Demo saves do not carry into the full game, which released October 13; the developer’s launch FAQ repeats this. The full game supports solo or three-player co-op with crossplay. In the demo, the June update added saving and v1013 added lobby rejoining.
The patch fixes upgraded pickaxes looking unupgraded to other players, carried-backpack displays disagreeing between players, reconnecting while carrying a bag, and Water Flask use not syncing for clients. Older kitchen saves should keep their items, and an item-recovery problem that could block saving is fixed. This doesn't change the developer's no-demo-save-transfer statement, and Kingy hasn't tested an affected save or a multiplayer recovery.
Patch 1.0.51.0 validates save/load positions and addresses dropped or carried backpacks for clients. This does not change the developer’s no-demo-save-transfer statement, and Kingy has not tested an affected retail save or multiplayer recovery.
The June development post describes stopping, saving and loading the demo again. The patch notes separately describe checking for an existing lobby before creating or joining another. Neither statement establishes a save-file path, a cross-store import method or release save ownership.
Why does the Steam demo page say there is no saving?
The demo's Steam description still says there is no Save/Load, but Behold Studios' dated June 12 update says saving was added to the demo. For the updated demo, follow the later developer update. Check that Steam has updated your demo before relying on a long session; Kingy has not tested the in-game save control or a specific recovery path. The developer says demo saves will not carry into the full game.
The update adds more specific lobby error messages and fixes rejoining a previously visited public session after a restart. These are reported fixes, not confirmation that every network configuration now works.
Have everyone record the demo version and use the current lobby details.
Save through the in-game system before ending a session.
On return, check the existing session before creating a replacement lobby.
If joining fails, note the exact error and whether it occurs during search, creation or joining.
Check account restrictions before changing settings
The patch notes say accounts that block multiplayer cannot enter online sessions. Check that restriction when a player cannot join. The publisher advertises up to two friends, meaning three players total; do not plan a four-player group. The launch FAQ says the dungeon is designed for 1–3 players and that crossplay works across its platforms; Kingy has not tested a cross-platform session. The developer points players looking for a group to the #ddd-looking-for-group channel on the Behold Studios Discord.
Sources · 7Official · checked 1 Nov 2026 · Research checked 1 Nov 2026
Patch 1.0.60.0 ↗Current official patch notice with fixes and known issues; publisher statements, not a Kingy gameplay test.Official ·
Patch 1.0.51.0 ↗Current official patch/news notice; publisher statements, not a Kingy gameplay test.Official ·
Deep Dish Dungeon Demo Steam listing ↗The separate downloadable demo lists Windows requirements only and still says it has no Save/Load; the dated June developer update announces added demo saving. This is a storefront/documentation conflict, not a Kingy gameplay test.Official ·
Deep Dish Dungeon - FAQ (Steam discussions, developer post) ↗Developer-badged pinned launch FAQ (October 13): platforms, crossplay, 1–3 players, prices incl. yen and yuan, demo saves do not carry over, key rebinding, all widescreen ratios, controller support, languages, Raw Fury Support Desk.Official ·
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