Business masters, missing ingredients and cart ambushes
Quick answer
In purchased-game update 0.4.5, right-click a crafting recipe in your business to choose storage, storefront or a target stock for its output. The patch also says crafting stops and notifies you when storage is full. Earlier 0.4.1 notes say masters keep usable ingredients unless storage is completely full and take only empty carts; check your installed version before applying either rule.
These are purchased-game Early Access patch notes; their applicability to an older demo is not verified.
Kingy has reviewed the developer’s changes, but has not reproduced the fixes in gameplay.
1
Building Managers in 0.5.0 and 0.5.1
Update 0.5.0 adds Building Managers (the notes also call them Masters), and you choose which tasks each one handles. Carts can now be assigned to a building, and a manager only uses carts assigned to that building. Since 0.5.1 a cart must be empty before you can assign it.
Since 0.5.1, managers can take ingredients from the storefronts of your other buildings if that responsibility is on. They only put finished products on the storefront, so the developer's tip for sharing intermediate goods is to give the tasks making them a low stock limit, which lets the surplus spill onto the storefront.
The developer lists managers as a known issue: they may not use items and workers fully, and may misbehave when you handle some of their privileges yourself. Kingy hasn't tested any of this.
The developer previews Overseers, who keep working while supervising production, and dynasty members acting as Masters, whose skills replace yours for that business. It also previews manager permissions, a Building Ledger and reserving storefront slots for transfers between your businesses.
These are plans for an October update, not a newly released version or verified controls in 0.4.5. The post says managers will stop taking carts not assigned to them; do not assume that fix is already installed.
The developer documents this recipe right-click control and says crafting now halts with a notification when storage is full. An empty storefront can therefore reflect the selected output destination or a full-storage stop, not necessarily the old master-ingredient bug. Kingy has not tested the menu or timing in-game.
The patch also adds best/worst city prices, historical minimum/maximum and more detailed item-price tooltips; inspect these before deciding a sale price. It publishes no universal profitable price.
Open the relevant business and find the crafting recipe for the item.
Right-click that recipe to open the new output setting.
Choose storage or storefront, or set the amount you want to keep in stock, then check where the next produced item appears.
The September 17 update adds these search, stock-filter and tooltip controls. It also reduces stock and replenishment of several valuable inputs, including Silver Ingot and Oakwood Board, without publishing a restock schedule. An empty market listing alone does not establish a master-crafting bug.
Open the Marketplace and search for the ingredient you need.
Show out-of-stock items as well as available stock. An item hidden by that filter is different from a recipe that will not craft.
Read the item's buy/sell price breakdown in its tooltip before buying or selling. The release update ties prices to supply, demand, season, skills and building improvements.
In 0.4.1, the developer says Denounce now applies Vigilant Driver, which lets you use the attacked cart again that turn without another attack. This does not establish recovery of stolen cargo or protection on later turns.
Fight is a separate choice: 0.4.1 fixes it being offered to caravans without an escort. The patch does not promise an escorted victory. Its reduced ambush frequency is also not a guarantee that a valuable cart will arrive safely.
Update 0.4.5 separately fixes escorts expiring after their first fight and rebalances ambushes again. It adds an English voice notification when an escort expires. Check the actual escort state before sending the cart onward; the notes do not give an unlimited protection period.
When your cart is attacked by robbers, choose Denounce for the documented Vigilant Driver outcome.
Check for the Vigilant Driver status before relying on that protection.
Use that cart again during the same turn; the developer describes protection from another attack for that turn.
Record the game version, business, selected recipe, chosen output destination, storage state and whether the cart was empty when the master used it. These observations help distinguish the documented exceptions from a possible remaining bug.
Follow the bug-report link in the cited release announcement to THQ Nordic’s project tracker. Include what you expected, what happened and the steps that led to it. The checklist here is a reporting aid; it is not a tested repair.
For 0.4.5 update problems, the developer names version_0.4.1 as a fallback. The older 0.4.1 hotfix named version_0.4.0. Neither announcement proves that a newer save safely loads in an older branch; preserve the save and read the separate update guide before switching.
Sources · 6Official · checked 1 Nov 2026 · Research checked 1 Nov 2026
The Guild 1 Remake: Europa 1410 - Hotfix 0.5.1 ↗Save compatibility, the version_0.4.5 branch, Building Manager storefront use, office and adoption fixes, known issues. Publisher statements, not a Kingy test.Official ·
Early Access for Europa 1410 Now Available ↗Updated-demo save incompatibility, retained demo_0.3.0 branch, first business masters, Marketplace controls and price breakdowns. Not a demo-to-paid-game transfer or complete production procedure.Official ·
The Guild 1 Remake — Hotfix 0.4.1 ↗Ingredient-retention exception, empty-cart rule, crafting fix, master removal, cart-ambush Denounce/Vigilant Driver fix and version_0.4.0 rollback branch. Developer claims, not Kingy gameplay tests.Official ·
The Guild 1 Remake: Europa 1410 Update 0.4.5 ↗Full official Steam App 2977260 item, gid 1844751498225584, published September 25 18:19:50 UTC. Developer says old paid-game saves should work, names version_0.4.1 fallback, reduces autosaves 10→4 without deleting manual saves, adds recipe right-click target stock/storage/storefront, price detail and full-storage crafting halt. Also restores beehives in Private Structures, harvests and marketplace sales while later recipe uses remain planned; cart escorts no longer expire after the first fight. No Kingy save migration or gameplay test.Official ·
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