One trader stands on the long left island beside two green crystals. A stepped wooden walkway joins its upper end to a right island holding one mirror. A detached lower island has an exit and a short wooden stub facing the upper route across a water gap.
Open marked sections to reveal solutions or story details.
Before you start
Start from a reset room matching the diagram. The demo recording was published June 17, 2026; its exact build number is not shown.
1
Match the starting layout
Joric video entry 21 · Community map identifier: mirror_22_v2. The diagram shows starting landmarks; use the video for exact tile positions and mirror angles.
P: trader · M: mirror · C: green crystal · W: existing wooden walkway · E: exitOriginal Kingy starting-layout schematic from Joric’s gameplay recording, published June 17, 2026. · Open full-size diagram ↗Sources for this section
Use the first crystal as an offshore landing for the second. A second mirror position can bring the standing crystal onto the wooden stub above the exit gap.
Directions refer to the recorded view. Reflect means your configured reflection action; no native keyboard binding is assumed. This is an observed landmark route, not a native-game playtest. Counted mirror pushes are corroborated by the matching community layout; ordinary walking counts are not exhaustively transcribed.
Walk around the upper crystal via its west side and cross the wooden walkway. Approach the mirror from the north and push it south one tile. Its row aligns with the lower horizontal stretch of the upper wooden route (9:56).
Return to the upper crystal. Push it east one tile, get below it and push it north to the wooden-route row. Push it east onto the second wooden tile from the left on that horizontal stretch (10:03).
Reflect the crystal into the water well south of the right island. It sinks at 10:05. Bring the lower crystal east one tile, then north and east onto the same wooden staging tile. Reflect again; the second crystal stands on the first offshore at 10:12.
Return to the mirror and push it south one more tile. Its preview now points at the south-facing wooden stub. Reflect the standing offshore crystal onto that stub (10:17–10:18).
Walk back around the wooden route and get north of the crystal. Push it south one tile into the water gap, where it sinks. Cross it and continue south to the exit. The trader occupies the circle at 10:22; a gold ring and transition follow at 10:23.Spoiler clip · Reflect the green crystals offshore, sink one in the gap and walk to the exit · reveal
Older footage · checked Oct 25, 2026 · before Order of the Sinking Star full release (October 8, 2026)
On screen: Demo room 21: the trader beside two green crystals on the left island, a walkway to a right island holding the mirror, and a detached exit island below. A green crystal is reflected into the water south of the right island, and the room ends with the trader on the exit circle.
Check the guide’s version notes before following older footage.
“Order of the Sinking Star (Demo) Solution - Mirror Isles (East), 23 Levels” by Joric · Jun 17, 2026 · June 2026 public demo (uploaded June 17, 2026); build not shown; predates the full game
Sources · 5Official · Walkthrough · Reported · checked 15 Oct 2026 · Research checked 8 Oct 2026
Official developer announcements ↗Official Steam announcement feed checked October 12, 2026. Latest full-game notes are the two October 12 updates; latest demo technical post remains July 10 and content update June 19. Numeric game version, current demo access and native gameplay recovery remain unconfirmed.Official ·
Demo Content Update Now Live ↗June 19 demo content expansion, fetched October 8. Bard, Druid, over 100 puzzles and more combined-world content. Its June 22 availability deadline was superseded by the June 22 extension to June 26. These dates are historical, not current download availability.Official ·
Mirror Isles: 23 demo puzzle solutions ↗Original demo gameplay; starting, intermediate and exit states visually checked at each guide’s cited timestamps. Exact native build is not displayed. Video chapter numbers are the creator’s sequence. Historical gameplay review retained from 2026-09-13; October 8 fetch checked source availability only.Walkthrough ·
Demo map and community-reported level identifiers ↗Community map labeled June 19, 2026. Native file identifiers are reported by the creator; the companion PuzzleScript player is a separate implementation, not a native-game playtest.Reported ·
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