The Version 1.4 known-issues list still includes these co-op problems: facilities you found in single player don't carry over, a client can crash when the host switches to a caller or scent, a client's weapon can start empty after joining or fast traveling, and the host using the Buffden Apex Predator can cause a crash.
One to avoid: joining by invite before you finish the Tutorial can lock your game, and the developer's only fix is deleting your save files. So finish the Tutorial first. Kingy hasn't tested co-op on 1.4.
Version 1.2 / 213891 lists a fix for the game getting stuck when a player accepts a multiplayer invitation with a brand-new save. The October 7 rollout names Steam, PS5 and Xbox Series X|S; it planned GOG for later. Current GOG delivery is not separately confirmed by that dated notice. Check each participant’s installed build. Kingy has not tested a fresh-save invitation or placement/rejoining sequence.
The September 22 Default patch includes ammo switching, the multiplayer Track Blood command fix and the Headquarters nighttime performance fix. Older Experimental references below identify when fixes were first reported; they do not mean those fixes are Experimental-only now. Back up saves before any branch change.
Default 0.4.1 introduced this co-op baseline and fixes involving fast travel, tents, map markers and vehicle passengers. Default 0.5.0 is the dated September baseline in this guide, not a 1.0 retest.
The September 9 Experimental patch first reported the client Track Blood fix. The September 22 Default 0.5.0 patch now includes that fix. Record both players’ installed builds if the symptom persists.
Use the same branch and note both players’ builds. Our suggested first check is a short hunt followed by a normal leave/rejoin, recording which player owns the world and which progress persists. We have not independently tested server hosting, crossplay or save transfer between platforms.
Patch 1.1 reports fixes for a client unable to equip or remove clip-ons through the Radial menu and for vehicle shaking after leaving inside a vehicle and rejoining. It does not establish crossplay, save transfer or a universal reconnect repair. Keep host/client builds and exact steps with an unresolved report.
Update 0.5.0 Is Live on the Default Branch ↗Update 0.5.0 build 211250 is live on Steam Default and includes Ammo Change, Auto-equip Ammunition, free default ammo in Storage, and listed bug fixes. Its patch notes say support for bows and crossbows was added, while the same announcement's setup guide says bows and arrows do not yet have alternate ammo. Do not infer alternate bow ammo from the word support. The announcement says Experimental may close after at least 24 hours’ notice; current branch availability was not checked in game.Official ·
Update 0.4.1 Is Now Live for Everyone! ↗Dated Default-branch announcement; later patches take precedence. Steam announcement 1842212951313596, published September 1 at 14:35:59 UTC. Includes the historical one-more-XP level-display workaround after progression rebalance; no current equipment unlock table or live 0.5.0 reproduction.Official ·
Developer FAQ ↗March 24 launch FAQ. Later patch notes supersede its release, map and multiplayer status.Official ·
The road to 1.0 and beyond ↗August roadmap. Planned features must be checked against later shipped updates.Official ·
Patch 1.1 (212672) — October 1, 2026 ↗Complete Steam publisher notice: ammo-stat display, client clip-ons/vehicle fixes, 48-hour weather forecast and controller settings. Check console/platform rollout independently; no Kingy reproduction.Official ·
Version 1.2 / 213891 ↗Steam/PS5/Xbox rollout, disappearing deployables and brand-new-save invitation fix; GOG follows later. Existing lost-item restoration not promised.Official ·
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