When you can play, record the selected structure, its displayed ingredients and the tools or station required. Include a screenshot and the game build. That is the minimum evidence needed to turn a camp experiment into a dependable crafting reference.
A building preview and carried log show the base-building presentation.
A recipe’s existence does not prove that it is available at the start. When checking a recipe, record its unlock condition, station, ingredient counts, output and any observed co-op difference. None of those values is supplied by a general crafting announcement.
The storage notebook in official pre-release imagery.
The store supports gathering, crafting and shelter building as part of the survival loop. It does not supply a complete resource list, base defence specification, structural support rules or an automation system. A material calculator would be misleading until recipes are verified.
Since Hotfix 0.1.1 (October 24), building mode shows how many pieces you have placed and how many remain, so the game does cap placements. The notes do not state the cap.
Hotfix 0.1.2 (October 25) adds more cloth at certain map locations and makes iron sheets more durable against zombie attacks. The notes name neither the locations nor the new durability, so treat cloth routes and wall strength noted before October 25 as out of date.
Hotfix 0.1.3 (October 26) increases chest capacity, adds stacking for some inventory items and a missing-material indicator for foundations, and reports fixes for building on loaded foundations, leftover doors and chest items disappearing during a death with the chest open. No capacity, stack limit or recovery guarantee is given. The same note warns that older saves may crash or corrupt after updating.
Hotfix 0.1.4 (October 28) makes crafted structures take more damage before breaking and fixes chests interfering with each other or losing items after a load, but only in games started after the update. Hotfix 0.1.5 (October 30) fixes foundations left floating, trees that would not fall, campfires that would not light and saving mid-craft, and adds key prompts for craftable items. No durability numbers are given.
Hotfix 0.1.6 (November 2) fixes crafted house doors, ladders, log-cart logs and metal-holder metals disappearing after a load, and ladders that could not be seen. The crafting guide now marks tents as single-use and flags items that save the game. The note does not say whether pieces already lost return.
Hotfix 0.1.7 (November 6) makes sticks larger, gives more sticks from harvested bushes and fixes the crafting guide's Save label sometimes showing under the wrong item. No new stick yield is stated.
Sources · 8Official · checked 6 Nov 2026 · Research checked 6 Nov 2026
Hotfix 0.1.7 – Gameplay Improvements & Bug Fixes (Steam patch notes) ↗Seventh patch, posted November 6, 2026 (posted twice with the same text; the other copy is gid 1848664643345186): enemy-territory warning, more deer, an extra starting soda can, a new opening tutorial, larger sticks and more sticks from bushes, a new keyboard input option, fixes for keyboard settings not applying, Latin American Spanish crafting quantities and a misplaced Save label in the crafting guide; warns that saves from previous versions may not work as expected.Official ·
Hotfix 0.1.6 – Gameplay Improvements & Bug Fixes (Steam patch notes) ↗Sixth patch, posted November 2, 2026 (posted twice with the same text): more hunger from bird meat, shorter nights, more sunny weather, crafting-guide marks for single-use tents and save items, axe icon for harvesting animals, engine parts as vehicle loot; fixes for hides, house doors, log-cart logs, metal-holder metals and ladders vanishing after a load, invisible ladders, a repeating tutorial and an error joining a session.Official ·
Hotfix 0.1.5 – Gameplay Improvements & Bug Fixes (Steam patch notes) ↗Fifth patch, posted October 30, 2026 (posted twice with the same text): shorter eating animation, less frequent rain, easier-to-spot logs, cooking progress bar, low-health HUD, crafting key prompts, and fixes for raised foundations, a vanishing sea, trees that would not fall, sleeping or saving mid-craft and campfires that would not light; Spanish and Chinese text fixes.Official ·
Hotfix 0.1.4 – Bug Fixes & Gameplay Improvements (Steam patch notes) ↗Fourth patch, posted October 28, 2026 (posted twice): coastal rock fixes, chest fixes that apply only to new games, distant NPC gunshot audio, hunger and thirst warnings, meat dryer and trader fixes, tougher crafted structures, and a repeat warning that older saves may crash or corrupt.Official ·
Hotfix 0.1.3 – AMD Fix, Gameplay Improvements & Bug Fixes ↗Published 0.1.3: AMD white-screen, survival/inventory/building changes and fixes. Explicit warning that saves from earlier versions may crash or corrupt after updating. No Kingy fix, save migration or recovery test.Official ·
Steam store and Early Access information ↗Steam checked October 22, 2026 at about 19:00 UTC: available as an Early Access game, Windows only. The developers' Early Access notes give a plan of about one year, not a fixed deadline, and list planned additions. Announced features and PC requirements are not independent playtests.Official ·
Hotfix 0.1.1 – Gameplay Improvements & Bug Fixes (Steam patch notes) ↗First patch, posted October 24, 2026 at 08:54 UTC (an identical copy went up at 08:08 UTC): longer days and brighter, shorter nights, coast exits, boarding ships from the water, backpack icon after death, slower energy drain, ESC closes menus, building placement counter, extra starting shotgun and ammo, fixes for deaths while driving the wood cart or swimming, quieter opening cinematic.Official ·
Hotfix 0.1.2 – Gameplay Improvements & Language & Bug Fixes (Steam patch notes) ↗Second patch, posted October 25, 2026 at 01:34 UTC (a copy with the same changes in a different order went up at 01:32 UTC): shorter vehicle-looting and drinking animations, health mushrooms restore health, deer give 3 meat, more cloth at some locations, red low-health bar, weaker wolves and zombies, tougher iron sheets, and fixes for a co-op partner's backpack icon, looting engines from vehicle roofs, see-through vehicles while looting, brightness settings and Chinese text.Official ·
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