Moon Sweepers: "Could not pack a capsule" and stopped machines
Quick answer
Install the current 1.0.5 update: its October 28 notes report a further capsule-packing fix for large bases, with Q, the Auto-Packer and machines working again. Earlier post-1.0.4 failures are historical; Kingy has not tested recovery on an affected save. Keep backups and report any remaining fault with the installed version.
Checked 28 Oct 2026 · after patch 1.0.5 (28 Oct 2026)
4 steps
Before you start
1
1.0.5: another named capsule-packing fix
2
What happens
3
Earlier 1.0.4 fix and later reports
4
What to do meanwhile
You’re ready when…
Sources · 7Official · Reported · checked 28 Oct 2026 · Research checked 28 Oct 2026
Moon Sweepers 1.0.5 Patch ↗Official 1.0.5: flexible construction and full refunds, catcher-group delivery, capsule packing and 90,000-world limit, save-load freeze, control and sector-completion fixes. No gameplay, save recovery or measured performance test.Official ·
Official Moon Sweepers Steam announcements ↗Official feed fetched October 26. Items: Moon Sweepers 1.0.4 Patch (October 25), A Message From the Developers (October 24), Moon Sweepers 1.0.3 Patch (October 24). Passive source-review dependency; no schedule enabled.Official ·
Moon Sweepers 1.0.4 Patch ↗October 25. Night Vision Goggles ($350 suit upgrade; N cycles helmet lamp, goggles, off). Moon map: right-click to set waypoints, focus or teleport; teleport panel between discovered stations. Capsule catcher holds 100 kg. J.O.O.N.A.S. launches capsules to the nearest catcher from anywhere, cleans one hex at a time, keeps cleaning with no players nearby. Saves: up to 5 backups per slot in AppData\LocalLow\DragDropGames\MoonSweepers\Backups, automatic repair and crash recovery. Mergers alternate inputs; any crewmate can place splitters and mergers on others' belts. Fixed machines pausing with "Could not pack a capsule". DirectX 11 default for AMD crashes; -force-d3d12 for DirectX 12. 1.0.4 saves can't be opened in older versions.Official ·
A Message From the Developers ↗October 24. Two-person team apologises for crashes, performance, multiplayer bugs, lack of automation and balancing; names J.O.O.N.A.S. stopping when players move away as a top priority. Bugs go to the official Discord.Official ·
Super Bug : "Could not pack a capsule" ↗Players' thread posted October 25 at 22:00 UTC, about an hour after patch 1.0.4; 7 replies by October 26. Since the latest patch a pressure chamber is stuck on "Could not pack a capsule" with sand 10/10 kg; replies say all production stopped, including stone presses and every machine that outputs capsules. One player says replacing the machine with a new one fixes it until it sticks again. Another warns that reverting to 1.0.3 left their crew unable to join the host's world.Reported ·
Can't pack any capsules ↗Player post, October 25 at 07:13 UTC (before patch 1.0.4). Three garages stopped generating capsules and emptying their silos, and none of the crew's machines could pack capsules. One reply on October 26: same.Reported ·
Emergency Bug, Progress can no longer be made. ↗Player post, October 26. All machines stopped because they could not pack capsules, and the game dropped to 5–10 FPS. A reply has the same problem with garages; another suggests switching versions but backing up the save first.Reported ·