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Units and troubleshooting

Fool King demo: read ranges and modifiers before changing your army

What the September demo patches changed about Long Thrower range, projectiles and the unit-stat tooltip.

Demo reference and Early Access preview · September demo patches · November 16, 2026 announced · gameplay untested · Updated 2026-09-23

The short answer

A unit can be too close as well as too far away. September 16's demo patch lists Long Thrower minimum range as 15 and maximum range as 30 across its three listed tiers. Use the current in-game tooltip before applying those patch values to another build.

Before you start

  • Numbers are from the September 16, 2026 demo patch, not verified Early Access statistics.

Check the interval, not only the maximum

The patch changes Long Thrower's minimum range from 10 to 15 and its maximum to 30 at every listed tier. A plan that relied on an older range can therefore fail even if the unit has not moved.

Kingy's suggested check is to inspect the current range display, watch where the enemy first enters it, and compare the moment of firing with the projectile's arrival. The patch does not specify a conversion from its range values to screenshot pixels.

Sources for this section

Firing and hitting are different checks

September 11's patch says projectile units now measure range from center to center. It also gives each unit type a constant projectile speed and notes that catapults do not lead moving targets. A shot being released is therefore not proof that it will connect.

If the unit fires but misses, record target movement before adding damage upgrades as an assumed fix. If it does not fire, inspect range, targeting and pathing first. These are diagnostic suggestions based on the patch notes, not a tested exploit or guaranteed remedy.

Sources for this section

Compare the effective unit, including its modifiers

The same patch revises stat tooltips to show the effects of upgrades, relics and decrees more accurately. Compare those effects before treating two apparently identical squads as equivalent. September 16 also changes hidden enemies from invisible to outlined; appearance alone should not be read as a new targeting rule.

Sources for this section

Your checklist

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Research checked 2026-09-23. This is a source-based guide; Kingy has not independently play-tested these steps. Evidence and coverage.

Independent fan guide. Fool King © Loot Donkey / Firefly Studios / WuselFaktory. Screenshot 1 from the official press kit; build unspecified, not a Kingy capture.