Residents’ Needs
Opening quest revised to prioritize the tent unlock in the September playtest.
Used in: Wild West Pioneers: Residents’ Needs and the tent unlock →6 of 6 entries. Story-sensitive details stay closed.
Opening quest revised to prioritize the tent unlock in the September playtest.
Used in: Wild West Pioneers: Residents’ Needs and the tent unlock →Unlock is the first objective in the revised playtest quest; launch cost awaits evidence.
Used in: Wild West Pioneers: Residents’ Needs and the tent unlock →Used in progression; starting points were rebalanced for tents and release costs are due to change.
Used in: Wild West Pioneers: workshops, Food Store links and warehouse supply →September playtest change allows reopening the assistant after declining it.
Used in: Wild West Pioneers: Residents’ Needs and the tent unlock →Generation was delayed until Residents’ Needs is complete in the September playtest.
Used in: Wild West Pioneers: Residents’ Needs and the tent unlock →The playtest added disconnected-network highlights; middle-segment trimming has conflicting official descriptions.
Used in: Wild West Pioneers: workshops, Food Store links and warehouse supply →Say where you’re stuck in Wild West Pioneers. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.
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