Long Thrower
September 16 lists minimum range 15 and maximum 30 at each displayed tier; check the live tooltip before applying these values.
Used in: Fool King demo: read ranges and modifiers before changing your army →6 of 6 entries. Story-sensitive details stay closed.
September 16 lists minimum range 15 and maximum 30 at each displayed tier; check the live tooltip before applying these values.
Used in: Fool King demo: read ranges and modifiers before changing your army →September 11 changes projectile-unit range checks to center-to-center distance.
Used in: Fool King demo: read ranges and modifiers before changing your army →Demo stat tooltips were updated to reflect these modifiers. Record them alongside a formation before comparing squads.
Used in: Fool King demo: read ranges and modifiers before changing your army →Initial placement and commands are part of the official combat description; observe the first engagement when adjusting them.
Used in: Fool King formation checks: range, space and the first engagement →Armies from other players form the game's premise. September 11's demo patch makes the opening round use generated opponents.
Used in: Fool King demo and Early Access: which advice applies? →Say where you’re stuck in Fool King. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.
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