launch discount; a Fan Edition exists. Does not mention a Friend Pass.Official · checked
We Were Here Tomorrow: Known Issues & Solutions ↗Read October 21. Softlock fix: main menu > change > start new journey > the host re-selects the last checkpoint. Lists start-up black screen advice, gameplay bugs (first door after the opening scene, crouching while shrinking, elevators at high ping, Chapter 6 plants, The Magnetic Stabilize gravity plate, The Gravitonics Department collision, Corporate Espionage item), vanished walkie-talkies, unsaved audio input settings, a Vivox voice-server maintenance, and 'feature not bug' notes on temporal anomalies, Goop blocks and proximity voice.Official · checked
We Were Here Tomorrow is Out Now! ↗Launch post, October 20. 10% launch discount for the first two weeks; Fan Edition with soundtrack and artbook; check the support page and Known Issues before reporting a problem; report through the website or Discord. No patch notes. GetNewsForApp checked October 21: no later official post.Official · checked · published 20 Oct 2026
We Were Here Tomorrow launches October 20th! ↗Launch date October 20; price €19.99 / $19.99 / £16.99 with a 10% launch discount; 'around 15 hours of content'.Official · checked · published 20 Sep 2026
Generator/Cable Puzzle - Help? ↗Players' thread, 10+ replies by October 21. Separate posters report that each generator or button can be used only once, that the goal is to light the nodes shown on the screens, and that 7 is always last. Single posters add that a node shows blue when holding power and yellow once used, that not every cable needs lighting, and that the reset keeps a finished battery; those single reports are not used on the page. Two posters give full node orders for the last battery. Leads only; Kingy has not played it.Reported · checked · published 20 Oct 2026
Как решить головоломку с генераторами и проводами? (generator and cable puzzle) ↗Russian-language thread. A separate player reports connecting only the generators each large battery asks for, without reusing a node unless it has enough cables, and that every chain seems to end on node 7. Read in translation by Kingy.Reported · checked · published 20 Oct 2026
Need Help with Light/Crystal Puzzle ↗A pair followed the notes' colour order (blue, green, purple) and got a wrong crystal configuration message. Replies: the blue and purple crystals have two or three different forms (one player, confirmed by another who had the same problem). A third player's note about which crystal Pingosius Crystalis is stays a single report and is not used.Reported · checked · published 20 Oct 2026
Door after Dahnes Lab doesnt open. ↗Green card printed and placed in its socket, lights turn blue/green, door stays shut. Two separate replies report that fully closing and relaunching the game fixed it (one also had partner voice chat fail until a restart).Reported · checked · published 20 Oct 2026
do we need two copies? / Friends Pass suggestion ↗Players answer that the game needs two separate copies. In the related 'Friends Pass suggestion' thread (https://steamcommunity.com/app/2315050/discussions/0/837249796380202027/) several more players say both people must buy a copy and that there is no local co-op. No developer reply in either thread by October 21.Reported · checked · published 20 Oct 2026
Bugged (plant tablets between test rooms 3 and 4) ↗A player who had only 2 of 4 required triangle tablets says the developers advised starting a new game and having the host re-select the chapter start, matching the official softlock fix.Reported · checked · published 21 Oct 2026