Valor Mortis official cover art

Valor Mortis exploration and progression explained

Quick answer

One More Level describes Metroidvania-inspired levels and movement abilities including grappling and wall-running. Character leveling is also mentioned in the release development updates. The exact unlock sequence, full map and upgrade economy have not yet been tested here.

Checked 28 Oct 2026 · after Halloween Update (October 27) (27 Oct 2026)

How this guide was checked

Coverage: Released October 13, 2026 · October 27 Halloween update: critical attacks, progression and performance fixes · numeric installed build unknown · official sources checked October 28, 2026 UTC. Research checked 28 Oct 2026. Updated 28 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 9 sources
9 sources
Clips from 2 creatorsChecked on screen · 14 Oct 20269 steps2 moments · 0:47
  1. Spoiler0:43–1:10Demo chapter labels do not establish the campaign orderTap to reveal · Esoterickk
  2. 3:06–3:26Lighting a Lantern and opening the Level Up screenProgression is confirmed; exact recommendations need evidence · Fextralife

See it first · Progression is confirmed; exact recommendations need evidence ↓

Checked on screen · Oct 14, 2026

3:06–3:26 · 20 sLighting a Lantern and opening the Level Up screen
FextralifeFull video ↗
Credits

“Valor Mortis Beginner Guide - 10 Things The Game Doesn't Tell You” by Fextralife · Oct 13, 2026 · Uploaded Oct 13, 2026 (launch day); launch build, no patch released yet; platform not shown

Independent creator · no partnership implied

Creator? Ask us to remove this

1

October 27: further progression fixes

Reveal solution / story details

The developer reports a Chapter 2 Quarry tower-mantling fix, an infinite-falling respawn fix after a platform breaks, and a Chapter 4 mine-cart saving fix. Further boss/player simultaneous-death blockers and missing boss achievements are also addressed; the notice says missing achievements should unlock after selecting Continue on the main menu. These are named fixes, not a guarantee that every blocked save recovers.

The patch also addresses Chapter 5 dialogue and subtitles breaking after fast travel at a particular moment. Preserve the affected save and record your installed build and remaining objective before retrying; Kingy has not verified recovery.

Sources for this section
2

October 16 progression fixes

The developer reports fixes for post-boss saving in Chapter 4, a Chapter 12 blocker and lantern/cutscene cases, and starting or progressing In the Name of Art in Chapter 5. Affected-save recovery is untested.

Sources for this section
3

October 21 side-quest and stuck-spot fixes

The developer's note says these quest fixes only take effect when you go back to the quest's location. Still soft-locked? The Support Team can provide a replacement save for each chapter. Kingy has not reproduced these bugs.

Problem fixed on October 21What to do now
Sleeping Beauty: the letter could be invisibleGo back to the quest location; the fix does not update your quest log by itself
Misericorde: you could miss where the side quest startsReturn to the start point after updating
In the Name of Art: the quest could fail to startReturn to the quest location (the October 16 hotfix had already fixed one Chapter 5 case)
Chapter 2: you could fail to land on the platform after picking up the PistolFixed (rare case)
The Quarry: a spot where you could get stuck in terrainCleaned up; if you are stuck elsewhere, Surrender from the Pause Menu returns you to the last Lantern
Ferrofluid Flask upgrades sometimes not savedFixed; check your flask level after updating
Sources for this section
4

October 21 boss fixes (boss names)

Reveal solution / story details

Stuck after you and the boss died at the same moment? The patch fixes that for The Iron Marshall and Captain Raphael of the Nephtis Superioris, and the developer says these fixes should work on saves that are already stuck.

Bosses that stopped attacking: fixed for the Sphinx (when staggered by fire), Anna, The Bride Drowned in Tears, and High Justicar Aurelius. Aurelius's fight could also end after phase one, and Anna could vanish after teleporting or be beaten easily from a rock pile; all fixed. The Slaughtermill's phase-one camera lock, The Orphan vanishing in its transformation cutscene and several bugs on The Entity are also fixed.

Sources for this section
5

Why a route may depend on an ability

The official overview pairs level exploration with weapons and abilities. The April gameplay reveal describes movement through the air, along cliffs and through terrain manipulation. A useful route guide will therefore need to state the required ability before sending you toward a gap or blocked passage.

Kingy's suggestion for launch is to note the location of a blocked route and the ability it appears to require, then check the actual unlock description before returning. No specific revisit sequence has been verified for this guide.

Sources for this section
6

Demo chapter labels do not establish the campaign order

The developer says the demo's Chapter I and Chapter VII were modified slices. Its September update places General Lothaire at the end of Chapter II in the full game. That is a concrete reason to recheck old walkthroughs before following their route or preparation advice.

Spoiler clip · General Lothaire, the Eagle-Bearer, in the launch build · reveal

Checked on screen · Oct 14, 2026

0:43–1:10 · 27 sGeneral Lothaire, the Eagle-Bearer, in the launch build

On screen: The boss bar reads GENERAL LOTHAIRE, THE EAGLE-BEARER while the player fights him on a muddy battlefield in the rain. The player's health bar is full throughout.

EsoterickkFull video ↗
Credits

“Valor Mortis - General Lothaire, The Eagle-Bearer Boss Fight (No Damage)” by Esoterickk · Oct 13, 2026 · Uploaded Oct 13, 2026 (launch day, PC); launch build, no patch released yet

Independent creator · no partnership implied

Creator? Ask us to remove this

0:43–1:10Spoiler clip
Sources for this section
7

Secrets, shortcuts and sidequests

The September 30 official overview advertises secrets, shortcuts and sidequests. It does not list every quest, the conditions for opening a shortcut or which choices are irreversible. Keep a record of the requirement shown in the game rather than assuming an old demo route covers the campaign.

Sources for this section
8

Progression is confirmed; exact recommendations need evidence

The September 4 development update explains that players will have more time with the mechanics and character leveling before that encounter. It does not supply a recommended level, a stat priority or an upgrade shopping list.

Use a guide's stated checkpoint, equipment and ability requirements to judge whether it applies to your position. Complete ending routes, missables and respec advice will require separate verification.

The October 9 launch post announces New Game+ for later in 2026, carrying your progression and loot after completing the campaign once, with stronger enemies. Exact menu access, reset exceptions and difficulty values are not supplied here; do not treat it as available at launch.

Checked on screen · Oct 14, 2026

3:06–3:26 · 20 sLighting a Lantern and opening the Level Up screen

On screen: A Lantern is lit with the banner Lantern Rekindled, then the Level Up screen: rows of upgrade icons, the character level at the top and a Catalyst cost box below with the maximum health, nightgoblin and endurance stats. It is shown at level 6 and again at level 60.

FextralifeFull video ↗
Credits

“Valor Mortis Beginner Guide - 10 Things The Game Doesn't Tell You” by Fextralife · Oct 13, 2026 · Uploaded Oct 13, 2026 (launch day); launch build, no patch released yet; platform not shown

Independent creator · no partnership implied

Creator? Ask us to remove this

3:06–3:26Lighting a Lantern and opening the Level Up screen
Sources for this section
9

Launch-day progress bugs and the official workarounds

These come from the developer's pinned launch-day known-issues post on Steam. The October 21 patch fixes bosses that stop attacking for several named bosses (see the boss fixes above); neither patch note mentions the Caverns return bug, the pole + Grapple camera lock or the elite-enemy bugs, so keep those workarounds. Kingy has not reproduced them.

Problem in the October 13 releaseOfficial workaround
After beating the Caverns boss you are not returned to the Abandoned ChurchTeleport from the Ancient Lair Lantern to the Abandoned Church, then go through the window to speak with James
Camera locks after swinging on a pole and using Grapple at the same timeExit to the Main Menu and load back in
You get stuck in level geometry while traversingTry to jump out; if that fails, choose Surrender in the Pause Menu to return to the last Lantern
A boss stops attacking mid-fight (rare)No workaround listed
Elite enemies fall through the ground or fail to spawn their extra enemies (rare)No workaround listed
Sources for this section

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Sources · 9Official · checked 28 Oct 2026 · Research checked 28 Oct 2026
Halloween Update - New Cosmetics, Finisher Animations and Fixes ↗October 27 retail Halloween update: cosmetics, Rapier/Saber critical attacks, stutter mitigation and named progression fixes. No installed build, performance, unlock or recovery test.Official ·
Valor Mortis - Patch (October 21, 2026) ↗Second retail patch: enemy and boss hitbox and damage-window tuning, crash fixes, Ferrofluid Flask upgrade saving, three side-quest fixes, retroactive boss soft-lock fixes and the Support Team's per-chapter replacement saves. No build number; not tested by Kingy.Official ·
Valor Mortis - Hotfix (October 16, 2026) ↗October 16 retail update (first titled First Update, now Hotfix): common crashes, outdated-driver detection, Chapter 4/12 progression, Chapter 5 sidequest and demo-settings advice; no measured recovery or FPS.Official ·
Valor Mortis: official game overview ↗Announced first-person combat, equipment and Metroidvania-inspired level structure.Official ·
New Gameplay Overview Trailer and Official Voice Cast Reveal ↗Latest publisher overview: dual-wielding, weapon and magic leveling, secrets, shortcuts and sidequests; October 13 release target reaffirmed. Not release-build testing.Official ·
The Final Stretch — Development Update ↗Demo closure, bespoke levels and announced full-game Lothaire placement; no firsthand release testing.Official ·
New Valor Mortis trailer reveals launch in Fall 2026 ↗Announced traversal and Rapier design; not verified release timings or acquisition routes.Official ·
Valor Mortis — Launch Trailer and Launch Times! ↗October 13 launch; New Game+ carrying progression and loot after one completed campaign, with stronger foes, is planned later this year. French voice acting and the 2027 story DLC remain future content.Official ·
Known Issues - Launch Day (Steam discussions, developer post) ↗Developer-badged pinned list of known issues in the October 13 release, with stated workarounds. Not a patch note; fixes are not dated.Official ·

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