Permafrost official cover art

Permafrost co-op joins, guest inventory and dog companion

Quick answer

The October 11 hotfix says Steam Friends Join Game and Steam chat invites work when the joining player has launched the game and is at the main menu. The host still loads a multiplayer world; use the same host world and guest character when rejoining. Missing guest gear and persistence need separate checks: a successful invite does not prove inventory recovery. Kingy has not tested the hotfix.

Reviewed for Content Update #1 (5 Nov 2026) · updated · 5 Nov 2026

How this guide was checked

Coverage: Early Access · Content Update #1 November 5 (Fast Travel Point, Extreme Makeover, Parking Zoo and crash fixes · new known issues) · official sources checked November 5, 2026 UTC · numeric installed build and recovery unconfirmed. Research checked 5 Nov 2026. Updated 5 Nov 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 18 sources
18 sources
11 steps
1

November 5: dog and co-op fixes, and the Dog Days warning

Content Update #1 lists a new known issue: Dog Days can become impossible to finish if you save and exit before taming the dog. Finish the taming before you quit. It also reports fixes for invisible dog models with floating harnesses, harness alignment, backpacks using one breed’s shape for every dog, and gamepad navigation when choosing dog skins and colours.

For co-op, the update reports a Friends List fix and a fix for female characters appearing male to other players after rejoining. Host frame rate may drop when looking toward distant clients, and other players’ arrows may be invisible while aiming. These are developer statements; Kingy has not tested a join, rejoin or dog quest on this update.

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2

October 11: Steam invites require the guest’s main menu

The October 11 hotfix says Steam Friends “Join Game” and Steam chat invites now work when the joining player has already launched Permafrost and is at the main menu. This is the developer’s stated condition; Kingy has not tested a join or reconnect.

That invite fix does not establish guest-inventory recovery or reliable persistence. Rejoin the same host world and compare the same guest character’s gear separately. The October 14 journal-playback fix is a separate quest statement, not an inventory or invite-recovery result.

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3

Launch joins and missing guest gear

The first three affected posters are Sanginius, DPD and WillPlays73. Sanginius briefly joined through Steam Friends, then returned to the menu; DPD says the first-cabin suggestion did not work. WillPlays73 reports unreliable joins and a previously played guest arriving without gear. Two later posters bring the thread to five: kefront (#9, #11) initially joined after the host passed the cabin but could not reconnect after a break, even through Steam Friends or invites; Juca (#12) could not find a friend’s lobby after a crash.

The earlier developer reply says the host should pass the first cabin and remain online in the game. The host owns the world save and guests are intended to retain character progress and gear when returning. The later co-op guide clarifies that characters are tied to a world; a solo character does not carry into a friend’s world. Test retention in the same host world with the same guest character.

The developer calls the reported missing gear unintended and asks for a bug report. This report does not establish a same-world before/after comparison, permanent deletion or successful recovery. Neither the cabin step nor Steam Friends joining is a guaranteed workaround. kefront later says Discord guides did not resolve the issue; the developer then linked the Steam guide below.

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4

Host and join the same world

The developer-linked October 9 co-op guide gives these setup checks. They address session configuration and character/world selection; they do not guarantee a successful join or restore missing gear.

  1. Host: Main menu → Play → Host Multiplayer. Choose the existing world or create a disposable test world. Loading a world in solo mode does not create a joinable co-op session.
  2. Set enough player slots, turn Private Off for session discovery, and set a password to share with the group. Wait for the host world to load.
  3. Guest: Main menu → Play → Join Multiplayer Sessions. Find the host, enter the current password and wait for the world to load.
  4. On return, have the host load the same world. Check the password, player limit and both installed versions; if still stuck, the guide suggests restarting the game. Record whether the retry helped.
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5

Run four separate checks before a long co-op session

Use a short disposable session and low-value items. Preserve original saves. These are proposed checks; Kingy has not independently tested the launch build. Record each result separately: opening the game does not prove acceptable performance, and reconnecting does not prove that guest gear persisted.

CheckWhat to doEvidence to record
StartupRecord Steam’s update state, then open the main game and load a short session with one graphics change at a time.Build, Windows/GPU, launch options, settings, menu/world loaded and the exact crash or freeze point.
PerformanceOnce startup succeeds, repeat the same short scene at the same resolution and settings. Compare only one change at a time.Session duration, resolution, settings, observed stutters and FPS if available. Keep a crash-free startup result separate from performance.
JoiningHave the host use Host Multiplayer, the same world, enough slots and Private Off with a shared password; stay online past the first cabin. Test a first join, then leave normally and rejoin that world.First join and rejoin results separately: lobby visibility, joining method, world loaded and sustained connection.
Inventory after rejoiningRecord the guest’s equipped gear, bag items and quantities before leaving; compare immediately after rejoining.Same guest character/world and item-by-item before/after results. Record host quest progress separately; missing gear alone does not prove permanent deletion.
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6

What the companion is described as doing

The developer introduces the dog as an early companion. The store adds its scouting, warning and supply-carrying roles. None of those statements establishes an exact inventory size, a danger-detection range or whether it can die. Check the actual companion interface before relying on a particular ability.

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7

Agree on a small group plan

Choose one host and a short shared objective. The developer says the world save belongs to the host; the later co-op guide clarifies that characters belong to a world. Use the same host world for rejoining. Dedicated servers, cross-store multiplayer and reliable persistence are not verified here.

  1. Choose a host and confirm everyone is on a compatible build.
  2. Check startup, performance, joining and inventory after rejoining separately before a long expedition.
  3. Assign responsibilities for gathering, shelter work and carrying supplies.
  4. Agree on the return shelter and the signal to turn back.
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8

The playtest client inventory-loss fix

The October 3 playtest patch reports a fix for inventory loss when a client closed the game while the server was loading, plus the dog floating indoors. These developer-reported playtest fixes do not prove the October 9 guest-gear problem is repaired or establish demo recovery or save carryover.

The October 9 launch announcement describes co-op improvements included at launch. The later RTX 20/30 hotfix and RTX 40/50 Hotfix 2 disable FSR on those GPU families to reduce crashes, without a stated co-op or guest-gear repair. The launch reports still need separate joining and post-rejoin inventory checks; successful gear recovery is not verified.

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9

Did the old demo save my progress?

Toplitz's October 11, 2024 warning says that demo could not save progress or resume a closed playthrough. Its January 2025 reply still described saving as a release-version feature. These dated statements do not establish the behavior of a later playtest or Early Access build.

A January player reported that a previously used character name remained unavailable. That report does not demonstrate a saved world. Kingy has no verified procedure for recovering that demo's closed session.

  1. Identify the exact Steam library entry and build: Demo, Playtest or the main game. Match any troubleshooting advice to that version.
  2. For the October 9 main game, use a short disposable session to check persistence: record inventory, quest state and a placed object, exit normally, then reopen the same session and compare.
  3. Have the guest rejoin separately and compare their state too. If progress differs, record both builds, host/guest roles and the exact load result for support; this is a proposed check, not a tested recovery method.
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10

If a companion or session behaves differently

Record the build and the action that failed. Distinguish a missing feature from a control you have not found. Keep critical supplies with a known carrier until you have observed how companion inventory and multiplayer saves work.

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11

October 14 multiplayer crash scope

The update reports a multiplayer crash while collecting Moon Rock fixed. It does not announce a missing-guest-gear restoration or replace the October 11 main-menu condition for Steam invites. Retention still needs a same-character, same-host-world check.

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Sources · 18Official · Reported · checked 5 Nov 2026 · Research checked 5 Nov 2026
Content Update #1 - Patch Notes ↗First Early Access content update: clothing sets, four firearms, loot, combat animations, buildable Fast Travel Point (Finn's Tower recipe), Extreme Makeover pre-update block, Parking Zoo count, Bunker Ramp, three crash fixes and a new known-issues list. No numeric build or Kingy recovery test.Official ·
Quest Fixes, Fewer Crashes & More Moon Rock · October 14 ↗Journal playback completes Hopes and Dreams Listen To Recording; coal and Moon Rock changes, DisassemblyBench ingredient and named crash/camera/world fixes. No numeric build or affected-save recovery test.Official ·
Quest Fixes & Steam Invites — October 11 hotfix ↗Official Steam news API fetched October 11. Hopes and Dreams completion is listed as fixed, with an explicit exception for saves that picked up the glitched recording before this hotfix; a repair for those saves is planned for the next patch. Other listed changes include High Frequency completion while Hopes and Dreams remains active, replacement quest keys, Steam invites with the joining player in the main menu, UI/localization fixes and a workbench-crafting crash fix. These are developer-described changes; Kingy has not tested them.Official ·
Hotfix: Stability Fix for RTX 20 and 30 Series ↗Official Steam announcement at 10:24:24 PDT on October 9 says a hotfix is rolling out, disabling FSR for NVIDIA RTX 20/30-series GPUs to reduce crashes. Steam should update automatically; restart Steam if it does not. No build number, independently tested performance recovery, other-GPU fix or co-op/inventory repair is established.Official ·
Hotfix 2: Stability Fix for RTX 40 and 50 Series ↗Official Steam announcement posted October 9 at 14:14:18 PDT (Vancouver): Hotfix 2 disables FSR on NVIDIA RTX 40/50-series GPUs to reduce crashes. It extends the earlier RTX 20/30 mitigation. Steam should download the update automatically; restart Steam if it does not. The notice supplies no installed build number or measured FPS, and does not establish that all crashes, quest blockers, co-op joining or missing guest gear are fixed.Official ·
Co-op Guide: How to Host, Join and Fix Connection Issues ↗Pinned developer co-op instructions fetched October 9: Host Multiplayer, password, enough player slots and Private Off; join through Join Multiplayer Sessions. Characters belong to a world; return to the same host world. Solo characters do not carry into a friend’s world. These are instructions and intended behavior, not evidence that missing guest gear or joining failures have been repaired.Official ·
Launching in a Few Hours ↗October 9 official announcement supersedes the original 14:00 CEST unlock target to include movement-key rebinding, performance, co-op and localization improvements in the launch version. Developer-described launch changes are not a verified post-launch hotfix.Official ·
Permafrost Is Live! Welcome, Survivors (Start Here) ↗Updated pinned launch help fetched October 9: change graphics settings individually; try -dx11 for a crash before settings; upload crash logs. The post attributes error 11c7 to Smart App Control; Kingy does not recommend disabling this Windows security control as routine troubleshooting.Official ·
Crashing — two players report DX11 recovery ↗Distinct accounts: oefzke reports story-mode crashes at 06:53 PDT and improvement at 07:13; NikyPerceaBoss says DX11 stopped crashes at 07:14 but poor frame rates remained. Their replies are player reports, not a benchmark, universal fix or Kingy gameplay test. NikyPerceaBoss also posted a Steam review; that account is counted once.Reported ·
Cannot connect a multiplayer game — developer replies ↗Developer replies #6 and #8 on October 9: host passes the first cabin and owns the world save; guests are intended to retain character progress and gear and sync to host world/quest progress on rejoin. Missing guest gear is called unintended and a bug report is requested. Intended behavior does not prove persistence or recovery in the launch build. Later reply #15 links the October 9 co-op guide, which clarifies that characters are world-bound; solo character carryover to a friend’s world should not be assumed.Official ·
Cannot connect a multiplayer game — initial three reports and later failed rejoins ↗Initial three distinct affected posters plus two later posters: Sanginius briefly joined through Steam Friends then returned to the menu; DPD says the cabin step did not work; WillPlays73 reports a previously played guest arriving without gear. Later, kefront (#9, #11) reports a successful initial join followed by failed rejoins, including Steam Friends and invites; Juca (#12) could not find a friend’s lobby after a crash. Five distinct affected posters, not five verified game tests. Permanent deletion and successful inventory recovery are not established. In #14, kefront says Discord guides did not resolve the join issue; the developer subsequently linked a Steam co-op guide in #15.Reported ·
Three Days to Go: Early Access Price Revealed ↗Official announcement body fetched through the Steam news API: $24.99 launch price, 20% launch discount and regional pricing. Launch fixes are being prepared; no fixed-build list or discount end date supplied.Official ·
Permafrost Playtest: Update 1 - Patch Notes ↗Exact linked patch URL fetched and full body reviewed through the official Steam news API for playtest app 3659740. Developer-reported changes apply to the ended playtest, not a tested October 9 launch build.Official ·
Why are there no savegames in the demo? ↗Toplitz's original demo warning and October 18 explanation. Historical scope only; not a claim about later playtest or Early Access save support.Official ·
Why not Save in Demo? — January follow-up ↗Developer reply #1 concerns future release support; player Draconus #3 reports a retained character-name conflict. Neither demonstrates restored world progress.Reported ·
Official Steam listing ↗Official US-region Steam listing fetched October 9: Early Access released October 9, Windows, solo/up to four players, $24.99 base price and $19.99 introductory price (20% off), with offer ending October 23. No purchase, successful launch or cross-store multiplayer test.Official ·
Dog & Me ↗August 2025 companion introduction; exact rescue objective and commands unconfirmed.Official ·
Development Update Part 2 ↗November 2025 temperature, weather, multiplayer and UI changes; a reason to recheck old demo advice.Official ·

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