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Travel

Build and use a coastal fast-travel point

Place the point near water, clear the coastline error and choose another destination.

Early Access · April 2026 travel footage; May 6 support FAQ covers migration 0.10.0.5.120-073042fb · Updated 2026-09-21

The short answer

A bell is a building material. Use it to build a coastal Fast Travel Point, then travel to another available point. The April footage shows both a rejected placement becoming valid and a selected destination loading.

Before you start

  • Already have a Fast Travel Bell and its point available in the build menu. This guide does not establish the bell recipe's unlock condition.
  • The April example requires 1 Fast Travel Bell and 20 Wood per point. Compare your installed recipe before spending materials.

Clear the coastline placement error

Coastal placement · build unshown

The rejected preview turns green, then becomes a usable travel point.

By IGN · 0:48–0:53

Link to this moment ↗

IGN · April 16, 2026 · original-player frame review

Evidence and limits

Reviewed frames show the error at 0:49, green preview at 0:51 and built point with Travel at 0:52. No current-build playtest.

YouTube connects when you load the player. No autoplay. If playback is unavailable, use the YouTube link.

  1. Open build mode (B in the cited PC guide) and select Fast Travel Point. Place one near your base and another at a coast you have reached.
  2. If the preview reports a coastline-distance error, move it toward the water. Confirm the error disappears and the preview turns green, then place it and check for the Travel interaction.
Sources for this section
Choose the destination and confirm arrival Reveal solution / story details

Prepared travel points · map and quest-label spoilers

Map selection and arrival; the departure interaction is not shown in this short excerpt.

By IGN · 1:06–1:10

Link to this moment ↗

IGN · April 16, 2026 · original-player frame review

Evidence and limits

Sampled original frames show Travel to destination at 1:06, the transition, then arrival at 1:09. Build unknown; loading time, co-op and ship transport were not tested.

YouTube connects when you load the player. No autoplay. If playback is unavailable, use the YouTube link.

  1. At a built point, use its Travel interaction and select another available point on the map. One point by itself gives you no second destination.
  2. Confirm the location changed after loading. In the excerpt, the selected marker leads to a lit coastal point; check your own destination before leaving it.
Sources for this section

If the route is unavailable

Check that another destination exists and re-read the current placement or travel message. Patch 0.10.0.4 moved markers to the map's top layer when fast travel is available; a missing marker alone does not prove a lost save.

This is an April recording, not a September-build test. Ship travel, co-op behavior and bell-farming methods are outside this task.

Sources for this section

Your checklist

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Research checked 2026-09-21. This is a source-based guide; Kingy has not independently play-tested these steps. Evidence and coverage.

Independent fan guide. Original Kingy typography; not game artwork or a gameplay capture.