Chapter 2 side quests: Dilmagia, the Dwarven Forge and Mechabo
Quick answer
Chapter 2 has four side quests, all in Dirnado. Silvia's Elven Maven (Dilmagia) sends you to a tree on Mt. Thunderclap for a Magicite Shard and 800 gil. We played Arise, Mechabo! and Lyrical Riddles to the end on the full game and accepted Mechabo Evolved: after the Dwarven Forge tunnel, Verun starts Arise, Mechabo! (kill two Ipoohs on the world map outside the Forge's back exit; Magicite Shard), then Mechabo Evolved (three dhorme chimerae north-east of Grandport), and Roy in the Forge main hall starts Lyrical Riddles (Cid portraits at the Mobliz Shipyard, then an old man at the Dilmagia shipyard; Magicite Shard and 800 gil). Mechabo Evolved asks for three each of Dhorme Chimerae, Medusae, Destroyers and Sandworms; the last two live in Olderion and Zoldaad, so it can't finish in Chapter 2 (Game Rant says it can finish in Chapter 4); it pays Magicite plus a new Mechabo skill each round.
Open marked sections to reveal solutions or story details.
Before you start
Chapter 2 spoilers. Arise, Mechabo!, Lyrical Riddles and the start of Mechabo Evolved are first-hand: Kingy played them on the full game (Steam 1.0.1.0, Normal, October 25, 2026, party Lv.18). The Elven Maven steps, the rest of Mechabo Evolved and the enemy figures come from NiaMeowDB's game-file quest pages (Community-reported (datamine)) and RPG Site's and Game Rant's guides (Community-reported (text guides)), which agree on every reward here; the Dhorme Chimera's card was frame-checked in PanyapiN's video (Community-reported (video)). Enemy levels, HP and weaknesses marked MeowDB come from that fan database's game-file pages, not from a fight we watched, unless a frame or a first-hand note is cited. Kingy hasn't played Elven Maven or fought the Dhorme Chimerae, Medusae, Destroyers or Sandworms.
1
The four quests at a glance
All four are Chapter 2 ('Eternal Blue') quests in the game data. Elven Maven is open as soon as you reach Dilmagia. The Dwarven Forge quests wait for the Mobliz Shipyard story: in our run, Arise, Mechabo! started in the Forge corridor on the way in from the tunnel after the Mobliz Shipyard escape, Roy's Lyrical Riddles was already waiting in the Forge main hall when we came back, and Mechabo Evolved opened the moment Arise, Mechabo! was handed in (Game Rant puts the start after the train sequence).
None of them is missable as far as any source says: PowerPyx counts no missable trophies and says the map stays open in free roam after the story. We finished Arise, Mechabo! and Lyrical Riddles with the main goal still set to 'Go to the Wind Shrine', and the quest log showed both as Sub Quests alongside the earlier ones.
Silvia in Dilmagia (Game Rant: at a board) is looking for traces of elves on Mt. Thunderclap. RPG Site says the evidence is at a light-coloured tree on the mountain. The reward is a Magicite Shard and 800 gil.
Finishing it matters later: RPG Site says the Chapter 6 quest 'Reunion', from Fryevia in Gaberada, needs Elven Maven done first.
Search the Mt. Thunderclap flora for evidence of elves (the light-coloured tree).
How it starts (first-hand, Steam 1.0.1.0): after the tunnel that follows the Mobliz Shipyard escape, walking up the stairs into the Dwarven Forge corridor triggers a scene. Lasswell suggests asking the dwarves to repair Mechabo, and Lid says she and her brother built it without blueprints. The blacksmith Verun, whom Lid calls one of the most popular smiths, offers to fix it. He needs dynamo stones, which he says drop from Ipooh enemies around the Forge, and that two of them should be enough. 'Arise, Mechabo!' is then accepted automatically. The game's quest summary matches the datamine and RPG Site: Evan, Lid's older brother, wrecked Mechabo (RPG Site says the quest starts by itself on returning to the Forge).
Where the Ipoohs are (first-hand): on the world map just outside the Forge's back exit (lower hall, west side, north corridor). The tracked quest marker sat just north-west of the Forge on the world map. They are the bears: the target label read 'Lv.14 Ipooh', and in the fights we saw they came with two Wild Nakk (Lv.14 wolves). One such fight with two Ipoohs and two Wild Nakk finished the 0/2 count and paid 84 EXP, 310 gil and 15 MRP. Lasswell's attack and, on a later fight with three Ipoohs, Fira each showed a +50% marker on the bears; we did not test Earth, so MeowDB's 'weak to Earth' (Lv.14, 300 HP, easily staggered) is still the datamine's claim, and PanyapiN's video shows the same level and HP on the target ('Lv.14 Ipooh', 300/300) with 'Weak' hits on both bears. Ipoohs also turned up in a fight right outside the Sanctum of Noctis, and again while riding a chocobo toward the Wind Shrine, so you don't have to go looking for them.
Handing in (first-hand): Verun is in his workshop by the Forge back corridor; coming in by the back exit puts you next to him, with the quest marker above him. He takes the dynamo stones, works on Mechabo, and it moves again. Lid offers to pay and Verun says it's on the house. The reward window showed Magicite Shard x1; the quest log also lists 'Repaired Mechabo' as a reward, and we did not check what that changes in battle.
Straight after, a tutorial card, 'Upgrading Mechabo', says Mechabo can be upgraded to learn many skills: collect materials from monsters and deliver them to Verun, who will say what he needs. See Mechabo Evolved below.
“Arise, Mechabo!: Defeat two Ipoahs near the Dwarven Forge – Side Quest | Final Fantasy Resonance PS5” by PanyapiN Gaming · Oct 23, 2026 · Full game on PS5, uploaded Oct 23, 2026; version not shown
Roy at the Dwarven Forge sets a riddle that runs through two shipyards. There's no fight. The reward is a Magicite Shard and 800 gil (we saw both in the quest log and on completion).
Starting it (first-hand): Roy is a bard in the Forge main hall near where fast travel drops you, marked with a blue '!'. He calls himself a traveling spoony bard and says he heard a dwarf reciting a song handed down among the dwarves. The dwarf recites it again in three two-line stanzas. In our words: a green land where three peoples live; lights clash as one of them longs for the skies; one of the three leaves, and mountains rise that same day. Roy reads the green land as Dirnado and the three as the three races that lived there, and the clash as a conflict between the race that opposed industrialization and the others. Lid suggests the Cid portraits at the shipyard, since they carry writing about the country's history, and the quest is accepted with the goal 'Find the Cid portraits at the Mobliz Shipyard entrance'.
Step 1, the portraits: pick Mobliz Shipyard in the Destination List's dungeon tab and you land on the entrance bridge by the save point. Walk north into the portrait hall; the quest marker sits under the large portrait left of centre on the north wall, behind the railing. Press F to examine it. The portraits describe Dirnado as a flat plain in the time of the first and second Cids, mention Mt. Thunderclap but no other mountains, and refer to mountain ranges from around the third Cid; they say nothing about a war between races. Lid then remembers an old man at the Dilmagia shipyard who always sang a song from that era.
Lyrical Riddles: the old man in Dilmagia and Roy's answer
Reveal solution / story details
Getting there (first-hand): fast travel is not offered from inside the Mobliz Shipyard, so walk out over the entrance bridge and fast travel from the world map to Dilmagia. From the entrance street, go north to the end; the north gate, which was closed earlier in the chapter, now lets you through into a U-shaped industrial area. Climb the stairs, round the top of the U, then head west along the long walkway beside the docked airship. At the walkway's far west tip, under the airship's bow, a ladder on the left end goes down to a lower platform, and the old man stands at that platform's east end with the quest marker over him. The minimap marker looks as if it is on the airship deck, but it is the platform below the walkway; that mix-up cost us about ten minutes.
The song (our summary): Lid asks him for the tune from the third Cid's time, about Dirnado's mountains. He sings that people who love the sky live alongside machines, that those who love greenery go their own way to an unknown place with a great sorcery as their farewell, and that the mountains that followed are proof they were once there. The goal becomes 'Speak with Roy at the Dwarven Forge'.
Roy's answer (first-hand): fast travel to the Dwarven Forge works from the shipyard area in Dilmagia, and Roy stands just north of the arrival point. After Rain recites the song, Roy reads it as the nature-loving race teleporting away with its whole settlement as Dilmagia industrialized, by choice and to avoid conflict rather than in a war, with the teleportation magic so large that it left mountain ranges behind. Lid and Rain doubt it; Roy says whether it happened is for scholars. The quest then completes with Magicite Shard x1 and 800 gil.
Starting it (first-hand): the moment Arise, Mechabo! is completed, Verun has a new blue '!'. He says he made extra modifications to expand Mechabo's functionality and needs chimera talons, adding that you'll probably get enough from three dhorme chimeras. It is free of charge as an extension of the repairs, and he thinks the upgrade changes how we fight. Accepting it gives 'Mechabo Evolved' with the goal 'Defeat three dhorme chimerae northeast of Grandport (0/3)'. We haven't done any of the hunts yet, so everything below about the monsters is still from the sources named.
Verun offers this right after Arise, Mechabo!. Each round asks for three of one monster, and you take the parts back to Verun at the Dwarven Forge before the next round opens. Only the first two hunts are in Dirnado and Grandshelt; Destroyers are in the Olderion Federation and Sandworms in Zoldaad, so the quest stays open until you can reach them (Game Rant ties those rounds to Chapters 3 and 4); CGInferno's Chapter 4 playthrough has it on screen between story beats.
The Dhorme Chimerae have the most HP of the two early hunts. PanyapiN's info card reads Lv.16, Beast, 6,075 HP, 'Powerful and difficult to stagger, but rewards handsomely when defeated' and 'Uses powerful magic attacks', with an Earth Scroll I to steal and a Ring of Rage as the rare steal; MeowDB lists Water as its weakness. They are in the desert north-east of Grandport, and PanyapiN's party (Rain, Lasswell, Lid and Fina) was Lv.18-20 after one of the fights.
Spoiler clip · A Dhorme Chimera's info card (Mechabo Evolved) · reveal
“Mechabo Evolved: Defeat three dhorne chimerae northeast – SQ | Final Fantasy Resonance PS5” by PanyapiN Gaming · Oct 23, 2026 · Full game on PS5, uploaded Oct 23, 2026; version not shown
The quest ends with a Magicite (all three sources). RPG Site says Lid's Mechabo learns a new skill as each round is done; Game Rant and the game data's quest summary both name them: the attack Mechabo Tackle, the skill Overclock, and the forms Mecha Fat Chocobo and Mecha Behemoth, which the summary calls his ultimate form.
The chain finishes with Mechabo Unleashed after Chapter 5 (Mahadevas in Mysidia, Malbodooms in Gronoa); PowerPyx ties the whole chain to the trophy 'Mechabo Mania'.
Sources · 9Reported · Walkthrough · checked 26 Oct 2026 · Research checked 24 Oct 2026
Kingy play test: Final Fantasy Resonance full game, demo save transfer to Felicitas ↗First-hand play of the full game on Steam (app 3259780, Steam build 24250053, title screen 1.0.1.0) on the same Windows 11 PC and Steam account as the October 21 and 22 demo tests, keyboard, Normal difficulty, October 24, 2026. Covers the first launch of the full game with demo saves on the PC (automatic transfer), loading the demo autosave after Hell's Rider, the rest of the capital (shops and pickups), the sub-quest Dream of an Idealist from start to reward, Fina joining, the desert crossing to the Village of Kol and its chocobos, and the road to the Town of Felicitas and its equipment shop, with the party at Lv.9-11 and Fina at Lv.6-10. Screenshots of the game window, other windows masked; story cutscenes were skipped with the skip key. Play then went on that afternoon and evening through the Kolobos Ruins and its boss, The Hunger (party Lv.11, Fina Lv.9), back to Felicitas, its item shop and the start of the sub-quest Secrets Unearthed. Later that evening: Secrets Unearthed through to its reward, the desert crossing to Grandport Harbor (party Lv.12, Fina Lv.10-11), an optional Antlion battle we fled, Grandport's shops and notice board, the ship's captain who sets 'Visit Siren', and the sub-quest The Weight of Mercy from start to reward; Tronn's and Leah's Vision Details screens were read again. Play then reached the Grandport inn and the first floors of Siren's Tower (party Lv.11-13), where Leah reached Mastery Rank 6. Late that night: the rest of Siren's Tower, Gilgamesh (party Lv.13/13/12), Siren (Lv.14/14/13), the Moogle of Light in Grandport, the end of Chapter 1 and the start of Chapter 2 on Dirnado (Lv.15); from Siren's Tower onward, cutscene dialogue was read on screen. Later still: The Weight of Mercy completed in Felicitas, and its reward, the Iwakirimaru, inspected in Lasswell's weapon list; the tooltips of the weapons the party was wearing (Crimson Saber, Shiden, Reincarnation; likely their starting weapons, not confirmed) were read on the Equipment & Abilities screen. Fina on joining (Lv.6): Role Medic, skills Shining Arrow, Cure and Esuna, Limit Burst Holy Ray (Light magic damage to all enemies, scaling with sanctity). Played October 24-25, 2026: Chapter 2 on Dirnado from the landing pier to Dilmagia (shops, the Gather information leads, the shipyard), Lid joining at Lv.11, and Mt. Thunderclap (Recommended Level 13) through its paid 'easy route' to the boss Liquid Thunder (Lv.13); party Lv.15, Lid Lv.11-12, Fina Lv.14-15. The normal (unpaid) route over the mountain was explored for about 25 minutes without finding the way up, so it is not mapped. We used Shiney's video to find the boss's spot after not finding it ourselves. Played October 25, 2026: the Dwarven Forge (Borin, its layout, shops, inn, Moogle of Light, chest and back exit), the Mom Bomb fight (Lv.14) with our first Esper summon (Siren), the two Dirnado Sanctums of Light for the Zidane and Noctis Visions, Zidane's first awakening, and the world-map road to the Mobliz Shipyard (card Recommended Level 16) as far as its entrance scene and the Security Eye fight; party Lv.16-17, Lid Lv.13-14. We used Shiney's video for the Mom Bomb trigger spot and the Forge's back exit after not finding them ourselves, and to see the approach to the second sanctum. Played October 25, 2026: the rest of the Mobliz Shipyard (entrance hall, portrait hall save point, the offline centre elevator, the west lift, the generator-room power switch, the floor numbers 5, 3 and 8, Borin on the roof, the lever room and lever 16, the blocked portrait hall, the Epimetheus event fight, the cargo-train tunnel with Evan and Mechabo, and the Adrastea boss fight, Lv.16), ending at the Dwarven Forge tunnel and the objective 'Go to the Wind Shrine'; party Lv.16-18 and Lid Lv.14-16. The power switch was found and used in game. Later on October 25, 2026 (party Lv.18): the Forge corridor scene with Verun and the Chapter 2 sub-quests Arise, Mechabo! (completed), Lyrical Riddles (completed, including the Mobliz Shipyard portraits and the old man in Dilmagia) and the start of Mechabo Evolved (accepted, no hunt done), plus Quick Heal, field Phoenix Down use and the Dwarven Forge inn. Played October 25, 2026: the world-map road from the Mobliz Shipyard to the Wind Shrine (area card Recommended Level 18), the shrine's entrance scene, its lamps, lifts and floating pads, the route from the entrance to the save balcony (walked three times), the Tsukiyo no Tachi chest, the shrine's enemies, both save points and their menu, the Dwarven Forge restock, the Wind Crystal scene, Aether (Lv.18; lost twice, won on the third attempt) and the scene after him, then (October 26) Dilmagia, the rooftop scene with Lid, the Chapter 2 complete card and the airship deck up to Lid's Strength +3 box; party Lv.18-20 and Lid Lv.18-19. We never saw an HP number for Aether, and we did not test Wind against him or what Sylph's Tiara does. We used Shiney's video only as a cross-check for one staircase and to see a route we could not make connect. Played October 26, 2026 (same Steam install, Normal difficulty, keyboard; party Lv.19-22): the end of Chapter 2 in Dilmagia, the crash and the start of Chapter 3 on the Olderion Federation world map, Olderion (arrival, inn and save point, The Drofox Gazette Vol. 3, the leads, the jump-rope girl, Nichol on the canal pier), the road to the Cave of Waters (Recommended Level 20), Nichol joining and his two tutorials, the cave's boat rooms (Magicite Shard, Shuriken x3, Ice Scroll I x2 and Ninja Gear chests, two Tablet Shards, the pre-boss save point), Nichol's Lv.20 level-up screen, Fina's Lv.21 level-up screen and Noctis's Mastery Rank 5 screen, and five attempts at the Cave of Waters boss, Wave Lopros (four lost, the fifth won at party Lv.22 with Lasswell, Fina, Nichol and Rain; the result screen, rewards and level-ups were read in game). Later that day: the way out of the cave, Lid's Level Up screen at Lv.22, then Olderion again after the boss: the scene with Nichol and Luka, the Moogle of Light's Vision Enhancement screen, the three purification spots, the Olderion Tablet Shard, the scene with El, the point-of-no-return warning for Old Town and, after it, the first forced fight in Old Town against a Ribosome and two small monsters (the Old Town card reads Recommended Level 21). Then, still on October 26 (party Lv.22-24): the rest of Old Town with the party split (Rain, Fina and Lid), four more street fights including the Ogre Mage, an Ether chest, the Old Town save point and the soldier beside it, and the Water Dragon (two lost attempts and a win on the third; the defeat screen, the result screen and the growth screen were read in game), the story scenes after it and the objective 'Go to Lake Dorr'; plus Lid's Level Up screen at Lv.23, the Equipment & Abilities screens and Vision pickers for Rain, Fina and Lid, and the skill texts of Lid and Fina. Then, still on October 26 (party Lv.23-24): the Lake Dorr route (the Cave of Waters crystal chamber scene, the ladder shaft and its Tablet Shard, the world-map walk to Lake Dorr and its area card, Recommended Level 23), Leviathan (Lv.23; lost once with it near 30% HP, won on the second attempt after Retry; the result screen was read in game), the scenes after it and the growth screen, then Olderion again (Lid's scene, the quest-log summary and the inn) and the long Archwitch Fina story sequence. We skipped most of that sequence's text and rely on the quest-log summary for the twist, and we saw no playable battle in it. Last came the new goal 'Go to Waterfall Way', Archwitch Fina's Party screen at Lv.24 and the in-game texts of eight of her skills. We then played Waterfall Way to the Altar on October 26: the route and its two Tablet Shards, the Altar scene, the entrance link, four fights including Destroyer (Lv.24), Olderion's item and weapon prices, the Level 2 Limit Burst tutorial and more of Archwitch Fina's skill texts. We stopped before Warden's Cape. The Olderion inn price, its save point and the gondola Sailor's destinations were also noted. For the route we also glanced at text guides (RPG Site, Game8) that agree with the chest contents; they are not our evidence.Reported ·
Final Fantasy Resonance Trophy Guide & Roadmap ↗Community-reported (text guide), not a Kingy play test. Its entry for the trophy 'My Name Is Ultima…' (Defeat Ultima Weapon) says reloading a cleared save plays a short airship scene about a new presence in Ardra Crater in the south-east of the map, where Ultima Weapon stands and can be fought on interaction; that it is Level 70 with 3.9 million HP; that it can be beaten at Level 60, with 60–65 suggested as a minimum and the fight best left for last; that its strongest attack, Ultima Beam, is flagged by an exclamation mark on the turn bar and red flames above its HP bar; that it inflicts several status ailments; and that the win rewards an Ultima Reactor accessory along with the trophy. It also describes the magic-based party the author used (Reraise first, Shellga, Dispel against its Bravery, and Sakura's damage-nullifying Limit Break Eternal Veil before each Ultima Beam). It also says the Colosseum opens in Chapter 4 in Grandshelt, The Royal Capital, that crafting a first weapon with Aileen earns 'The Weapon that Suits the User' and crafting for all party members earns 'The Weaponsmith'. Its Legendary Arms entries say the first arm earns 'Ancient Artifact' and all twelve 'Legendary Arms', and place the Chamber of Arms on the mountainous island north-west of Dirnado, the Continent of Wind. On Tablet Shards it says the Enigmatic Princess is at Oblivion Palace, just south-east of Grandport Harbour in the Kingdom of Grandshelt, first visitable in Chapter 1; three shards open the first chest (trophy 'Princess's Reward'); and 60 trigger her second memory (trophy 'Memento'), enough to open everything in the first two treasure rooms. Its roadmap (read again on October 24, 2026) also says: none of the 40 trophies are missable; difficulty doesn't affect them, so Casual is fine; one playthrough is enough, with full free roam of the map, quests and collectibles after the story and no New Game+; there is one autosave and 10 manual save slots; and a platinum takes about 50–60 hours. Other entries: the 8th party member joins automatically during Chapter 5; each of the 8 party members has a substory (regular Sub Quests); the chocobo comes in Chapter 1 at the village of Kol and the airship at the start of Chapter 5; the Colosseum has four leagues of five battles, the Fledgling (leftmost, green), Brawler (second, blue) and Gladiator (third, purple) tables; spending and earning gil count cumulatively, Vaan at MR 9 has Double Gil, and you can save, spend 100,000 gil and reload; the King Gil Snapper (Lv.49, weak to Ice, absorbs other elements, very high physical defence), the Metal Gigantuar (8 HP, very high evasion, runs away) and a Gigantuar (lots of MRP) are random encounters on a small forested island past the optional Dragon's Maw dungeon, on the southern tip of the Kingdom of Pharm, open from the Chapter 5 airship but recommended at Level 55; awakening runs one star at a time with a Magicite Shard, then Magicite, then a Magicite Cryst, from a Moogle of Light in most towns or on the airship, Crysts first appearing in Chapter 5 and Magicite sold at the Colosseum late in the game; max Mastery Rank is MR 9 and is kept per character, while awakening stars apply to every character; 1,000 staggers came naturally by Chapter 4; 400 Resonances may need grinding, for example by repeatedly staggering one leftover enemy and using a healing Resonance such as Leah's or Ayaka's; and Mechabo's upgrades run through the side quests 'Arise, Mechabo!' (two Dynamo Stones from Ipooh outside the Dwarven Forge, Chapter 2), 'Mechabo Evolved' (three each of Dhorme Chimera, Medusa, Destroyer and sandworm) and 'Mechabo Unleashed' (from Chapter 5: three Mahadevas on Mysidia's western island and three Malbodooms in western Gronoa, Chapter 6 on). Rechecked October 24, 2026: it counts no missable trophies and says the game has full free-roam after the story; 'Conscience Renewed' is for clearing all party-member substories; 'Mechabo Mania' (upgrade Mechabo to his ultimate form) runs through Arise, Mechabo! in Chapter 2 (two Dynamo Stones from Ipoohs outside the Dwarven Forge), Mechabo Evolved (three each of Dhorme Chimerae, Medusae, Destroyers and Sandworms) and, after Chapter 5, Mechabo Unleashed (three Mahadevas in Mysidia and three Malbodooms in western Gronoa, from Chapter 6), reporting to Verun on the airship. Its Weaponsmith entry says Aileen is recruited through Forger of Wills in Dilmagia, available in Chapter 6. Read again October 25, 2026: the roadmap's three steps are Finish the story (about 40 hours), Side Content (10–15 hours; substories first for their stat boosts, then Legendary Arms and Adamantite) and Defeat Ultima Weapon and clean-up (1–5 hours); it calls Dragon's Maw's random encounters some of the toughest in the game and suggests returning at the end of the game when much stronger; it ties the Metal Gigantuar to 'Priceless Experience' and the King Gil Snapper to 'Struck Gold', and suggests Dualcast and high-level magic such as Ultima against the Metal Gigantuar.Reported ·
Final Fantasy Resonance - Full Game Playthrough Part 4 (Chapter 4) ↗Community-reported (video), not a Kingy play test. Video jLkXxb3GoKQ, uploaded October 21, 2026: a 4 h 45 min playthrough of Chapter 4 with PlayStation trophy pop-ups; version not shown, no chapter markers. Frames checked October 24 (HUD objectives, all headed 'Chapter 4 - Banner Oath'): 'Go to Mozul Station' (1:01) and its card (3:00), 'Escape from the imperial soldiers' (15:00) and a story battle on the train against Zoldaadian Soldiers (card 'Zoldaadian Soldier', Lv.28, Humanoid, 1,500 HP; 14:00–15:50), 'Go to Zoldaad, the imperial capital' after the party bails out of the train (19:50), Capital Station (34:22), 'Gather information in Zoldaad' with the card 'Zoldaad, the Imperial Capital' (36:55); optional stops: Vision sanctum scenes at Oblivion Palace (about 23:00–54:30), the side quest 'Mechabo Evolved' (1:02:02), Gogmagog Cave (about 1:11:40–1:23:00) and the Colosseum's Fledgling League (about 1:27:30–1:53:30; its menu at 1:29:00–1:29:10 lists Fledgling Battles 1–5 at Recommended Levels 25, 27, 29, 31 and 32); 'Go deeper into the tunnel' (2:02:18), 'Talk to rebel soldiers' (2:12:30), Jake on the magitek weapons and the weapons factory (2:17:30–2:19:00), Jake joining with the tutorial 'Fighting with Jake' (2:20:24), 'Stay at the inn in the hideout' (2:24:10), the factory gate, where Ignis is introduced as Veritas of the Flame, one of the Sworn Six (2:28:55–2:30:40), a scripted first fight with Ignis ending in a cutscene about Lasswell's sword Shiden (2:30:40–2:32:40), 'Go deeper into the factory' (2:36:12), the second Ignis fight (Blistering Hellfire hitting every party member for a scripted 99999 at 2:50:29–2:50:30, then a cutscene; label and Display Unit Info card 'Ignis', Lv.27, Humanoid, HP 48361/56000 at 2:56:30; a move called Carmine Inferno at 2:55:53; settled result at 3:01:41: EXP 9000, Gil 10000, MRP 100, Solar Pendant x1), Umbra appearing and leaving through a dark portal (3:04:00–3:05:30), 'Go to the rebel hideout' (3:05:50), Prince Shera reported captured (3:07:45), 'Go to Jake's room' (3:09:00), Nichol's plan to enter from beneath the castle, rescue Prince Shera and head for the throne room (3:10:40), 'Sneak into Zoldaad Castle' (3:13:18), 'Rescue Shera from the dungeon' with the 'Dungeon' area title (3:26:19), 'Go to the throne room' (3:33:22), the throne-room fight against 'Lv.30 Emperor of Zoldaad' and two 'Lv.29 Wraith Praetorian' (labels at 3:54:45; the Emperor's card reads Humanoid, 52,000 HP at 3:55:05; 3:51:45–3:57:10; settled result at 3:57:14: EXP 9140, Gil 39234 including an 8450 Overkill Bonus, MRP 169 including a 36 Stagger Finish Bonus, X-Ether x1), 'Ascend to the top of the castle' (4:00:00), a fight on an airship deck in phases against Lazarov (card Lv.30, Humanoid, 45,000 HP at 4:23:20) and No. 999 (card Lv.30, Humanoid, 24,000 HP at 4:36:30) with no result screen (4:20:10–4:37:21), and 'Chapter 4 Banner Oath COMPLETE' with the trophy 'Viva la Revolución' (4:45:22).Walkthrough ·
Final Fantasy Resonance: All Sub Quest Locations and Rewards ↗Community-reported (text guide), not a Kingy play test. Fetched October 24, 2026. Lists 33 sub quests in story order with where each starts, the steps and the rewards; no enemy levels and no missable flags. Used for: Dream of an Idealist (a Soldier in Grandshelt's town square after the Grandshelt Inn story, then Scott in the Village of Kol; check the objective by the Earth Shrine entrance, then defeat Poison Flora north-east of Kol; Flamberge and 500 gil); Secrets Unearthed (Chloe in the Felicitas item shop; three blue objective points north-east, south-west and south-east of Felicitas; Magicite Shard and Monk's Prayer Beads); The Weight of Mercy (a Soldier in Grandport after the Kolobos Ruins story, then Rolan in Felicitas; the Kolobos Ruins objective and a fight; Iwakirimaru and 500 gil); Rear Support, Ahoy! (Zile on Grandport's western pier after you get Siren, then the Chocobo Coachman; four Human Traps in random encounters around Grandport; Magicite Shard and 500 gil); Elven Maven (Silvia in Dilmagia; the light-coloured tree on Mt. Thunderclap, then Silvia in Dilmagia and at the Dwarven Forge; Magicite Shard and 800 gil); Arise, Mechabo! (starts automatically when you return to the Dwarven Forge after the Mobliz Shipyard story event; two Ipoohs in random encounters north of the Forge; Magicite Shard and a repaired Mechabo); Lyrical Riddles (Roy at the Dwarven Forge after the Mobliz Shipyard event; the Cid portraits at Mobliz Shipyard, the Old Man at Dilmagia Shipyard; Magicite Shard and 800 gil); Mechabo Evolved (Verun after Arise, Mechabo!; three each of Dhorme Chimerae in the desert north-east of Grandport, Medusae south-west near the Dwarven Forge, Destroyers in the western Olderion Federation and Sandworms in southern Zoldaad, visiting Verun after each; Magicite plus new Mechabo skills for Lid each round); Medicinal Mission (Sarah in north-east Olderion after the Cave of Waters story, then Ilias outside the Olderion Inn; fight the Blood Dragon north of Rukh Cave, or gather ingredients south-west of the Sanctum of Firion and in the Cave of Waters, or buy the cure from the Secluded Dwelling merchant for 50,000 gil; Magicite Shard and 1,500 gil); The Tide from the Sky (a Soldier in the Town of Amore; the pirate ship north-east of Amore, the Elderly Woman by the Olderion shops, Mercedes at the waterfall on Waterfall Way; Magicite Shard and 1,500 gil). For the later quests it gives the start points and rewards in the side-quest table, including the attribute bonuses for the eight party-member quests (Rain, Lasswell, Fina, Lid, Nichol, Jake, Sakura, Archwitch Fina), Genji Armor for Battle at the Big Bridge, Odin for Iron Splitter, and that 'Reunion' needs Elven Maven finished first.Reported ·
All Chapters and Sub Quests in Final Fantasy Resonance ↗Community-reported (text guide), not a Kingy play test. Fetched October 24, 2026. Tables of sub quests by chapter with the start location and reward: 33 quests plus the Jump Rope Challenge, which it says is not a traditional quest; no Chapter 4 table. Agrees with RPG Site on every start point and item reward it lists, and adds: Flamberge is Rain's weapon and Iwakirimaru Lasswell's; Mechabo Evolved's skills Mechabo Tackle, Overclock, Mecha Fat Chocobo (Chapter 3) and Mecha Behemoth (Chapter 4) with Magicite at the end; the Jump Rope Challenge with the girls outside the Olderion inn (10 jumps: Magicite Shard; 15: Mist Hi-Potion; 20: Mist Ether; 30, from Chapter 5: Mist X-Potion); Medicinal Mission's three ways to finish, including buying the cure for 50,000 gil, with the Blood Dragon just south of town; Leviathan for Nichol's Duty; Genji Gloves and, after a second battle, Genji Armor for Battle at the Big Bridge; Mechabo Unleashed's Overclock Zero and Mechamog Scan. It places Battle at the Big Bridge, the Zoldaad and Mysidia quests, Forger of Wills, Beyond the Blue, Nichol's Duty and Token Legacy in Chapter 5, Last Respite, 'Reunion', Shimmering Reflections, Mysidia, Ever Blooming and Iron Splitter in Chapter 6, and the last four in Chapters 7-8.Reported ·
Quests: Side story (NiaMeowDB) ↗Community-reported (datamine), not a Kingy play test and not affiliated with Square Enix. The site says its database comes from the game's own files; it states no game version and marks entries 'In the game data; availability unconfirmed'. Its reuse page allows individual facts with credit. Checked October 24, 2026: the index counts 194 quests, 161 main story and 33 side story. Each side quest page (/db/final-fantasy-resonance/quests/<name>-request-<n>) lists the chapter it opens in, sometimes the quest giver, the objective lines in order and the rewards. Chapter 1 'Tailing the Truth': Dream of an Idealist (giver Soldier; objectives: talk to Scott in Kol, search the Earth Shrine for something to convince him, talk to Scott, harvest Dew of Reprieve from a monster in the east of the desert, deliver it to Scott; Flamberge x1, 500 gil), Secrets Unearthed (Chloe; collect Kolobos core samples 0/3 to 2/3, take them to Chloe in Felicitas; Magicite Shard x1, Monk's Prayer Beads x1), The Weight of Mercy (Lasswell; speak with Rolan in Felicitas, gather info in Grandport, search for the thief at the Kolobos Ruins, speak with Rolan; Iwakirimaru x1, 500 gil), Rear Support, Ahoy! (Zile; talk to the Grandport chocobo coachman, defeat four human traps near Grandport, hand over the extracts; Magicite Shard x1, 500 gil). Chapter 2 'Eternal Blue': Elven Maven (Silvia; search the Mt. Thunderclap flora for evidence of elves, deliver it to Silvia in Dilmagia, speak with her at the Dwarven Forge; Magicite Shard x1, 800 gil), Arise, Mechabo! (Verun; defeat two Ipoohs near the Forge, deliver the repair parts; Magicite Shard x1; its summary says Evan, Lid's older brother, destroyed Mechabo), Lyrical Riddles (Roy; find the Cid portraits at the Mobliz Shipyard entrance, have the old man at the Dilmagia shipyard sing, speak with Roy; Magicite Shard x1, 800 gil), Mechabo Evolved (Verun; three dhorme chimerae north-east of Grandport, three medusae south-west of the Forge, three destroyers in the west of the Olderion Federation, three sandworms in the south of Zoldaad, delivering parts to Verun after each; Magicite x1; its summary names the attack Mechabo Tackle, the skill Overclock and the forms Mecha Fat Chocobo and Mecha Behemoth). Chapter 3 'Wardens of the Aquapolis': Medicinal Mission (Ilias; consult the apothecary, gather the ingredients, find Ilias by the Olderion inn and request medicine, take it to Sarah; Magicite Shard x1, 1,500 gil), The Tide from the Sky (Soldier; talk to the pirate on Amore's north-eastern pier, chase the pirates there, gather information on Mercedes in Olderion, look for her at Waterfall Way; Magicite Shard x1, 1,500 gil). Chapter 5 'Scars of Time': The Call from Beyond (Camille, Magicite), Rogue Rebel (Magicite, Rose Circlet), O General! My General! (Wilhelm, Magicite Cryst), Forger of Wills (Aileen, Magicite), Beyond the Blue (giver Lid; Chocobo Nitro x1 and a Lid attribute bonus of HP +100, MP +30, Strength +25, Magic +25), Nichol's Duty (Nichol; Enchanted Ring x1 and HP +100, MP +30, Magic +30, Speed +20), Mog Tag (Mist X-Potion), More Mog Tag (Magicite), Even More Mog Tag (Magicite Cryst), Mechabo Unleashed (Magicite Cryst), Victoria Revivified (Victoria, Magicite), Token Legacy (Jake; Trick Coin and HP +100, MP +30, Strength +30, Stamina +20), Battle at the Big Bridge (no reward listed), Errand's End (Amelia, Magicite), Last Respite (Archwitch Fina; Moonlight Ring and HP +100, MP +30, Magic +30, Strength +20). Chapter 6 'Tranquility': 'Reunion' (Magicite, 2,500 gil), Shimmering Reflections (Fina; Blessed Pendant and HP +100, MP +30, Spirit +30, Magic +20), Mysidia, Ever Blooming (Sakura; Amulet of Magic Absorption and HP +100, MP +30, Magic +30, Spirit +20), Iron Splitter (no reward listed). Chapter 7 'Reckoning': The Shield of the Weak (Charlotte, Magicite Cryst), The Twin Titleholders (Lasswell; Crest of Criticality and HP +100, MP +30, Strength +30, Speed +20), The Admirable Apprentice (Ayaka, Magicite Cryst), A New Leaf (giver Rain; Knight's Medallion x1 and HP +100, MP +30, Stamina +30, Strength +20).Reported ·
Enemies (NiaMeowDB) ↗Community-reported (datamine), not a Kingy play test; enemy pages built from the game's files, no game version stated. Checked October 24, 2026 (pages /db/final-fantasy-resonance/enemies/<name>-<id>): Poison Flora (2021: Lv.7, 1,200 HP, Plantoid, weak to Fire and Wind, uses Poison attacks), Human Trap (20: Lv.7, 300 HP, Plantoid, weak to Fire and Wind, easily staggered, uses Slow attacks), Ipooh (55: Lv.14, 300 HP, weak to Earth, easily staggered), Dhorme Chimera (128: Lv.16, 6,075 HP, weak to Water), Medusa (107: Lv.18, 3,645 HP, weak to Thunder, Petrify and Charm attacks, found in Dirnado fields; a second entry, 2042, is Lv.35 with 22,500 HP), Destroyer (119: Lv.24, 6,390 HP, weak to Fire and Dark, Thunder halved, Paralysis attacks, found in Olderion fields and Waterfall Way), Sandworm (431: Lv.28, 14,580 HP, typed Boss, weak to Water, Earth halved, Slow and Poison attacks, found in Zoldaad fields), Blood Dragon (197: Lv.28, 10,800 HP, weak to Fire, Ice halved, Auto-Regen). Also checked October 24, 2026: Phantom Train True Form (2034: typed Boss, Reaper, Lv.32, 24,000 HP, weak to Ice and Light, uses Instant Death, Blind and Confuse attacks, drops a Knife of Sleep), Typhon (408: typed Boss, Lv.35, 75,000 HP, weak to Ice, Wind halved, 'has a skill that removes targets from battle', drops an Elixir), Black Lizard (165: Lv.35, 13,500 HP, Demon, weak to Ice, immune to Dark, Petrify attacks), Mahadeva (402: typed Boss, Reaper, Lv.38, 29,700 HP, weak to Earth and Light, hard to stagger, Poison attacks, found in Mysidia fields), Malbodoom (257: Lv.40, 44,900 HP, Plantoid, weak to Fire, hard to stagger, a multi-ailment skill, found in Gronoa fields), Gilgamesh (596: Lv.11, 6,000 HP, steals and flees; 597: Lv.40, 90,000 HP, the fight ends when he calls a Bomb at 20% HP; 598: Lv.45, 180,000 HP, described as the only fight against him you can win, using Excalipoor, Throw, Firaga, Curaga, Haste and Protect; no weaknesses on any), Odin's Shadow (456: typed Boss, Lv.45, 175,000 HP, weak to Thunder, counterattacks after a set number of Thunder physical hits and after set magic damage while it is Slowed, its counters delay Doom, drops a Magicite Cryst), Adamandelion (two entries, both Aquatic and weak to Ice: 149 at Lv.50 with 19,800 HP and 2053 at Lv.48 with 67,500 HP; the quest page doesn't say which one The Twin Titleholders uses), Sahagin (three entries, none linked from Nichol's Duty: 44 at Lv.9, 2002 at Lv.40, Sahagin Chief 72 at Lv.46).Reported ·
Mechabo Evolved: Defeat three dhorne chimerae northeast – SQ | Final Fantasy Resonance PS5 ↗Community-reported (video), not a Kingy play test. Video 7sglzBvbfp8, uploaded October 23, 2026 (PS5; version not shown). Frames checked October 24: 0:02 (world map 'Dirnado, the Continent of Wind'), 0:32 and 2:30 (desert cliffs on the field), 1:01-1:31, 2:59-3:58 and 7:54-8:53 (three separate desert battles against a red winged chimera) and 4:28 (Display Unit Info: 'Dhorme Chimera', Lv.16, Beast, 6,075 HP; one affinity icon shown; traits 'Powerful and difficult to stagger, but rewards handsomely when defeated.' and 'Uses powerful magic attacks.'; no drops; stealable Earth Scroll I, rare stealable Ring of Rage), 4:17 (a later turn in the same battle with Rain, Lasswell, Lid and Fina) and 4:37 (Growth: Rain, Lasswell and Fina Lv.20, Lid Lv.18).Walkthrough ·
Arise, Mechabo!: Defeat two Ipoahs near the Dwarven Forge – Side Quest | Final Fantasy Resonance PS5 ↗Community-reported (video), not a Kingy play test. Video oPooF7xWS-4, uploaded October 23, 2026 (PS5; version not shown). Frames checked October 25: 3:00 (a field battle against two bears; target label 'Lv.14 Ipooh' and its info panel: HP 300/300), 3:14 (both bears taking 'Weak' hits, one for 2,209) and 3:21 (Growth: Rain, Lasswell and Fina Lv.20, Lid Lv.18).Walkthrough ·
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