We Were Here Tomorrow co-op: two copies, crossplay, voice
Quick answer
Each player needs their own copy: players on the Steam forum report there is no Friend Pass, and the developer FAQ does not offer one. The game is two-player online co-op only with crossplay between platforms, and the Steam listing says both players need a working microphone and an internet connection.
Before you start
1
Do both players need a copy?
2
Online only: no split screen or local co-op
3
Crossplay and platforms
4
Microphone and voice chat problems
5
Controller support and length
You’re ready when…
Sources · 8Official · Reported · checked 21 Oct 2026 · Research checked 21 Oct 2026
Official We Were Here Tomorrow Steam announcements ↗Official feed fetched October 21. Newest items: the October 20 launch post and the September 20 launch-date post; no patch notes yet. Passive source-review dependency; no schedule enabled.Official ·
We Were Here Tomorrow on Steam ↗Read October 21. Release date 20 Oct, 2026. Features: Online Co-op, Cross-Platform Multiplayer, Partial Controller Support (Xbox and PlayStation controllers); no local, shared or split-screen co-op feature listed. Note: co-op only, both players need a working PC-compatible microphone and an internet connection. Minimum Windows 11, Ryzen 5 3600, 8 GB RAM, GTX 1660 Ti 6 GB, DirectX 12, 25 GB.Official ·
We Were Here Tomorrow on PlayStation Store ↗Read October 21. PS5. Release date 10/20/2026, launch price $19.99, 10% PlayStation Plus discount ending 11/3/2026 01:00 AM PDT. Online play required, PS Plus required for online play, up to 2 online players.Official ·
We Were Here Tomorrow - FAQ (pinned developer thread) ↗Posted by a developer account and last edited October 20. Crossplay at launch; all We Were Here games are playable with a controller and available on Xbox and PlayStation; roughly 10–15 hours; find a partner through a public lobby, the Steam forum or Discord; $19.99 / €19.99 / £16.99 with a 10% launch discount; a Fan Edition exists. Does not mention a Friend Pass.Official ·
We Were Here Tomorrow: Known Issues & Solutions ↗Read October 21. Softlock fix: main menu > change > start new journey > the host re-selects the last checkpoint. Lists start-up black screen advice, gameplay bugs (first door after the opening scene, crouching while shrinking, elevators at high ping, Chapter 6 plants, The Magnetic Stabilize gravity plate, The Gravitonics Department collision, Corporate Espionage item), vanished walkie-talkies, unsaved audio input settings, a Vivox voice-server maintenance, and 'feature not bug' notes on temporal anomalies, Goop blocks and proximity voice.Official ·
We Were Here Tomorrow is Out Now! ↗Launch post, October 20. 10% launch discount for the first two weeks; Fan Edition with soundtrack and artbook; check the support page and Known Issues before reporting a problem; report through the website or Discord. No patch notes. GetNewsForApp checked October 21: no later official post.Official ·
We Were Here Tomorrow launches October 20th! ↗Launch date October 20; price €19.99 / $19.99 / £16.99 with a 10% launch discount; 'around 15 hours of content'.Official ·
do we need two copies? / Friends Pass suggestion ↗Players answer that the game needs two separate copies. In the related 'Friends Pass suggestion' thread (https://steamcommunity.com/app/2315050/discussions/0/837249796380202027/) several more players say both people must buy a copy and that there is no local co-op. No developer reply in either thread by October 21.Reported ·