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Use map markers and keep routes tied to your world

Quick answer

Mark your base, cave entrances and travel destinations on your own map. Name each marker by its purpose and record the world and generator when sharing a route.

Checked 12 Oct 2026 · before Update 8 pre-release (Part 3) (5 Nov 2026)What changed

How this guide was checked

Coverage: Early Access · Chapter I / Update 7 · hotfix 0.7.3 (October 21) · Update 8 in opt-in pre-release since October 22 · store declares offline play with periodic authentication · official sources checked November 4, 2026 UTC. Research checked 12 Oct 2026. Updated 25 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 4 sources
4 sources
Creator clipChecked on screen · 25 Oct 20263 steps1 moment · 0:15
  1. 0:01–0:16Creating a named map markerMake the map useful for the next trip · Solari (Archive)

See it first · Make the map useful for the next trip ↓

Older footage · checked Oct 25, 2026 · before Hytale Update 7 (Chapter I), October 12

0:01–0:16 · 15 sCreating a named map marker

Check the guide’s version notes before following older footage.

Solari (Archive)Full video ↗
Credits

“Hytale: How to make custom map markers” by Solari (Archive) · Jul 4, 2026 · Pre-Chapter I build (uploaded 2026-07-04); predates Update 7

Independent creator · no partnership implied

Creator? Ask us to remove this

Before you start

  • Custom map markers are available in stable builds.
  • World generation and mods can change terrain and encounters.
1

Make the map useful for the next trip

Custom markers support names, icons and colours and can be shared in multiplayer. Map and compass visibility have separate settings. If a marker seems absent, inspect those settings before recreating it.

Older footage · checked Oct 25, 2026 · before Hytale Update 7 (Chapter I), October 12

0:01–0:16 · 15 sCreating a named map marker

On screen: On the open world map, a Create a Map Marker panel shows a row of icons, a row of colour swatches, a Name field reading Massive Cave (Lava Dung…), a Shared with other players checkbox and a Create Marker button; the panel then closes and a small marker sits on the map by the river.

Check the guide’s version notes before following older footage.

Solari (Archive)Full video ↗
Credits

“Hytale: How to make custom map markers” by Solari (Archive) · Jul 4, 2026 · Pre-Chapter I build (uploaded 2026-07-04); predates Update 7

Independent creator · no partnership implied

Creator? Ask us to remove this

0:01–0:16Creating a named map marker
Sources for this section
2

Keep Chapter I routes tied to your world

The official world-generation explanation distinguishes launch Exploration worlds using V1 from V2 work and Gateway fragments. It describes the migration direction, not a promise that every world contains an identical cave at an identical position.

Chapter I launched October 12 for existing and new Exploration worlds. Its announced start is the Forgotten Temple’s Goblin Lab. Use the existing-world entry guide and your own landmarks; the announcement does not supply universal Temple coordinates.

the existing-world entry guide

Sources for this section
3

A useful route note

Kingy route-note format: world name and seed, game build, generator if known, active mods, start landmark, destination and return route. Include the tool or equipment gate. For a cave, mark the entrance separately from the underground resource.

This edition uses landmark guidance and saved milestones. A verified map export and recorded resource circuits are listed on the coverage page.

Sources for this section

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Sources · 4Official · checked 12 Oct 2026 · Research checked 12 Oct 2026
Chapter I: Out of the Breach — launch announcement and patch notes ↗October 12 Chapter I release; existing/new Exploration worlds, Forgotten Temple Goblin Lab, Goblin Breach, Goblin Repair Kit, portal UI/commands, Memories and World Events. Minigames follow shortly after launch. Official statements; installed build and platform rollout not independently tested.Official ·
Update 7 pre-release notes ↗Rolling Update 7 pre-release notes through October 1 Part 5, checked October 8. Parts 2–4 retain entry limits, untimed worlds and persistence distinctions; Part 5 adds the Exploration World Events control and timed TeleportInstanceInteraction disk removal. Preview documentation does not establish stable behavior or tested world recovery.Official ·
Update 3 patch notes ↗Taming, map markers, teleport reuse and farming changes.Official ·
The future of world generation ↗V1 versus V2 and why coordinates depend on the world.Official ·

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