Moon Sweepers official cover art
Moon Sweepers

Sources, updates and coverage.

Current edition

Released October 23, 2026 · official Steam Patch 1.0.5 October 28 · official sources checked October 28, 2026 · earlier footage and player reports keep their dates; not played by Kingy. 8 guides and 6 connected entries. Research checked 26 Oct 2026; article edit dates are recorded separately.

What still needs work

  • Built from the official Steam listing and patch notes, launch footage checked on screen and players' Steam reports; Kingy has not played the game.
  • Player fixes are reports, not tested results. Patches arrive every day or two at launch, so numbers and behaviour can change.

How updates are reviewed

Sources are linked to the guides that depend on them in Kingy’s review pipeline. A source change requests an editorial review; it does not automatically rewrite the guide or advance its edit date. Automated source checks are separate from a substantive guide review.

Source ledger

Moon Sweepers 1.0.5 Patch ↗Official 1.0.5: flexible construction and full refunds, catcher-group delivery, capsule packing and 90,000-world limit, save-load freeze, control and sector-completion fixes. No gameplay, save recovery or measured performance test.Official · checked · published 28 Oct 2026
Moon Sweepers on Steam ↗Read October 26. Release date Oct 23, 2026. Developer and publisher DragDrop Games. Windows only. Online co-op lobbies of up to 16 players. Collect lunar dust, deliver it to a depot and launch shipments to get paid; buy better cleaning tools, carrying capacity and cleaning vehicles.Official · checked
Official Moon Sweepers Steam announcements ↗Official feed fetched October 26. Items: Moon Sweepers 1.0.4 Patch (October 25), A Message From the Developers (October 24), Moon Sweepers 1.0.3 Patch (October 24). Passive source-review dependency; no schedule enabled.Official · checked
Moon Sweepers 1.0.4 Patch ↗October 25. Night Vision Goggles ($350 suit upgrade; N cycles helmet lamp, goggles, off). Moon map: right-click to set waypoints, focus or teleport; teleport panel between discovered stations. Capsule catcher holds 100 kg. J.O.O.N.A.S. launches capsules to the nearest catcher from anywhere, cleans one hex at a time, keeps cleaning with no players nearby. Saves: up to 5 backups per slot in AppData\LocalLow\DragDropGames\MoonSweepers\Backups, automatic repair and crash recovery. Mergers alternate inputs; any crewmate can place splitters and mergers on others' belts. Fixed machines pausing with "Could not pack a capsule". DirectX 11 default for AMD crashes; -force-d3d12 for DirectX 12. 1.0.4 saves can't be opened in older versions.Official · checked · published 25 Oct 2026
Moon Sweepers 1.0.3 Patch ↗October 24. Heavily cleaned bases load again; damaged saves repair from backup or snapshot. Upgrades shared: the crew uses the host's upgrade matrix and anyone's purchase upgrades everyone. Host can kick or ban from ESC > Your Crew and unban there. Splitters and mergers built by crewmates work; they snap port to port. Machines can stand across several foundations. Vehicles work at every garage. All crewmates must be on 1.0.3 to play together.Official · checked · published 24 Oct 2026
A Message From the Developers ↗October 24. Two-person team apologises for crashes, performance, multiplayer bugs, lack of automation and balancing; names J.O.O.N.A.S. stopping when players move away as a top priority. Bugs go to the official Discord.Official · checked · published 24 Oct 2026
Moon Sweepers Fully Automated Factory Basic Build ↗Factory build guide uploaded October 25 (3:35). Checked on screen October 26: at 0:12–0:14 the Build menu's Services tab lists Robot vacuum Mk I $250, Robot vacuum Mk II $500, J.O.O.N.A.S. $20,000, Capsule catcher $1,500 and Garage $200; the J.O.O.N.A.S. card says it scrubs the Moon one hex at a time, fires its dust in capsules at the nearest capsule catcher anywhere on the Moon, and without one waits with a full bin until one is built. At 1:40 and 2:00 the Production tab lists Pressure chamber $500 and Stone press $1,000; the Pressure chamber card says it presses moon dust into moon sand, up to 5 kg every 12 s, sand sells for 3× dust, and it needs 10 kW from solar panels in range. At 2:39–2:40 a stone press panel reads Dust + sand into moon stone, Power 18/18 kW, Dust · Sand 12 + 12 kg, Stone 2/10 kg.Walkthrough · checked · published 25 Oct 2026
Moon Sweepers How to Use Garage and Pressure Chamber ↗Garage and pressure chamber guide uploaded October 24 (2:12), after patch 1.0.3. Checked on screen October 26: at 1:00 the Production tab shows the Pressure chamber card; at 1:40 dust capsules ride a belt toward the pressure chambers; at night (1:45–1:58) a Solar tracker (L) panel reads Wireless power · 24 m range, "Night: its battery powers the grid", Output 0.0/16 kW, Battery 3.7/10 kWh giving 3.3 kW, Grid 2 machines · 3 panels, Demand 10/10 kW used, and blue power beams run from the trackers to two machines.Walkthrough · checked · published 24 Oct 2026
Stone Press Input Not Working ↗Player post, read October 26. The stone press accepted dust and sand by hand but not from belts from the garage and pressure chamber, with plenty of power. A reply: the press's input ports are labelled, and they had sand going into the dust port and dust into the sand port; swapping the belts fixed it. The poster confirms that was the problem.Reported · checked · published 24 Oct 2026
so far i like but cant get the moon stone maker to work at all ↗Players' thread, 11 replies by October 26. Dust and sand both reach the stone press, it has power, but it only reports capsules on the belt; it takes dust and sand by hand but not from the belt. A reply: if it says there is a sand or dust capsule on the belt, one of them is at the wrong input. Another reply asks whether the belts run the right way.Reported · checked · published 25 Oct 2026
Steinpresse/Zusammenführer/Druckkammer ↗German players' thread, read October 26. The poster put a splitter in front of the stone press expecting it to send sand to one input and dust to the other; instead it filled both inputs with the same product and jammed. Replies: a splitter only divides, it doesn't sort, so run one line to the pressure chamber and another to the stone press (German); put the splitter before the sand step so part of the dust makes sand and part goes on to the stone press, and every input and output on the machines is labelled (Russian).Reported · checked · published 25 Oct 2026
Is Stone Press Worth it? Not? ↗Players' thread, 21 replies by October 26. Several players feed more than one stone press from one pressure chamber with splitters (one runs 8 presses from 4 chambers; the poster splits one chamber to 4 presses). One player calculates that a pressure chamber makes 25 sand a minute and a stone press uses 10, so two chambers can feed five presses.Reported · checked · published 25 Oct 2026
NIGHT TIME? ↗Players' thread, 6 replies by October 26. Machines run out of power at night. Replies: a single panel only runs things by day; one player runs three solar trackers per production building to last the night; another uses seven solar trackers for two pressure chambers and two stone presses (56 kW demand) and is down to about 0.1 kW stored by sunrise. One player says the day/night cycle got stuck at night and a full restart fixed it.Reported · checked · published 25 Oct 2026
Eternal night ↗Player post, read October 26. In co-op, night lasts far longer than day; refreshing the lobby sometimes fixed it. A reply suggests building more panels for a bigger energy buffer.Reported · checked · published 25 Oct 2026
Night Vision Goggles? ↗Player post, read October 26. After 1.0.4 the poster had fully upgraded the suit and saw no goggles option. A reply: they are under purchased gear, where you buy brushes and inventory slots.Reported · checked · published 26 Oct 2026
Super Bug : "Could not pack a capsule" ↗Players' thread posted October 25 at 22:00 UTC, about an hour after patch 1.0.4; 7 replies by October 26. Since the latest patch a pressure chamber is stuck on "Could not pack a capsule" with sand 10/10 kg; replies say all production stopped, including stone presses and every machine that outputs capsules. One player says replacing the machine with a new one fixes it until it sticks again. Another warns that reverting to 1.0.3 left their crew unable to join the host's world.Reported · checked · published 25 Oct 2026
Can't pack any capsules ↗Player post, October 25 at 07:13 UTC (before patch 1.0.4). Three garages stopped generating capsules and emptying their silos, and none of the crew's machines could pack capsules. One reply on October 26: same.Reported · checked · published 25 Oct 2026
Emergency Bug, Progress can no longer be made. ↗Player post, October 26. All machines stopped because they could not pack capsules, and the game dropped to 5–10 FPS. A reply has the same problem with garages; another suggests switching versions but backing up the save first.Reported · checked · published 26 Oct 2026
J.O.O.N.A.S stops working when out of range of player?? ↗Players' thread, 18 replies, before patch 1.0.4. J.O.O.N.A.S. and the small robots stopped cleaning when the player was far away. Some players say robots need a solar panel nearby to recharge; others (in a separate thread) say J.O.O.N.A.S. needs no power.Reported · checked · published 24 Oct 2026
most recent joonas fix ↗Player post after patch 1.0.4. With about 40 J.O.O.N.A.S., after updating they all went to the 95%-done areas and finished them; one reply agrees the update made J.O.O.N.A.S. work much better.Reported · checked · published 25 Oct 2026
J.O.O.N.A.S. Catcher question ↗Players' thread, before patch 1.0.4. One catcher technically receives capsules from anywhere; one reply says J.O.O.N.A.S. units take turns firing at a catcher, so a growing fleet needs more catchers.Reported · checked · published 24 Oct 2026
J.O.O.N.A.S. continues to block its initial placement location ↗Player post, read October 26. Building where a J.O.O.N.A.S. was first placed shows "BLOCKED BY J.O.O.N.A.S.". A reply: J.O.O.N.A.S. returns to its first spot when a save loads, and removing it clears the blocked area.Reported · checked · published 25 Oct 2026
Invisible JOONAS blocking building ↗Players' thread after patch 1.0.4, 3 replies. Three build areas stay red with "Blocked by JOONAS"; a second player found the deploy spot stays blocked after the robot leaves.Reported · checked · published 25 Oct 2026
Sectors cleaned by J.O.O.N.A.S. not registering as cleaned. ↗Player post, October 26, with a screenshot. A crew's 22 J.O.O.N.A.S. clean and send dust, but the sectors they finish show 0% until touched with a broom.Reported · checked · published 26 Oct 2026
Version mismatch, cannot join friends ↗Player post, October 26. The poster stayed on 1.0.3 after uninstalling and verifying files while a friend was on 1.0.4, so they couldn't join. A reply: clearing the Steam download cache was the only thing that worked, and 1.0.4 appeared immediately; the poster thanks them.Reported · checked · published 26 Oct 2026
为什么别人都是1.0.4我是1.0.3更新不了 ↗Chinese player post, October 26: everyone else is on 1.0.4 but the poster is stuck on 1.0.3 and can't update. No replies.Reported · checked · published 26 Oct 2026
BUG Merger and Splitter ↗Players' thread on launch day, 8 replies. Capsules stopped at mergers and splitters in co-op; several players found they only worked when the host built them.Reported · checked · published 23 Oct 2026
Continuous Driver Timeout / Crash with AMD RX 7600 ↗Players' thread, 13 replies, before patch 1.0.4. Repeated AMD "Driver Timeout" crashes after a few minutes on Radeon RX 7600 and other AMD cards, despite updated drivers and low settings.Reported · checked · published 24 Oct 2026
Save won't load after ~7h: Texture2DArray exceeds 2048 slices (MoonCleanMask) ↗Player post, October 24 (before patch 1.0.3). After about 7 hours and 446 cleaned regions, the save broke on every load; Player.log showed a Texture2DArray slice-limit error at world load.Reported · checked · published 24 Oct 2026
the key remains pressed ↗Players' thread, 5 replies. The character walks on its own from the moment the game loads. One player fixed it by unplugging a sim racing wheel; another by closing their wheelbase software. A third has only a keyboard and mouse and found no fix.Reported · checked · published 25 Oct 2026
What's the point of the Auto-Packer upgrade? ↗21 replies. Quotes the upgrade's card; players say it only drops capsules at your feet, and that a garage packs and belts dust without it.Reported · checked · published 25 Oct 2026
Any tips for farming the 10,000 deposits achievement ("Do You Live Here?")? ↗20 replies. Belt deliveries don't count; each hand-placed capsule counts as one; a belt run up to the deposit point lets you repeat it.Reported · checked · published 28 Oct 2026
I can't find the last tile ↗6 replies. 163,829 of 163,830 hexes; bots gather at one sector; replacing bots or going there clears it.Reported · checked · published 31 Oct 2026
Achievement for Flags and Lunar Sites? ↗8 replies. Players ask for flag and site achievements, which don't exist; one counts 195 flags and 26 ship sites.Reported · checked · published 1 Nov 2026