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Technical help

Empty rifles, wrong ammo labels and old-save fixes

A version-aware diagnostic route for experimental ammo problems.

Early Access · default 0.4.1.209789 / experimental 0.5.0.209722 · Updated 2026-09-13

The short answer

First check whether you are on Experimental and whether compatible ammo is manually equipped. Then compare your build with 0.5.0.209722 before following an old workaround.

The rifle has ammo in storage but will not fire

The 0.5 workflow requires assigning ammo to the weapon. Merely adding a set to the inventory does not complete that step. The latest compatibility colours should help identify a mismatch; verify the active weapon and the HUD indicator.

Sources for this section

Symptoms the latest patch addresses

Update before diagnosing the fixed old-save reload issue. The same patch addresses zero weapon damage/energy after importing old saves, tutorial auto-unloading, stale radial labels and free-ammo refilling at storage. These are developer-reported fixes, not issues Kingy has reproduced and retested.

Symptom in an older buildLatest official status
Old weapons show 0 damage or energyFixed in 0.5.0.209722
Old-save weapon cannot reloadFixed in 0.5.0.209722
Free ammo fails to refill at storageFixed in 0.5.0.209722
Radial ammo details fail to updateFixed in 0.5.0.209722
Sources for this section

If the problem persists

Record the branch, exact build, rifle, ammo type and whether the save was imported. A screenshot of the storage assignment and HUD is more useful than a report that says only ‘no ammo’. Preserve your backup; do not move the experimental save back to default as a repair attempt.

Sources for this section

Research checked 2026-09-13. This is a source-based guide; Kingy has not independently play-tested these steps. Evidence and coverage.

Independent fan guide. Game and official promotional imagery © Nine Rocks Games / THQ Nordic. Screenshots illustrate the game; they are not Kingy gameplay captures.