Ancient Gateway: unlock, craft and use portal fragments
Quick answer
The existing walkthrough unlocks the Ancient Gateway at 100 restored Memories and crafts it at the Arcanist’s Workbench. Chapter I’s released notes now document per-player entry limits in its UI; untimed portal worlds are configurable. Read the selected portal’s allowance. To start Chapter I itself, follow the Forgotten Temple → Goblin Lab route.
“How to get the Ancient Gateway to go to Other Worlds ► Hytale” by ConCon · Jan 17, 2026 · Early Access launch month (uploaded 2026-01-17); predates Updates 1–7
100 Memories restored at the Heart of Orbis; discoveries still carried must be deposited.
Arcanist’s Workbench, a crafted destination fragment, repaired gear and free inventory space.
1
Starting Chapter I uses the Goblin Lab
For Chapter I, visit the Forgotten Temple’s Goblin Lab in an existing or new Exploration Mode world and follow the Chapter screen. The announcement does not list the crafted Ancient Gateway or 100 restored Memories as a Chapter entry requirement.
On screen: At the Arcanist's Workbench, the Portals tab (Arcanist's Workbench › Portals) has Ancient Gateway selected; its recipe card lists Cobblestone, Thorium Ingot, Essence of Life and Essence of the Void, each with a have/need count, beside a Craft button.
Check the guide’s version notes before following older footage.
“How to get the Ancient Gateway to go to Other Worlds ► Hytale” by ConCon · Jan 17, 2026 · Early Access launch month (uploaded 2026-01-17); predates Updates 1–7
Windrider Valley, DragonSpire Weald and The Dread Wade are documented fragment destinations. Craft the matching fragment at the Arcanist’s Workbench, place the Gateway, and interact with it using the fragment to open the portal.
Read the selected portal’s displayed timer and entry allowance before entering, and keep a return plan. A named destination does not guarantee identical terrain or loot across visits. Chapter I’s configurable limits do not make every fragment unlimited.
Older footage · checked Oct 25, 2026 · before Hytale Update 7 (Chapter I), October 12
On screen: Beside a placed Ancient Gateway, its panel opens on Windrider Valley with an illustrated card, a time-limit line and a Summon Portal button, which the player presses. They step through and arrive in a sunny canyon as Windrider Valley appears at the top of the screen with a timer at the upper right.
Check the guide’s version notes before following older footage.
“How to get the Ancient Gateway to go to Other Worlds ► Hytale” by ConCon · Jan 17, 2026 · Early Access launch month (uploaded 2026-01-17); predates Updates 1–7
The October 12 launch notes confirm per-player entry limits in the Ancient Gateway interface. The released modder notes also allow portal types and keys to define entry counts and time limits, including no duration. These are released configuration options; they do not establish which shipped fragment is untimed or how many entries it allows.
An untimed visit does not promise permanent storage or unlimited re-entry. The modder notes distinguish configured TeleportInstanceInteraction instances that may persist between sessions from portal-device summon worlds that remain temporary and are swept on the next start. Timed TeleportInstanceInteraction worlds are removed from disk when their timer reaches zero.
The released launch notes replace /leave with /portal leave and allow /portal instead of /fragment. Kingy has not tested permissions, return commands, expiration, restart persistence or key recovery on an installed Chapter I build.
Kingy expedition checklist: repair equipment, empty nonessential inventory, bring food and light, and decide whether the trip is for exploration or a particular resource. Take a screenshot of the return portal’s surroundings so it is easier to recognise. Avoid spending the visit reorganising materials you could have stored at home.
Check restored Memories at the totem first, then the Arcanist’s Workbench. The Memory planner distinguishes recorded progress from discoveries still awaiting restoration. Do not confuse this Gateway with a named Teleporter used for travel around your persistent world.
Sources · 7Official · Walkthrough · checked 12 Oct 2026 · Research checked 12 Oct 2026
Chapter I: Out of the Breach — launch announcement and patch notes ↗October 12 Chapter I release; existing/new Exploration worlds, Forgotten Temple Goblin Lab, Goblin Breach, Goblin Repair Kit, portal UI/commands, Memories and World Events. Minigames follow shortly after launch. Official statements; installed build and platform rollout not independently tested.Official ·
Update 7 modder-facing patch notes ↗Released Update 7: per-player portal entries, untimed configuration, configured instance persistence versus temporary portal-device worlds, timer-expiry disk removal and cubic-world save version 7. Technical options do not identify each shipped fragment or establish tested save recovery.Official ·
Update 6 patch notes ↗Hardcore, Mod Browser and current client requirements. Teleporter naming/cooldown fixes and invalid-spawn portal key refund; not tested save recovery.Official ·
Update 7 pre-release notes ↗Rolling Update 7 pre-release notes through October 1 Part 5, checked October 8. Parts 2–4 retain entry limits, untimed worlds and persistence distinctions; Part 5 adds the Exploration World Events control and timed TeleportInstanceInteraction disk removal. Preview documentation does not establish stable behavior or tested world recovery.Official ·
Craft and use an Ancient Gateway ↗Gateway recipe and three named fragment destinations; exact timers and loot tables omitted.Walkthrough ·
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