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Skills, armour proficiency and Second Skin manuals

Quick answer

For medium armour penalties, check Second Skin I in Swordmastery; heavy armour uses Second Skin II. Read the selected rank’s prerequisites, manual requirement and time cost before buying a book or training. Other skills can also require corruption progression.

Reviewed for patch 1.1 (22 Oct 2026) · updated · 23 Oct 2026

How this guide was checked

Coverage: Released · Update 1.1 (October 22, PC, PS5 and Xbox Series X|S) latest detailed patch · October 26 award-vote notice · official sources checked October 27, 2026 UTC · installed console build unknown. Research checked 23 Oct 2026. Updated 23 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 7 sources
7 sources
5 steps

Before you start

  • Open the skill and equipment menus
  • Read the entire unlock requirement
  • Check how much time the action spends
1

Understand the three disciplines

DisciplineAccess to look forPlanning note
SwordmasteryManuals from the world or fencersUseful in day and night
WitchcraftMagic manuals and practitionersDaytime spells
VampirismCorruption progression through feedingNight abilities; costs can involve health
Sources for this section
2

Shared points, different requirements

The developer describes one shared XP bar and one skill-point currency across the trees. Manuals, time and corruption can still gate particular unlocks. A greyed-out skill is therefore not necessarily a missing-level problem.

Our recommendation is to identify the obstacle you are trying to solve before investing. Read the cost in the live menu, choose one relevant unlock and then revisit the encounter.

Since Update 1.1 (October 22) you can reset your choices: the Draught of Mind Rebirth makes Coen forget all Swordmastery, Witchcraft and Vampirism abilities so the points can be spent again. The same update rebalanced item upgrade costs, mainly at higher levels, and lets an item sit in both the day and night presets. Kingy has not tested the potion or confirmed where to get it.

Sources for this section
3

Choose the skill for the armour you wear

PowerPyx identifies Second Skin as the armour-proficiency route. Dawnwalker Wiki distinguishes two separate skills: I covers medium armour and II covers heavy armour. Second Skin II is not the second rank of I.

Check the exact rank at a shrine before shopping. PowerPyx broadly describes manuals as an unlock requirement; the build-specific fan reference says only I’s final rank needs its manual, while every II rank lists a manual requirement. That wording does not establish whether learning consumes a copy; check the training screen before buying duplicates. Kingy has not resolved that distinction in play. Read the live requirement and available points/time before committing.

Your armourSkill to inspectPrerequisite to check
MediumSecond Skin IAt least one point in Vigour, according to PowerPyx; verify the current shrine requirement.
HeavySecond Skin IISecond Skin I
Sources for this section
4

Reported places to find the manuals

Reveal solution / story details

These are September 2–4 reports without a stated gameplay build. Vendor stock, prices and chest contents still need a current-version check. Quest Daily also found a bandit carrying a copy, but that observation does not establish a guaranteed farming route. After obtaining a needed manual, return to a shrine and inspect the training requirement.

ManualReported stopWhat to do there
Second Skin IMaragir or Svartrau City armourersInspect stock for the exact I manual before paying.
Second Skin IITantari, southeast of SvartrauFind the armourer on the map; Quest Daily reports one copy for sale.
Second Skin IISvartrau CityPowerPyx reports stock at both armourers.
Second Skin IISilts TowerQuest Daily places a copy in a first-floor chest above the basement; its route permits entry from the road or cave.
Sources for this section
5

A documented early equipment stop

Deep Down leads to the Mireleaf Bracers in the ruins’ sarcophagus and a weapon drop from the Forgotten Guardian. Follow the route for their locations.

Published armour and weapon numbers vary between accounts. Compare your own item panel and equipped result instead of relying on a universal launch-week number. This reference does not rank a best build or claim a complete equipment database.

Sources for this section

You’re ready when…

Your checklist

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Sources · 7Official · Walkthrough · Reported · checked 23 Oct 2026 · Research checked 23 Oct 2026
Skills & Power bulletin ↗Shared XP and skill points; manuals, time costs and corruption requirements.Official ·
Deep Down walkthrough ↗Cave route, boss responses and exit. Describes the late-arrival branch; do not infer Lazar must die. Equipment values conflict.Walkthrough ·
Deep Down early-arrival route ↗Independently finds Lazar alive; corroborates landmarks and sarcophagus. No media reused. Equipment numbers differ from other sources.Walkthrough ·
Second Skin skills and manual vendors ↗Swordmastery/Vigour prerequisite and reported manual vendors; article does not distinguish every rank requirement or identify a build/platform.Walkthrough ·
Second Skin II manual locations ↗Firsthand Tantari purchase and Silts Tower chest reports. Exact gameplay build/platform unspecified; bandit drop not treated as guaranteed.Walkthrough ·
Second Skin ranks and armour penalties ↗Updated September 23, citing Steam build 25232147 and a September 16 source review. Distinguishes I/II skills and rank-specific manuals; Kingy has not inspected that game build.Reported ·
Update 1.1 patch notes (Steam) ↗Full Update 1.1 notes: Draught of Mind Rebirth skill reset, Forgiving difficulty (the old Story) plus a new Story mode with more combat assist, subtitle options, buyback, controller deadzones, quest, crash and loading-screen fixes, and one known issue (FrameGen crash on AMD Radeon RX 9070 XT). Official notes, not a Kingy test.Official ·

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