Is The Dead We Knew out? Early Access release date
Quick answer
Yes. THE DEAD WE KNEW opened in Early Access on Steam on October 22, 2026; the developer's launch post went up at 17:04 UTC. It is Windows only, playable solo or in co-op for up to four players, and the developers plan about a year in Early Access.
Hotfix 0.1.7: save warning, new tutorial and more sticks
MAY19 STUDIO posted Hotfix 0.1.7 on November 6, 2026. The note warns that the update may cause problems with saves made in earlier versions, which may not work as expected. It gives no recovery or migration route. Before updating a long save, note which version created it; Kingy has not tested save compatibility.
The update adds a warning when you enter enemy territory, a tutorial at the start of the game, more deer across the map and an extra soda can at the start. Sticks are larger and bushes give more sticks when harvested. The keyboard settings gain a new input option, and changes to keyboard settings now apply in game.
Other fixes: crafting quantities shown wrongly in Latin American Spanish, and the crafting guide's Save label sometimes appearing under the wrong item. No numbers are given for deer or sticks. These are developer reports; Kingy has not tested them.
MAY19 STUDIO posted Hotfix 0.1.6 on November 2, 2026. Bird meat restores more hunger, nights are shorter and sunny weather comes more often. The crafting guide now marks tents as single-use and flags the items that let you save, an axe icon shows when an animal needs an axe to harvest, and searching vehicle engines can now turn up engine parts.
Most fixes are things vanishing after you load a save: hides, crafted house doors, logs in the log cart, metals in the metal holder and crafted ladders. It also fixes ladders that were invisible, the tutorial reappearing after a load, a problem using the log cart with a shotgun in hand and an error when joining a session. These are developer reports; Kingy has not tested them.
Like 0.1.5, this note repeats no save warning and withdraws none, so the 0.1.3 and 0.1.4 caution about older saves still stands. It does not say whether items already lost come back.
MAY19 STUDIO posted Hotfix 0.1.5 on October 30, 2026. Eating takes less time, it rains less often across the map, logs lying on the ground get a highlight, and cooking meat over a fire now shows a progress bar. A low-health HUD element and on-screen key prompts for craftable items were added.
Reported fixes: foundations left floating above the ground, the sea disappearing, some chopped trees not falling, sleeping or saving before a craft finished, and campfires that would not light for some players. Some Spanish and Chinese text was corrected. These are developer reports; Kingy has not tested them.
The 0.1.5 note repeats no save warning, but it does not withdraw the one in 0.1.3 and 0.1.4, so treat saves from before October 28 with the same caution.
Hotfix 0.1.4, posted October 28, 2026, fixes coastal rocks that blocked movement, NPC gunshots that could not be heard at range, logs left floating when a log cart was destroyed, meat appearing in or spoiling inside the meat dryer, trader items vanishing and a trader overpaying, and an axe swing being cut short by repeated clicks. Crafted structures now take more damage before breaking, and extra hunger and thirst warnings appear on screen.
Important: the developer says the chest fixes (neighbouring chests interfering, items appearing or vanishing after a load) only apply to games started after the update. The note again warns that older saves may crash or corrupt, and recommends updating when you are ready to start a new game. No migration or backup path is given.
MAY19 STUDIO says Hotfix 0.1.3 is live in its October 26 announcement. It reports a white-screen fix for some AMD graphics cards and asks players to update graphics drivers. It reduces daytime and post-sleep hunger/thirst loss, keeps weapons in slots 1–3 after death, increases chest capacity and allows some inventory items to stack. No new rates or capacity numbers are supplied.
The patch reports fixes for mouse sensitivity, a door left after destroying its wall, chest items disappearing when dying with the chest open, and building on foundations after loading a save. These are developer reports; Kingy has not tested them.
Important: the same announcement warns that saves created in earlier versions may crash or suffer corruption after updating. It does not provide a verified migration, backup path or recovery procedure. A claimed foundation or chest fix does not establish that an older save is safe to continue.
The Steam listing changed from upcoming to available on October 22, 2026, and MAY19 STUDIO posted its launch announcement at 17:04 UTC that day. Steam lists Windows only; there is no Mac, Linux or console version on the listing.
Kingy listed September 17 in its September 13 edition; that date was superseded by the October 22 Early Access date, which held. Earlier on launch day the developers apologised for slow replies before release and said they will now follow the Steam discussions and post progress updates.
The developers' Early Access notes say the launch build already has exploration, fights with zombies and hostile survivors, gathering, crafting, shelter building and defence, hunger, thirst and energy, and swimming and boats.
Planned for Early Access: new weapon types, more sea activities including fishing, vehicles, new settlements and locations, and optimisation. The plan is about one year in Early Access, which the developers say is not a fixed deadline. Kingy has not played the launch build.
Four-player co-op is announced. The source does not establish dedicated-server setup, crossplay, host migration, shared quest progress or how a departing host affects a session. Do not buy a server or follow commands intended for a different survival game on the strength of the player-count listing.
MAY19 STUDIO posted Hotfix 0.1.2 on October 25, 2026 (official notes; Kingy has not tested it). Looting a vehicle and drinking now take a shorter animation, health mushrooms also restore health, deer drop 3 pieces of meat instead of 1, some locations hold more cloth for crafting, and the health bar turns red when you are low.
Balance: wolves and zombies deal less damage, and iron sheets are more durable against zombie attacks. Fixes: a co-op partner's dropped backpack icon sometimes not appearing after they died, looting car engines by climbing on top of vehicles, vehicles turning see-through while you loot them, brightness settings not working, and Chinese text problems. The notes list no known issues.
MAY19 STUDIO posted the first patch, Hotfix 0.1.1, on October 24, 2026 (official notes; Kingy has not tested it). It lengthens the day, shortens and brightens the night, smooths several coast areas so you can climb out of the water, and lets you climb onto ships straight from the water.
After death, your dropped backpack now shows an on-screen icon. Energy drains more slowly, ESC closes menus including the inventory, and building shows how many pieces you have placed and how many remain. New characters start with a shotgun plus 10 extra pistol rounds and 5 shotgun shells on top of the loaded ammunition.
Fixes: a bug when dying while driving the wood cart, a problem when dying while swimming, and the overly loud opening cinematic. The notes give no build number beyond 0.1.1 and list no known issues.
Check the Windows requirements, record the installed hotfix and agree who will host before inviting friends. Hotfixes 0.1.3 and 0.1.4 both warn about crashes or corruption with saves from previous versions, and 0.1.4's chest fixes only apply to new games. If something breaks, keep the build, graphics settings, save origin and solo/co-op context in the report; no tested save-recovery procedure is supplied here.
Sources · 11Official · checked 6 Nov 2026 · Research checked 6 Nov 2026
Hotfix 0.1.7 – Gameplay Improvements & Bug Fixes (Steam patch notes) ↗Seventh patch, posted November 6, 2026 (posted twice with the same text; the other copy is gid 1848664643345186): enemy-territory warning, more deer, an extra starting soda can, a new opening tutorial, larger sticks and more sticks from bushes, a new keyboard input option, fixes for keyboard settings not applying, Latin American Spanish crafting quantities and a misplaced Save label in the crafting guide; warns that saves from previous versions may not work as expected.Official ·
Hotfix 0.1.6 – Gameplay Improvements & Bug Fixes (Steam patch notes) ↗Sixth patch, posted November 2, 2026 (posted twice with the same text): more hunger from bird meat, shorter nights, more sunny weather, crafting-guide marks for single-use tents and save items, axe icon for harvesting animals, engine parts as vehicle loot; fixes for hides, house doors, log-cart logs, metal-holder metals and ladders vanishing after a load, invisible ladders, a repeating tutorial and an error joining a session.Official ·
Hotfix 0.1.5 – Gameplay Improvements & Bug Fixes (Steam patch notes) ↗Fifth patch, posted October 30, 2026 (posted twice with the same text): shorter eating animation, less frequent rain, easier-to-spot logs, cooking progress bar, low-health HUD, crafting key prompts, and fixes for raised foundations, a vanishing sea, trees that would not fall, sleeping or saving mid-craft and campfires that would not light; Spanish and Chinese text fixes.Official ·
Hotfix 0.1.4 – Bug Fixes & Gameplay Improvements (Steam patch notes) ↗Fourth patch, posted October 28, 2026 (posted twice): coastal rock fixes, chest fixes that apply only to new games, distant NPC gunshot audio, hunger and thirst warnings, meat dryer and trader fixes, tougher crafted structures, and a repeat warning that older saves may crash or corrupt.Official ·
Hotfix 0.1.3 – AMD Fix, Gameplay Improvements & Bug Fixes ↗Published 0.1.3: AMD white-screen, survival/inventory/building changes and fixes. Explicit warning that saves from earlier versions may crash or corrupt after updating. No Kingy fix, save migration or recovery test.Official ·
Steam store and Early Access information ↗Steam checked October 22, 2026 at about 19:00 UTC: available as an Early Access game, Windows only. The developers' Early Access notes give a plan of about one year, not a fixed deadline, and list planned additions. Announced features and PC requirements are not independent playtests.Official ·
Official developer announcements ↗Official Steam announcement feed checked October 25, 2026: the latest posts are Hotfix 0.1.2 (October 25, posted twice with identical changes), Hotfix 0.1.1 (October 24, posted twice) and the October 22 launch post. No official known-issues post yet.Official ·
THE DEAD WE KNEW IS OUT NOW! (Steam launch announcement) ↗Launch announcement posted October 22, 2026 at 17:04 UTC: the game is available on Steam, solo or co-op for up to four players. No patch notes or known issues listed.Official ·
HOURS LEFT. ARE YOU READY? (developer launch-day note) ↗Developer note posted October 22, 2026 at 13:56 UTC: apologises for slow replies before launch and says the team will now follow the Steam discussions and post progress updates. No technical details.Official ·
Hotfix 0.1.1 – Gameplay Improvements & Bug Fixes (Steam patch notes) ↗First patch, posted October 24, 2026 at 08:54 UTC (an identical copy went up at 08:08 UTC): longer days and brighter, shorter nights, coast exits, boarding ships from the water, backpack icon after death, slower energy drain, ESC closes menus, building placement counter, extra starting shotgun and ammo, fixes for deaths while driving the wood cart or swimming, quieter opening cinematic.Official ·
Hotfix 0.1.2 – Gameplay Improvements & Language & Bug Fixes (Steam patch notes) ↗Second patch, posted October 25, 2026 at 01:34 UTC (a copy with the same changes in a different order went up at 01:32 UTC): shorter vehicle-looting and drinking animations, health mushrooms restore health, deer give 3 meat, more cloth at some locations, red low-health bar, weaker wolves and zombies, tougher iron sheets, and fixes for a co-op partner's backpack icon, looting engines from vehicle roofs, see-through vehicles while looting, brightness settings and Chinese text.Official ·
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