Moon Sweepers official cover art

Moon Sweepers at night: power and night vision

Quick answer

Solar trackers power machines within 24 m and run the grid from their batteries at night, so build several per production building: one panel only lasts the day, players say. To see in the dark, buy the Night Vision Goggles ($350 suit upgrade, added in 1.0.4) and press N to cycle helmet lamp, goggles and off.

Checked 26 Oct 2026 · before patch 1.0.5 (28 Oct 2026)What changed

How this guide was checked

Coverage: Released October 23, 2026 · official Steam Patch 1.0.5 October 28 · official sources checked October 28, 2026 · earlier footage and player reports keep their dates · not played by Kingy. Research checked 26 Oct 2026. Updated 26 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 6 sources
6 sources
Creator clipChecked on screen · 26 Oct 20263 steps1 moment · 0:14
  1. 1:45–1:59A solar tracker at night: battery, grid and demandKeep machines running at night · The Ginger Empire

See it first · Keep machines running at night ↓

Checked on screen · Oct 26, 2026

1:45–1:59 · 14 sA solar tracker at night: battery, grid and demand
The Ginger EmpireFull video ↗
Credits

“Moon Sweepers How to Use Garage and Pressure Chamber” by The Ginger Empire · Oct 24, 2026 · Uploaded October 24, 2026 (18:10 UTC), after patch 1.0.3 and before 1.0.4 (1.0.4 changed no solar or power values in its notes)

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Before you start

  • Kingy has not played the game. Every line below comes from the official patch notes, at least two players' reports, or launch footage checked on screen, as marked.
1

Keep machines running at night

A solar tracker's panel shows its wireless range (24 m), its output, its battery and the grid it feeds. At night its output drops to zero and "its battery powers the grid". A pressure chamber needs 10 kW and a stone press 18 kW.

One player says a single panel only runs machines by day. Another runs three solar trackers per production building to last the night; a third runs seven for two pressure chambers and two stone presses (56 kW) and has about 0.1 kW left at sunrise.

  1. Look at a solar tracker to read its panel: check that Demand isn't above what the trackers make, and that the battery lasts the night. Add trackers within 24 m of the machines until it does.

    Checked on screen · Oct 26, 2026

    1:45–1:59 · 14 sA solar tracker at night: battery, grid and demand

    Look at a solar tracker after dark: its panel says “Night: its battery powers the grid” and shows the battery, the machines it feeds and the demand. Keep the battery from running out before morning by adding trackers within 24 m.

    The Ginger EmpireFull video ↗
    Credits

    “Moon Sweepers How to Use Garage and Pressure Chamber” by The Ginger Empire · Oct 24, 2026 · Uploaded October 24, 2026 (18:10 UTC), after patch 1.0.3 and before 1.0.4 (1.0.4 changed no solar or power values in its notes)

    Independent creator · no partnership implied

    Creator? Ask us to remove this

    1:45–1:59A solar tracker at night: battery, grid and demand
Sources for this section
2

Night Vision Goggles

Patch 1.0.4 added Night Vision Goggles, a $350 suit upgrade: press N to cycle between helmet lamp, goggles and off, and nights look like daytime without shadows. One player who couldn't find them was told they're under purchased gear, where you buy brushes and inventory slots. Helmet lamp upgrades moved to the supply wall in the same patch.

Sources for this section
3

If night won't end

Some players report nights that last far longer than days. One fixed it with a full restart of the game; another found refreshing the lobby sometimes worked.

Sources for this section

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Sources · 6Official · Walkthrough · Reported · checked 26 Oct 2026 · Research checked 26 Oct 2026
Moon Sweepers 1.0.4 Patch ↗October 25. Night Vision Goggles ($350 suit upgrade; N cycles helmet lamp, goggles, off). Moon map: right-click to set waypoints, focus or teleport; teleport panel between discovered stations. Capsule catcher holds 100 kg. J.O.O.N.A.S. launches capsules to the nearest catcher from anywhere, cleans one hex at a time, keeps cleaning with no players nearby. Saves: up to 5 backups per slot in AppData\LocalLow\DragDropGames\MoonSweepers\Backups, automatic repair and crash recovery. Mergers alternate inputs; any crewmate can place splitters and mergers on others' belts. Fixed machines pausing with "Could not pack a capsule". DirectX 11 default for AMD crashes; -force-d3d12 for DirectX 12. 1.0.4 saves can't be opened in older versions.Official ·
Moon Sweepers Fully Automated Factory Basic Build ↗Factory build guide uploaded October 25 (3:35). Checked on screen October 26: at 0:12–0:14 the Build menu's Services tab lists Robot vacuum Mk I $250, Robot vacuum Mk II $500, J.O.O.N.A.S. $20,000, Capsule catcher $1,500 and Garage $200; the J.O.O.N.A.S. card says it scrubs the Moon one hex at a time, fires its dust in capsules at the nearest capsule catcher anywhere on the Moon, and without one waits with a full bin until one is built. At 1:40 and 2:00 the Production tab lists Pressure chamber $500 and Stone press $1,000; the Pressure chamber card says it presses moon dust into moon sand, up to 5 kg every 12 s, sand sells for 3× dust, and it needs 10 kW from solar panels in range. At 2:39–2:40 a stone press panel reads Dust + sand into moon stone, Power 18/18 kW, Dust · Sand 12 + 12 kg, Stone 2/10 kg.Walkthrough ·
Moon Sweepers How to Use Garage and Pressure Chamber ↗Garage and pressure chamber guide uploaded October 24 (2:12), after patch 1.0.3. Checked on screen October 26: at 1:00 the Production tab shows the Pressure chamber card; at 1:40 dust capsules ride a belt toward the pressure chambers; at night (1:45–1:58) a Solar tracker (L) panel reads Wireless power · 24 m range, "Night: its battery powers the grid", Output 0.0/16 kW, Battery 3.7/10 kWh giving 3.3 kW, Grid 2 machines · 3 panels, Demand 10/10 kW used, and blue power beams run from the trackers to two machines.Walkthrough ·
NIGHT TIME? ↗Players' thread, 6 replies by October 26. Machines run out of power at night. Replies: a single panel only runs things by day; one player runs three solar trackers per production building to last the night; another uses seven solar trackers for two pressure chambers and two stone presses (56 kW demand) and is down to about 0.1 kW stored by sunrise. One player says the day/night cycle got stuck at night and a full restart fixed it.Reported ·
Eternal night ↗Player post, read October 26. In co-op, night lasts far longer than day; refreshing the lobby sometimes fixed it. A reply suggests building more panels for a bigger energy buffer.Reported ·
Night Vision Goggles? ↗Player post, read October 26. After 1.0.4 the poster had fully upgraded the suit and saw no goggles option. A reply: they are under purchased gear, where you buy brushes and inventory slots.Reported ·

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